diff --git a/spine-unity/Assets/Spine/Editor/spine-unity/Editor/SpineEditorUtilities.cs b/spine-unity/Assets/Spine/Editor/spine-unity/Editor/SpineEditorUtilities.cs
index 8e40bb2c6..7f8bf5a31 100644
--- a/spine-unity/Assets/Spine/Editor/spine-unity/Editor/SpineEditorUtilities.cs
+++ b/spine-unity/Assets/Spine/Editor/spine-unity/Editor/SpineEditorUtilities.cs
@@ -84,7 +84,6 @@ namespace Spine.Unity.Editor {
public static Texture2D skeletonDataAssetIcon;
public static Texture2D info;
public static Texture2D unity;
-// public static Texture2D controllerIcon;
static Texture2D LoadIcon (string filename) {
return (Texture2D)AssetDatabase.LoadMainAssetAtPath(SpineEditorUtilities.editorGUIPath + "/" + filename);
@@ -131,7 +130,6 @@ namespace Spine.Unity.Editor {
info = EditorGUIUtility.FindTexture("console.infoicon.sml");
unity = EditorGUIUtility.FindTexture("SceneAsset Icon");
-// controllerIcon = EditorGUIUtility.FindTexture("AnimatorController Icon");
}
public static Texture2D GetAttachmentIcon (Attachment attachment) {
@@ -381,6 +379,8 @@ namespace Spine.Unity.Editor {
foreach (var sr in activeSkeletonRenderers) {
sr.Initialize(true);
+ //Debug.Log(sr.name);
+ //Debug.Log(sr.valid);
}
foreach (var sg in activeSkeletonGraphics) {
diff --git a/spine-unity/Assets/Spine/Runtime/spine-unity/Modules/BoundingBoxFollower/BoundingBoxFollower.cs b/spine-unity/Assets/Spine/Runtime/spine-unity/Modules/BoundingBoxFollower/BoundingBoxFollower.cs
index 54df52ea0..bc52a2c2e 100644
--- a/spine-unity/Assets/Spine/Runtime/spine-unity/Modules/BoundingBoxFollower/BoundingBoxFollower.cs
+++ b/spine-unity/Assets/Spine/Runtime/spine-unity/Modules/BoundingBoxFollower/BoundingBoxFollower.cs
@@ -145,6 +145,7 @@ namespace Spine.Unity {
if (boundingBoxAttachment != null) {
if (!colliderTable.ContainsKey(boundingBoxAttachment)) {
var bbCollider = SkeletonUtility.AddBoundingBoxAsComponent(boundingBoxAttachment, slot, gameObject, isTrigger);
+
bbCollider.enabled = false;
bbCollider.hideFlags = HideFlags.NotEditable;
bbCollider.isTrigger = IsTrigger;
diff --git a/spine-unity/Assets/Spine/Runtime/spine-unity/SkeletonExtensions.cs b/spine-unity/Assets/Spine/Runtime/spine-unity/SkeletonExtensions.cs
index 567aa07ca..d24fc374e 100644
--- a/spine-unity/Assets/Spine/Runtime/spine-unity/SkeletonExtensions.cs
+++ b/spine-unity/Assets/Spine/Runtime/spine-unity/SkeletonExtensions.cs
@@ -614,7 +614,7 @@ namespace Spine {
animation.Apply(skeleton, 0, time, loop, null, 1f, MixBlend.Setup, MixDirection.In);
}
- /// Pose a skeleton according to a given time in an animation.
+ /// Pose a skeleton according to a given time in an animation. This is the simplified version of Animation.Apply(skeleton).
public static void PoseSkeleton (this Animation animation, Skeleton skeleton, float time, bool loop = false) {
animation.Apply(skeleton, 0, time, loop, null, 1f, MixBlend.Setup, MixDirection.In);
}