diff --git a/spine-unity/Assets/Spine/Editor/spine-unity/Editor/SpineEditorUtilities.cs b/spine-unity/Assets/Spine/Editor/spine-unity/Editor/SpineEditorUtilities.cs index 8e40bb2c6..7f8bf5a31 100644 --- a/spine-unity/Assets/Spine/Editor/spine-unity/Editor/SpineEditorUtilities.cs +++ b/spine-unity/Assets/Spine/Editor/spine-unity/Editor/SpineEditorUtilities.cs @@ -84,7 +84,6 @@ namespace Spine.Unity.Editor { public static Texture2D skeletonDataAssetIcon; public static Texture2D info; public static Texture2D unity; -// public static Texture2D controllerIcon; static Texture2D LoadIcon (string filename) { return (Texture2D)AssetDatabase.LoadMainAssetAtPath(SpineEditorUtilities.editorGUIPath + "/" + filename); @@ -131,7 +130,6 @@ namespace Spine.Unity.Editor { info = EditorGUIUtility.FindTexture("console.infoicon.sml"); unity = EditorGUIUtility.FindTexture("SceneAsset Icon"); -// controllerIcon = EditorGUIUtility.FindTexture("AnimatorController Icon"); } public static Texture2D GetAttachmentIcon (Attachment attachment) { @@ -381,6 +379,8 @@ namespace Spine.Unity.Editor { foreach (var sr in activeSkeletonRenderers) { sr.Initialize(true); + //Debug.Log(sr.name); + //Debug.Log(sr.valid); } foreach (var sg in activeSkeletonGraphics) { diff --git a/spine-unity/Assets/Spine/Runtime/spine-unity/Modules/BoundingBoxFollower/BoundingBoxFollower.cs b/spine-unity/Assets/Spine/Runtime/spine-unity/Modules/BoundingBoxFollower/BoundingBoxFollower.cs index 54df52ea0..bc52a2c2e 100644 --- a/spine-unity/Assets/Spine/Runtime/spine-unity/Modules/BoundingBoxFollower/BoundingBoxFollower.cs +++ b/spine-unity/Assets/Spine/Runtime/spine-unity/Modules/BoundingBoxFollower/BoundingBoxFollower.cs @@ -145,6 +145,7 @@ namespace Spine.Unity { if (boundingBoxAttachment != null) { if (!colliderTable.ContainsKey(boundingBoxAttachment)) { var bbCollider = SkeletonUtility.AddBoundingBoxAsComponent(boundingBoxAttachment, slot, gameObject, isTrigger); + bbCollider.enabled = false; bbCollider.hideFlags = HideFlags.NotEditable; bbCollider.isTrigger = IsTrigger; diff --git a/spine-unity/Assets/Spine/Runtime/spine-unity/SkeletonExtensions.cs b/spine-unity/Assets/Spine/Runtime/spine-unity/SkeletonExtensions.cs index 567aa07ca..d24fc374e 100644 --- a/spine-unity/Assets/Spine/Runtime/spine-unity/SkeletonExtensions.cs +++ b/spine-unity/Assets/Spine/Runtime/spine-unity/SkeletonExtensions.cs @@ -614,7 +614,7 @@ namespace Spine { animation.Apply(skeleton, 0, time, loop, null, 1f, MixBlend.Setup, MixDirection.In); } - /// Pose a skeleton according to a given time in an animation. + /// Pose a skeleton according to a given time in an animation. This is the simplified version of Animation.Apply(skeleton). public static void PoseSkeleton (this Animation animation, Skeleton skeleton, float time, bool loop = false) { animation.Apply(skeleton, 0, time, loop, null, 1f, MixBlend.Setup, MixDirection.In); }