[haxe] Fix texture atlas loading, sequence example.

This commit is contained in:
Mario Zechner 2023-09-13 19:35:22 +02:00
parent ee502d854b
commit 9eab06f3ba
7 changed files with 63 additions and 8 deletions

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@ -51,4 +51,4 @@ As an IDE, we recommend [Visual Studio Code](https://code.visualstudio.com/) wit
The extensions provide IDE features like auto-completion, debugging, and build support.
To debug the HTML5 build, set the Lime target in the status bar at the bottom of VS Code to `HTML5 / Debug`. Next, press `CTRL+SHIFT+B` (`CMD+SHIFT+B` on macOS) to build the project. Run the `lime` run configuration by pressing `F5`. This will start a webserver at `http://localhost:3000`. Finally, start the `web` run configuration. If you modify code, rebuild and restart the `web` configuration.
To debug a build, set the corresponding Lime target in the status bar at the bottom of VS Code to e.g. `HTML5 / Debug`. Run the `lime` run configuration by pressing `F5`.

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@ -1,9 +1,10 @@
import openfl.geom.Rectangle;
import spine.SkeletonData;
import spine.animation.AnimationStateData;
import spine.atlas.TextureAtlas;
import spine.starling.SkeletonSprite;
import starling.core.Starling;
import starling.events.TouchEvent;
import starling.events.TouchPhase;
class BasicExample extends Scene {
var loadBinary = true;
@ -24,5 +25,14 @@ class BasicExample extends Scene {
addChild(skeletonSprite);
juggler.add(skeletonSprite);
addEventListener(TouchEvent.TOUCH, onTouch);
}
public function onTouch(e:TouchEvent) {
var touch = e.getTouch(this);
if (touch != null && touch.phase == TouchPhase.ENDED) {
trace("Mouse clicked");
}
}
}

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@ -22,6 +22,6 @@ class Main extends Sprite {
starlingSingleton.start();
Starling.current.stage.color = 0x000000;
SceneManager.getInstance().switchScene(new BasicExample());
SceneManager.getInstance().switchScene(new SequenceExample());
}
}

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@ -1,3 +1,5 @@
import starling.utils.Color;
import starling.display.Quad;
import starling.core.Starling;
import starling.display.Sprite;

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@ -0,0 +1,42 @@
import spine.SkeletonData;
import spine.animation.AnimationStateData;
import spine.atlas.TextureAtlas;
import spine.starling.SkeletonSprite;
import starling.core.Starling;
import starling.events.TouchEvent;
import starling.events.TouchPhase;
class SequenceExample extends Scene {
var loadBinary = false;
public function load():Void {
var atlas = TextureAtlas.fromAssets("assets/dragon.atlas");
var skeletondata = SkeletonData.fromAssets("assets/dragon-ess" + (loadBinary ? ".skel" : ".json"), atlas);
var animationStateData = new AnimationStateData(skeletondata);
animationStateData.defaultMix = 0.25;
var skeletonSprite = new SkeletonSprite(skeletondata, animationStateData);
var bounds = skeletonSprite.skeleton.getBounds();
skeletonSprite.scale = Starling.current.stage.stageWidth / bounds.width * 0.5;
skeletonSprite.x = Starling.current.stage.stageWidth / 2;
skeletonSprite.y = Starling.current.stage.stageHeight * 0.9;
FIXME
sequences
are
broken
skeletonSprite.state.setAnimationByName(0, "flying", true);
addChild(skeletonSprite);
juggler.add(skeletonSprite);
addEventListener(TouchEvent.TOUCH, onTouch);
}
public function onTouch(e:TouchEvent) {
var touch = e.getTouch(this);
if (touch != null && touch.phase == TouchPhase.ENDED) {
trace("Mouse clicked");
}
}
}

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@ -929,7 +929,7 @@ class SkeletonJson {
throw new SpineException("Slot not found: " + slotMapName);
for (attachmentMapName in slotMap) {
var attachmentMap = slotMap[attachmentMapName];
var attachment:VertexAttachment = cast(skin.getAttachment(slotIndex, attachmentMapName), VertexAttachment);
var attachment:Attachment = skin.getAttachment(slotIndex, attachmentMapName);
if (attachment == null)
throw new SpineException("Timeline attachment not found: " + attachmentMapName);
@ -940,11 +940,12 @@ class SkeletonJson {
continue;
if (timelineMapName == "deform") {
var weighted:Bool = attachment.bones != null;
var vertices:Vector<Float> = attachment.vertices;
var vertexAttachment = cast(attachment, VertexAttachment);
var weighted:Bool = vertexAttachment.bones != null;
var vertices:Vector<Float> = vertexAttachment.vertices;
var deformLength:Int = weighted ? Std.int(vertices.length / 3 * 2) : vertices.length;
var deformTimeline:DeformTimeline = new DeformTimeline(timelineMap.length, timelineMap.length, slotIndex, attachment);
var deformTimeline:DeformTimeline = new DeformTimeline(timelineMap.length, timelineMap.length, slotIndex, vertexAttachment);
time = getFloat(keyMap, "time");
frame = 0;
bezier = 0;

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@ -19,7 +19,7 @@ class TextureAtlas {
}
var textureLoader = new AssetsTextureLoader(basePath);
return new TextureAtlas(Assets.getText("assets/raptor.atlas"), textureLoader);
return new TextureAtlas(Assets.getText(path), textureLoader);
}
/** @param object A String or ByteArray. */