From 9f0a361df00f62211eb1485a9634425bc630e992 Mon Sep 17 00:00:00 2001 From: badlogic Date: Thu, 12 Dec 2019 15:56:05 +0100 Subject: [PATCH] [cocos2dx] Updated Windows build instructions. --- spine-cocos2dx/README.md | 13 +++++++------ 1 file changed, 7 insertions(+), 6 deletions(-) diff --git a/spine-cocos2dx/README.md b/spine-cocos2dx/README.md index e07ec67f6..cc44d8c43 100644 --- a/spine-cocos2dx/README.md +++ b/spine-cocos2dx/README.md @@ -82,19 +82,20 @@ The Spine cocos2d-x example works on Windows, Mac OS X, iOS and Android. ### Cocos2d-x v4.x +Please note the [new prerequisits to compile Cocos2d-x v4 projects on different platforms](https://docs.cocos2d-x.org/cocos2d-x/v4/en/installation/prerequisites.html). This includes an installation of Python 2.7.x! + #### Windows 1. Install [Visual Studio 2019 Community](https://www.visualstudio.com/en-us/downloads/download-visual-studio-vs.aspx) 2. Install CMake via the [Windows installer package](https://cmake.org/download/). 3. Download the Spine Runtimes repository using git (`git clone https://github.com/esotericsoftware/spine-runtimes`) or download it as a zip via the download button above. 4. Run CMake GUI from the start menu 5. Click `Browse Source` and select the directory `spine-runtimes` -6. Click `Browse Build` and select the `spine-runtimes/spine-cocos2dx/build` directory. You can create the `build` folder directly in the file dialog via `New Folder`. -7. Click `Configure`. Check `SPINE_COCOS2D_X` +6. Click `Browse Build` and select the `spine-runtimes/spine-cocos2dx/build-v4` directory. You can create the `build-v4` folder directly in the file dialog via `New Folder`. +7. Click `Configure`. Check `USE_COCOS2DX_V4` 8. Click `Configure` again. This will download the cocos2d-x dependency and wire it up with the example source code in `spine-runtimes/spine-cocos2dx/example`. The download is 400mb, so get yourself a cup of tea. -7. Open the file `spine-cocos2dx\example\cocos2d\cocos\2d\cocos2dx.props` and remove the `libSpine.lib` entry from the `` tag. -8. Open the `spine-runtimes/spine-cocos2dx/example/proj.win32/spine-cocos2d-x.sln` file in Visual Studio 2019. Visual Studio may ask you to install the Windows XP/7 SDK, which you should install. -9. Expand `References` of the libcocos2d sub project, and remove the entry for `libSpine`, which should be marked with an error. -9. Right click the `spine-cocos2d-x` project in the solution explorer and select `Set as Startup Project` from the context menu +9. Click `Generate` this will create the Visual Studio solution in `spine-runtimes/spine-cocos2dx/build-v4`. +8. Open the `spine-runtimes/spine-cocos2dx/build-v4/spine-cocos2dx-example.sln` file in Visual Studio 2019. Visual Studio may ask you to install the Windows XP/7 SDK, which you should install. +9. Right click the `spine-cocos2dx-example` project in the solution explorer and select `Set as Startup Project` from the context menu 10. Click `Local Windows Debugger` to run the example #### macOS