diff --git a/spine-as3/spine-as3/src/spine/SkeletonBounds.as b/spine-as3/spine-as3/src/spine/SkeletonBounds.as
index 49307bdb5..5828d773c 100644
--- a/spine-as3/spine-as3/src/spine/SkeletonBounds.as
+++ b/spine-as3/spine-as3/src/spine/SkeletonBounds.as
@@ -94,12 +94,12 @@ public class SkeletonBounds {
}
- /// Returns true if the axis aligned bounding box contains the point.
+ /** Returns true if the axis aligned bounding box contains the point. */
public function aabbContainsPoint (x:Number, y:Number) : Boolean {
return x >= minX && x <= maxX && y >= minY && y <= maxY;
}
- /// Returns true if the axis aligned bounding box intersects the line segment.
+ /** Returns true if the axis aligned bounding box intersects the line segment. */
public function aabbIntersectsSegment (x1:Number, y1:Number, x2:Number, y2:Number) : Boolean {
if ((x1 <= minX && x2 <= minX) || (y1 <= minY && y2 <= minY) || (x1 >= maxX && x2 >= maxX) || (y1 >= maxY && y2 >= maxY))
return false;
@@ -115,21 +115,21 @@ public class SkeletonBounds {
return false;
}
- /// Returns true if the axis aligned bounding box intersects the axis aligned bounding box of the specified bounds.
+ /** Returns true if the axis aligned bounding box intersects the axis aligned bounding box of the specified bounds. */
public function aabbIntersectsSkeleton (bounds:SkeletonBounds) : Boolean {
return minX < bounds.maxX && maxX > bounds.minX && minY < bounds.maxY && maxY > bounds.minY;
}
- /// Returns the first bounding box attachment that contains the point, or null. When doing many checks, it is usually more
- /// efficient to only call this method if {@link #aabbContainsPoint(float, float)} returns true.
+ /** Returns the first bounding box attachment that contains the point, or null. When doing many checks, it is usually more
+ * efficient to only call this method if {@link #aabbContainsPoint(float, float)} returns true. */
public function containsPoint (x:Number, y:Number) : BoundingBoxAttachment {
for (var i:int = 0, n:int = polygons.length; i < n; i++)
if (polygons[i].containsPoint(x, y)) return boundingBoxes[i];
return null;
}
- /// Returns the first bounding box attachment that contains the line segment, or null. When doing many checks, it is usually
- /// more efficient to only call this method if {@link #aabbIntersectsSegment(float, float, float, float)} returns true.
+ /** Returns the first bounding box attachment that contains the line segment, or null. When doing many checks, it is usually
+ * more efficient to only call this method if {@link #aabbIntersectsSegment(float, float, float, float)} returns true. */
public function intersectsSegment (x1:Number, y1:Number, x2:Number, y2:Number) : BoundingBoxAttachment {
for (var i:int = 0, n:int = polygons.length; i < n; i++)
if (polygons[i].intersectsSegment(x1, y1, x2, y2)) return boundingBoxes[i];
diff --git a/spine-libgdx/src/com/esotericsoftware/spine/SkeletonBounds.java b/spine-libgdx/src/com/esotericsoftware/spine/SkeletonBounds.java
index dfab8a9d9..9293cee6f 100644
--- a/spine-libgdx/src/com/esotericsoftware/spine/SkeletonBounds.java
+++ b/spine-libgdx/src/com/esotericsoftware/spine/SkeletonBounds.java
@@ -136,7 +136,7 @@ public class SkeletonBounds {
return null;
}
- /** Returns true if the bounding box attachment contains the point. */
+ /** Returns true if the polygon contains the point. */
public boolean containsPoint (FloatArray polygon, float x, float y) {
float[] vertices = polygon.items;
int nn = polygon.size;
@@ -164,7 +164,7 @@ public class SkeletonBounds {
return null;
}
- /** Returns true if the bounding box attachment contains the line segment. */
+ /** Returns true if the polygon contains the line segment. */
public boolean intersectsSegment (FloatArray polygon, float x1, float y1, float x2, float y2) {
float[] vertices = polygon.items;
int nn = polygon.size;