Added dark color to slot, TwoColorTimeline.

This commit is contained in:
NathanSweet 2016-11-27 17:21:52 +01:00
parent 938db42016
commit 9f69e85574
3 changed files with 139 additions and 6 deletions

View File

@ -164,7 +164,8 @@ public class Animation {
attachment, color, deform, //
event, drawOrder, //
ikConstraint, transformConstraint, //
pathConstraintPosition, pathConstraintSpacing, pathConstraintMix
pathConstraintPosition, pathConstraintSpacing, pathConstraintMix, //
twoColor
}
/** The base class for timelines that use interpolation between key frame values. */
@ -621,6 +622,119 @@ public class Animation {
}
}
/** Changes a slot's {@link Slot#getColor()} and {@link Slot#getDarkColor()} for two color tinting. */
static public class TwoColorTimeline extends CurveTimeline {
static public final int ENTRIES = 9;
static private final int PREV_TIME = -9, PREV_R = -8, PREV_G = -7, PREV_B = -6, PREV_A = -5;
static private final int PREV_R2 = -4, PREV_G2 = -3, PREV_B2 = -2, PREV_A2 = -1;
static private final int R = 1, G = 2, B = 3, A = 4, R2 = 5, G2 = 6, B2 = 7, A2 = 8;
int slotIndex;
private final float[] frames; // time, r, g, b, a, r2, g2, b2, a2, ...
public TwoColorTimeline (int frameCount) {
super(frameCount);
frames = new float[frameCount * ENTRIES];
}
public int getPropertyId () {
return (TimelineType.color.ordinal() << 24) + slotIndex;
}
public void setSlotIndex (int index) {
if (index < 0) throw new IllegalArgumentException("index must be >= 0.");
this.slotIndex = index;
}
/** The index of the slot in {@link Skeleton#getSlots()} that will be changed. */
public int getSlotIndex () {
return slotIndex;
}
/** The time in seconds, red, green, blue, and alpha values for each key frame. */
public float[] getFrames () {
return frames;
}
/** Sets the time in seconds, light, and dark colors for the specified key frame. */
public void setFrame (int frameIndex, float time, float r, float g, float b, float a, float r2, float g2, float b2,
float a2) {
frameIndex *= ENTRIES;
frames[frameIndex] = time;
frames[frameIndex + R] = r;
frames[frameIndex + G] = g;
frames[frameIndex + B] = b;
frames[frameIndex + A] = a;
frames[frameIndex + R2] = r2;
frames[frameIndex + G2] = g2;
frames[frameIndex + B2] = b2;
frames[frameIndex + A2] = a2;
}
public void apply (Skeleton skeleton, float lastTime, float time, Array<Event> events, float alpha, boolean setupPose,
boolean mixingOut) {
Slot slot = skeleton.slots.get(slotIndex);
float[] frames = this.frames;
if (time < frames[0]) { // Time is before first frame.
if (setupPose) {
slot.color.set(slot.data.color);
slot.darkColor.set(slot.data.darkColor);
}
return;
}
float r, g, b, a, r2, g2, b2, a2;
if (time >= frames[frames.length - ENTRIES]) { // Time is after last frame.
int i = frames.length;
r = frames[i + PREV_R];
g = frames[i + PREV_G];
b = frames[i + PREV_B];
a = frames[i + PREV_A];
r2 = frames[i + PREV_R2];
g2 = frames[i + PREV_G2];
b2 = frames[i + PREV_B2];
a2 = frames[i + PREV_A2];
} else {
// Interpolate between the previous frame and the current frame.
int frame = binarySearch(frames, time, ENTRIES);
r = frames[frame + PREV_R];
g = frames[frame + PREV_G];
b = frames[frame + PREV_B];
a = frames[frame + PREV_A];
r2 = frames[frame + PREV_R2];
g2 = frames[frame + PREV_G2];
b2 = frames[frame + PREV_B2];
a2 = frames[frame + PREV_A2];
float frameTime = frames[frame];
float percent = getCurvePercent(frame / ENTRIES - 1,
1 - (time - frameTime) / (frames[frame + PREV_TIME] - frameTime));
r += (frames[frame + R] - r) * percent;
g += (frames[frame + G] - g) * percent;
b += (frames[frame + B] - b) * percent;
a += (frames[frame + A] - a) * percent;
r2 += (frames[frame + R2] - r2) * percent;
g2 += (frames[frame + G2] - g2) * percent;
b2 += (frames[frame + B2] - b2) * percent;
a2 += (frames[frame + A2] - a2) * percent;
}
if (alpha == 1) {
slot.color.set(r, g, b, a);
slot.darkColor.set(r2, g2, b2, a2);
} else {
Color light = slot.color;
Color dark = slot.darkColor;
if (setupPose) {
light.set(slot.data.color);
dark.set(slot.data.darkColor);
}
light.add((r - light.r) * alpha, (g - light.g) * alpha, (b - light.b) * alpha, (a - light.a) * alpha);
dark.add((r2 - dark.r) * alpha, (g2 - dark.g) * alpha, (b2 - dark.b) * alpha, (a2 - dark.a) * alpha);
}
}
}
/** Changes a slot's {@link Slot#getAttachment()}. */
static public class AttachmentTimeline implements Timeline {
int slotIndex;

View File

@ -42,7 +42,7 @@ import com.esotericsoftware.spine.attachments.VertexAttachment;
public class Slot {
final SlotData data;
final Bone bone;
final Color color;
final Color color = new Color(), darkColor;
Attachment attachment;
private float attachmentTime;
private FloatArray attachmentVertices = new FloatArray();
@ -52,7 +52,7 @@ public class Slot {
if (bone == null) throw new IllegalArgumentException("bone cannot be null.");
this.data = data;
this.bone = bone;
color = new Color();
darkColor = data.darkColor == null ? null : new Color();
setToSetupPose();
}
@ -62,7 +62,8 @@ public class Slot {
if (bone == null) throw new IllegalArgumentException("bone cannot be null.");
data = slot.data;
this.bone = bone;
color = new Color(slot.color);
color.set(slot.color);
darkColor = slot.darkColor == null ? null : new Color(slot.darkColor);
attachment = slot.attachment;
attachmentTime = slot.attachmentTime;
}
@ -82,11 +83,17 @@ public class Slot {
return bone.skeleton;
}
/** The color used to tint the slot's attachment. */
/** The color used to tint the slot's attachment. If {@link #getDarkColor()} is set, this is used as the light color for two
* color tinting. */
public Color getColor () {
return color;
}
/** The dark color used to tint the slot's attachment for two color tinting, or null if two color tinting is not used. */
public Color getDarkColor () {
return darkColor;
}
/** The current attachment for the slot, or null if the slot has no attachment. */
public Attachment getAttachment () {
return attachment;
@ -128,6 +135,7 @@ public class Slot {
/** Sets this slot to the setup pose. */
public void setToSetupPose () {
color.set(data.color);
if (darkColor != null) darkColor.set(data.darkColor);
if (data.attachmentName == null)
setAttachment(null);
else {

View File

@ -38,6 +38,7 @@ public class SlotData {
final String name;
final BoneData boneData;
final Color color = new Color(1, 1, 1, 1);
Color darkColor;
String attachmentName;
BlendMode blendMode;
@ -65,11 +66,21 @@ public class SlotData {
return boneData;
}
/** The color used to tint the slot's attachment. */
/** The color used to tint the slot's attachment. If {@link #getDarkColor()} is set, this is used as the light color for two
* color tinting. */
public Color getColor () {
return color;
}
/** The dark color used to tint the slot's attachment for two color tinting, or null if two color tinting is not used. */
public Color getDarkColor () {
return darkColor;
}
public void setDarkColor (Color darkColor) {
this.darkColor = darkColor;
}
/** @param attachmentName May be null. */
public void setAttachmentName (String attachmentName) {
this.attachmentName = attachmentName;