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https://github.com/EsotericSoftware/spine-runtimes.git
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[libgdx] Still compute RegionAttachment offsets when the region is null.
This lets computeWorldVertices work even when there is no region, which can be useful.
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@ -81,18 +81,6 @@ public class RegionAttachment extends Attachment implements HasTextureRegion {
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/** Calculates the {@link #offset} and {@link #uvs} using the region and the attachment's transform. Must be called if the
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/** Calculates the {@link #offset} and {@link #uvs} using the region and the attachment's transform. Must be called if the
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* region, the region's properties, or the transform are changed. */
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* region, the region's properties, or the transform are changed. */
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public void updateRegion () {
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public void updateRegion () {
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if (region == null) {
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uvs[BLX] = 0;
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uvs[BLY] = 0;
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uvs[ULX] = 0;
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uvs[ULY] = 1;
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uvs[URX] = 1;
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uvs[URY] = 1;
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uvs[BRX] = 1;
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uvs[BRY] = 0;
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return;
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}
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float width = getWidth(), height = getHeight();
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float width = getWidth(), height = getHeight();
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float localX2 = width / 2;
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float localX2 = width / 2;
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float localY2 = height / 2;
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float localY2 = height / 2;
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@ -137,7 +125,16 @@ public class RegionAttachment extends Attachment implements HasTextureRegion {
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offset[BRY] = localYCos + localX2Sin;
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offset[BRY] = localYCos + localX2Sin;
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float[] uvs = this.uvs;
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float[] uvs = this.uvs;
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if (rotated) {
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if (region == null) {
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uvs[BLX] = 0;
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uvs[BLY] = 0;
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uvs[ULX] = 0;
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uvs[ULY] = 1;
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uvs[URX] = 1;
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uvs[URY] = 1;
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uvs[BRX] = 1;
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uvs[BRY] = 0;
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} else if (rotated) {
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uvs[BLX] = region.getU2();
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uvs[BLX] = region.getU2();
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uvs[BLY] = region.getV();
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uvs[BLY] = region.getV();
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uvs[ULX] = region.getU2();
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uvs[ULX] = region.getU2();
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