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https://github.com/EsotericSoftware/spine-runtimes.git
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[sdl] Add stb_image.h for image loading.
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@ -15,15 +15,15 @@ FetchContent_MakeAvailable(SDL)
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include_directories(src)
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add_library(spine-sdl-c STATIC src/spine-sdl-c.c src/spine-sdl-c.h)
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add_library(spine-sdl-c STATIC src/spine-sdl-c.c src/spine-sdl-c.h src/stb_image.h)
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target_link_libraries(spine-sdl-c LINK_PUBLIC spine-c)
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install(TARGETS spine-sdl-c DESTINATION dist/lib)
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install(FILES src/spine-sdl-c.h DESTINATION dist/include)
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install(FILES src/spine-sdl-c.h src/stb_image.h DESTINATION dist/include)
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add_library(spine-sdl-cpp STATIC src/spine-sdl-cpp.cpp src/spine-sdl-cpp.h)
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add_library(spine-sdl-cpp STATIC src/spine-sdl-cpp.cpp src/spine-sdl-cpp.h src/stb_image.h)
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target_link_libraries(spine-sdl-cpp LINK_PUBLIC spine-cpp)
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install(TARGETS spine-sdl-cpp DESTINATION dist/lib)
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install(FILES src/spine-sdl-cpp.h DESTINATION dist/include)
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install(FILES src/spine-sdl-cpp.h src/stb_image.h DESTINATION dist/include)
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add_executable(spine-sdl-c-example example/main.c)
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target_link_libraries(spine-sdl-c-example SDL2 spine-sdl-c)
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@ -1,22 +1,95 @@
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#include <SDL.h>
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#include <spine-sdl-cpp.h>
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#include <spine/spine.h>
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#define STB_IMAGE_IMPLEMENTATION
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#include <stb_image.h>
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namespace spine {
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struct SkeletonDrawable {
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Skeleton *skeleton;
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bool ownsAnimationStateData;
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AnimationState *animationState;
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SkeletonDrawable(SkeletonData *skeletonData, AnimationStateData *animationStateData = nullptr) {
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Bone::setYDown(true);
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skeleton = new (__FILE__, __LINE__) Skeleton(skeletonData);
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ownsAnimationStateData = animationStateData == 0;
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if (ownsAnimationStateData) animationStateData = new (__FILE__, __LINE__) AnimationStateData(skeletonData);
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animationState = new (__FILE__, __LINE__) AnimationState(animationStateData);
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}
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~SkeletonDrawable() {
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if (ownsAnimationStateData) delete animationState->getData();
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delete animationState;
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delete skeleton;
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}
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void update(float delta) {
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animationState->update(delta);
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animationState->apply(*skeleton);
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skeleton->updateWorldTransform();
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}
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void draw() {
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}
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};
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class SDLTextureLoader: public spine::TextureLoader {
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void load(AtlasPage &page, const String &path) {
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/*Texture *texture = new Texture();
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if (!texture->loadFromFile(path.buffer())) return;
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if (page.magFilter == TextureFilter_Linear) texture->setSmooth(true);
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if (page.uWrap == TextureWrap_Repeat && page.vWrap == TextureWrap_Repeat) texture->setRepeated(true);
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page.setRendererObject(texture);
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Vector2u size = texture->getSize();
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page.width = size.x;
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page.height = size.y;*/
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}
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void unload(void *texture) {
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// delete (Texture *) texture;
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}
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};
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SpineExtension *getDefaultExtension() {
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return new DefaultSpineExtension();
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}
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}
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void loadSkeleton(const char *json, const char *skel, const char *atlas) {
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}
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int main() {
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SDL_Window *window = nullptr;
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SDL_Surface *surface = nullptr;
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if (SDL_Init(SDL_INIT_VIDEO)) {
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printf("Error: %s", SDL_GetError());
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return -1;
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}
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window = SDL_CreateWindow("Spine SDL", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 640, 480, 0);
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SDL_Window *window = SDL_CreateWindow("Spine SDL", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 640, 480,
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SDL_WINDOW_SHOWN);
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if (!window) {
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printf("Error: %s", SDL_GetError());
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return -1;
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}
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SDL_Surface *surface = SDL_GetWindowSurface(window);
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spine::SkeletonDrawable skeletonDrawable(nullptr, nullptr);
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bool exit = false;
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do {
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SDL_Event event;
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while (SDL_PollEvent(&event) != 0) {
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if (event.type == SDL_QUIT)
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exit = true;
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}
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} while (!exit);
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SDL_DestroyWindow(window);
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SDL_Quit();
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return 0;
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}
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7897
spine-sdl/src/stb_image.h
Normal file
7897
spine-sdl/src/stb_image.h
Normal file
File diff suppressed because it is too large
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