Merge remote-tracking branch 'origin/master'

Conflicts:
	spine-tk2d/Code/tk2dSpineSkeleton.cs
This commit is contained in:
NathanSweet 2013-06-18 20:32:58 +02:00
commit a0b29a2719
3 changed files with 62 additions and 2 deletions

View File

@ -63,8 +63,8 @@ typedef struct tagResource {
static Resource smallResource = {cocos2d::CCSizeMake(480, 320), "iphone"};
static Resource mediumResource = {cocos2d::CCSizeMake(960, 640), "iphone-retina"};
static Resource largeResource = {cocos2d::CCSizeMake(1024, 768), "ipad"};
static Resource extralargeResource = {cocos2d::CCSizeMake(2048, 1536), "ipadhd"};
static Resource largeResource = {cocos2d::CCSizeMake(1024, 768), "iphone"};
static Resource extralargeResource = {cocos2d::CCSizeMake(2048, 1536), "iphone-retina"};
#if (TARGET_DESIGN_RESOLUTION_SIZE == DESIGN_RESOLUTION_480X320)
static cocos2d::CCSize designResolutionSize = cocos2d::CCSizeMake(480, 320);

View File

@ -124,6 +124,11 @@ public class tk2dSpineSkeleton : MonoBehaviour, tk2dRuntime.ISpriteCollectionFor
mesh.tangents = tangents;
}
}
renderer.sharedMaterial = skeletonDataAsset.spritesData.inst.materials[0];
#if UNITY_EDITOR
UpdateEditorGizmo();
#endif
}
private void UpdateCache() {
@ -200,4 +205,30 @@ public class tk2dSpineSkeleton : MonoBehaviour, tk2dRuntime.ISpriteCollectionFor
UpdateSubmeshCache();
UpdateMesh();
}
#region Unity Editor
#if UNITY_EDITOR
Vector3 gizmosCenter = new Vector3();
Vector3 gizmosSize = new Vector3();
Vector3 min = new Vector3(float.MaxValue, float.MaxValue, 0f);
Vector3 max = new Vector3(float.MinValue, float.MinValue, 0f);
void UpdateEditorGizmo() {
//determine the minimums and maximums
foreach (Vector3 vert in vertices) {
min = Vector3.Min(min, vert);
max = Vector3.Max(max, vert);
}
float width = max.x - min.x;
float height = max.y - min.y;
gizmosCenter = new Vector3(min.x + (width / 2f), min.y + (height / 2f), 0f);
gizmosSize = new Vector3(width, height, 1f);
}
void OnDrawGizmos() {
Gizmos.color = Color.clear;
Gizmos.matrix = transform.localToWorldMatrix;
Gizmos.DrawCube(gizmosCenter, gizmosSize);
}
#endif
#endregion
}

View File

@ -165,6 +165,9 @@ public class SkeletonComponent : MonoBehaviour {
mesh.colors32 = colors;
mesh.uv = uvs;
if (newTriangles) mesh.triangles = triangles;
#if UNITY_EDITOR
UpdateEditorGizmo();
#endif
}
public virtual void OnEnable () {
@ -179,4 +182,30 @@ public class SkeletonComponent : MonoBehaviour {
public virtual void Reset () {
Update();
}
#region Unity Editor
#if UNITY_EDITOR
Vector3 gizmosCenter = new Vector3();
Vector3 gizmosSize = new Vector3();
Vector3 min = new Vector3(float.MaxValue, float.MaxValue, 0f);
Vector3 max = new Vector3(float.MinValue, float.MinValue, 0f);
void UpdateEditorGizmo() {
//determine the minimums and maximums
foreach (Vector3 vert in vertices) {
min = Vector3.Min(min, vert);
max = Vector3.Max(max, vert);
}
float width = max.x - min.x;
float height = max.y - min.y;
gizmosCenter = new Vector3(min.x + (width / 2f), min.y + (height / 2f), 0f);
gizmosSize = new Vector3(width, height, 1f);
}
void OnDrawGizmos() {
Gizmos.color = Color.clear;
Gizmos.matrix = transform.localToWorldMatrix;
Gizmos.DrawCube(gizmosCenter, gizmosSize);
}
#endif
#endregion
}