diff --git a/spine-unity/Assets/Spine/Runtime/spine-unity/Shaders/SkeletonGraphic/CGIncludes/Spine-SkeletonGraphic-NormalPass.cginc b/spine-unity/Assets/Spine/Runtime/spine-unity/Shaders/SkeletonGraphic/CGIncludes/Spine-SkeletonGraphic-NormalPass.cginc index 3bec70095..3c61072ea 100644 --- a/spine-unity/Assets/Spine/Runtime/spine-unity/Shaders/SkeletonGraphic/CGIncludes/Spine-SkeletonGraphic-NormalPass.cginc +++ b/spine-unity/Assets/Spine/Runtime/spine-unity/Shaders/SkeletonGraphic/CGIncludes/Spine-SkeletonGraphic-NormalPass.cginc @@ -17,7 +17,7 @@ struct VertexInput { struct VertexOutput { float4 vertex : SV_POSITION; fixed4 color : COLOR; - half2 texcoord : TEXCOORD0; + float2 texcoord : TEXCOORD0; float4 worldPosition : TEXCOORD1; UNITY_VERTEX_OUTPUT_STEREO }; diff --git a/spine-unity/Assets/Spine/Runtime/spine-unity/Shaders/SkeletonGraphic/CGIncludes/Spine-SkeletonGraphic-TintBlack-NormalPass.cginc b/spine-unity/Assets/Spine/Runtime/spine-unity/Shaders/SkeletonGraphic/CGIncludes/Spine-SkeletonGraphic-TintBlack-NormalPass.cginc index cd1cad6c9..9f4649be0 100644 --- a/spine-unity/Assets/Spine/Runtime/spine-unity/Shaders/SkeletonGraphic/CGIncludes/Spine-SkeletonGraphic-TintBlack-NormalPass.cginc +++ b/spine-unity/Assets/Spine/Runtime/spine-unity/Shaders/SkeletonGraphic/CGIncludes/Spine-SkeletonGraphic-TintBlack-NormalPass.cginc @@ -19,7 +19,7 @@ struct VertexInput { struct VertexOutput { float4 vertex : SV_POSITION; half4 color : COLOR; - half2 texcoord : TEXCOORD0; + float2 texcoord : TEXCOORD0; float4 darkColor : TEXCOORD1; float4 worldPosition : TEXCOORD2; #ifdef _CANVAS_GROUP_COMPATIBLE