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https://github.com/EsotericSoftware/spine-runtimes.git
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[libgdx] More micro optimizations for clipper.
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@ -186,7 +186,8 @@ public class SoftwareClippingTest extends ApplicationAdapter {
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clippingPolygon.add(clippingPolygon.get(0));
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clippingPolygon.add(clippingPolygon.get(0));
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clippingPolygon.add(clippingPolygon.get(1));
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clippingPolygon.add(clippingPolygon.get(1));
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boolean clipped = clipper.clip(x1, y1, x2, y2, x3, y3, clippingPolygon, clippedPolygon);
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boolean isClockwise = SutherlandHodgmanClipper.clockwise(clippingPolygon);
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boolean clipped = clipper.clip(x1, y1, x2, y2, x3, y3, clippingPolygon, clippedPolygon, isClockwise);
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System.out.println("Clipped: " + clipped);
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System.out.println("Clipped: " + clipped);
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if (clipped) {
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if (clipped) {
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clippedPolygonVertices.clear();
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clippedPolygonVertices.clear();
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@ -1,27 +1,15 @@
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package com.esotericsoftware.spine.utils;
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package com.esotericsoftware.spine.utils;
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import com.badlogic.gdx.math.Vector2;
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import com.badlogic.gdx.utils.FloatArray;
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import com.badlogic.gdx.utils.FloatArray;
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public class SutherlandHodgmanClipper {
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public class SutherlandHodgmanClipper {
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Vector2 tmp = new Vector2();
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final FloatArray scratch = new FloatArray();
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final FloatArray scratch = new FloatArray();
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public boolean clip(float x1, float y1, float x2, float y2, float x3, float y3, FloatArray clippingArea,
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/** Clips the input triangle against the convex clipping area. If the triangle lies entirely within the clipping area, false is
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FloatArray output) {
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* returned. The clipping area must duplicate the first vertex at the end of the vertices list! */
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boolean isClockwise = clockwise(clippingArea);
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public boolean clip (float x1, float y1, float x2, float y2, float x3, float y3, FloatArray clippingArea, FloatArray output,
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return clip(x1, y1, x2, y2, x3, y3, clippingArea, output, isClockwise);
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boolean isClockwise) {
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}
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/**
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* Clips the input triangle against the convex clipping area. If the
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* triangle lies entirely within the clipping area, false is returned. The
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* clipping area must duplicate the first vertex at the end of the vertices
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* list!
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*/
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public boolean clip(float x1, float y1, float x2, float y2, float x3, float y3, FloatArray clippingArea,
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FloatArray output, boolean isClockwise) {
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final FloatArray originalOutput = output;
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final FloatArray originalOutput = output;
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boolean clipped = false;
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boolean clipped = false;
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@ -75,36 +63,35 @@ public class SutherlandHodgmanClipper {
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final float inputX2 = inputVertices[j + 2];
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final float inputX2 = inputVertices[j + 2];
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final float inputY2 = inputVertices[j + 3];
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final float inputY2 = inputVertices[j + 3];
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final int side = pointLineSide(deltaX, deltaY, edgeX2, edgeY2, inputX, inputY);
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final int side = (int)Math.signum(deltaX * (inputY - edgeY2) - deltaY * (inputX - edgeX2));
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final int side2 = pointLineSide(deltaX, deltaY, edgeX2, edgeY2, inputX2, inputY2);
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final int side2 = (int)Math.signum(deltaX * (inputY2 - edgeY2) - deltaY * (inputX2 - edgeX2));
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if (side >= 0) {
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// v1 inside, v2 inside
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// v1 inside, v2 inside
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if (side >= 0 && side2 >= 0) {
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if (side2 >= 0) {
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output.add(inputX2);
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output.add(inputX2);
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output.add(inputY2);
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output.add(inputY2);
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}
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}
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// v1 inside, v2 outside
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// v1 inside, v2 outside
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else if (side >= 0 && side2 < 0) {
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else {
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intersectLines(edgeX, edgeY, edgeX2, edgeY2, inputX, inputY, inputX2, inputY2, tmp);
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intersectLines(edgeX, edgeY, edgeX2, edgeY2, inputX, inputY, inputX2, inputY2, output);
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output.add(tmp.x);
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output.add(tmp.y);
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clipped = true;
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clipped = true;
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}
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}
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} else {
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// v1 outside, v2 outside
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// v1 outside, v2 outside
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else if (side < 0 && side2 < 0) {
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if (side2 < 0) {
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// no output
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// no output
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clipped = true;
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clipped = true;
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}
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}
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// v1 outside, v2 inside
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// v1 outside, v2 inside
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else if (side < 0 && side2 >= 0) {
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else {
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intersectLines(edgeX, edgeY, edgeX2, edgeY2, inputX, inputY, inputX2, inputY2, tmp);
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intersectLines(edgeX, edgeY, edgeX2, edgeY2, inputX, inputY, inputX2, inputY2, output);
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output.add(tmp.x);
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output.add(tmp.y);
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output.add(inputX2);
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output.add(inputX2);
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output.add(inputY2);
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output.add(inputY2);
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clipped = true;
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clipped = true;
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}
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}
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}
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}
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}
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output.add(output.items[0]);
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output.add(output.items[0]);
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output.add(output.items[1]);
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output.add(output.items[1]);
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@ -127,12 +114,8 @@ public class SutherlandHodgmanClipper {
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return clipped;
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return clipped;
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}
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}
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private int pointLineSide(float deltaX, float deltaY, float lineX, float lineY, float pointX, float pointY) {
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public static void intersectLines (float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4,
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return (int) Math.signum(deltaX * (pointY - lineY) - deltaY * (pointX - lineX));
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FloatArray output) {
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}
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public static void intersectLines(float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4,
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Vector2 intersection) {
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float c0 = y4 - y3;
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float c0 = y4 - y3;
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float c1 = x2 - x1;
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float c1 = x2 - x1;
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float c2 = x4 - x3;
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float c2 = x4 - x3;
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@ -140,14 +123,15 @@ public class SutherlandHodgmanClipper {
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float d = c0 * c1 - c2 * c3;
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float d = c0 * c1 - c2 * c3;
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float ua = (c2 * (y1 - y3) - c0 * (x1 - x3)) / d;
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float ua = (c2 * (y1 - y3) - c0 * (x1 - x3)) / d;
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intersection.set(x1 + (x2 - x1) * ua, y1 + (y2 - y1) * ua);
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output.add(x1 + (x2 - x1) * ua);
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output.add(y1 + (y2 - y1) * ua);
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}
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}
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public static boolean clockwise(FloatArray poly) {
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public static boolean clockwise (FloatArray poly) {
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return area(poly) < 0;
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return area(poly) < 0;
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}
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}
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public static float area(FloatArray poly) {
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public static float area (FloatArray poly) {
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float area = 0;
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float area = 0;
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final float[] polyVertices = poly.items;
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final float[] polyVertices = poly.items;
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