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[libgdx] Fixed transform constraint mixing, AnimationState javadocs.
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@ -613,7 +613,7 @@ public class AnimationState {
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return addAnimation(trackIndex, animation, loop, delay);
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}
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/** Adds an animation to be played after the current or last queued animation for a track. If the track is empty, it is
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/** Adds an animation to be played after the current or last queued animation for a track. If the track has no entries, this is
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* equivalent to calling {@link #setAnimation(int, Animation, boolean)}.
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* @param delay If > 0, sets {@link TrackEntry#getDelay()}. If <= 0, the delay set is the duration of the previous track entry
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* minus any mix duration (from the {@link AnimationStateData}) plus the specified <code>delay</code> (ie the mix
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@ -659,8 +659,10 @@ public class AnimationState {
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* {@link #addAnimation(int, Animation, boolean, float)} with the desired delay (an empty animation has a duration of 0) and on
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* the returned track entry, set the {@link TrackEntry#setMixDuration(float)}. Mixing from an empty animation causes the new
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* animation to be applied more and more over the mix duration. Properties keyed in the new animation transition from the value
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* from lower tracks or from the setup pose value if no lower tracks key the property to the value keyed in the new
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* animation. */
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* from lower tracks or from the setup pose value if no lower tracks key the property to the value keyed in the new animation.
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* <p>
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* See <a href='https://esotericsoftware.com/spine-applying-animations/#Empty-animations'>Empty animations</a> in the Spine
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* Runtimes Guide. */
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public TrackEntry setEmptyAnimation (int trackIndex, float mixDuration) {
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TrackEntry entry = setAnimation(trackIndex, emptyAnimation, false);
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entry.mixDuration = mixDuration;
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@ -669,10 +671,12 @@ public class AnimationState {
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}
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/** Adds an empty animation to be played after the current or last queued animation for a track, and sets the track entry's
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* {@link TrackEntry#getMixDuration()}. If the track is empty, it is equivalent to calling
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* {@link TrackEntry#getMixDuration()}. If the track has no entries, it is equivalent to calling
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* {@link #setEmptyAnimation(int, float)}.
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* <p>
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* See {@link #setEmptyAnimation(int, float)}.
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* See {@link #setEmptyAnimation(int, float)} and
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* <a href='https://esotericsoftware.com/spine-applying-animations/#Empty-animations'>Empty animations</a> in the Spine
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* Runtimes Guide.
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* @param delay If > 0, sets {@link TrackEntry#getDelay()}. If <= 0, the delay set is the duration of the previous track entry
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* minus any mix duration plus the specified <code>delay</code> (ie the mix ends at (<code>delay</code> = 0) or
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* before (<code>delay</code> < 0) the previous track entry duration). If the previous entry is looping, its next
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@ -687,8 +691,10 @@ public class AnimationState {
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return entry;
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}
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/** Sets an empty animation for every track, discarding any queued animations, and mixes to it over the specified mix
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* duration. */
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/** Sets an empty animation for every track, discarding any queued animations, and mixes to it over the specified mix duration.
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* <p>
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* See <a href='https://esotericsoftware.com/spine-applying-animations/#Empty-animations'>Empty animations</a> in the Spine
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* Runtimes Guide. */
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public void setEmptyAnimations (float mixDuration) {
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boolean oldDrainDisabled = queue.drainDisabled;
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queue.drainDisabled = true;
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@ -118,7 +118,7 @@ public class TransformConstraint implements Updatable {
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else
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clamped = clamp(clamped, to.max, to.offset);
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}
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to.apply(data, bone, clamped, localTarget, additive);
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to.apply(this, bone, clamped, localTarget, additive);
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}
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}
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}
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@ -202,7 +202,7 @@ public class TransformConstraintData extends ConstraintData {
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abstract public float mix (TransformConstraint constraint);
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/** Applies the value to this property. */
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abstract public void apply (TransformConstraintData data, Bone bone, float value, boolean local, boolean additive);
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abstract public void apply (TransformConstraint constraint, Bone bone, float value, boolean local, boolean additive);
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}
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static public class FromRotate extends FromProperty {
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@ -216,10 +216,10 @@ public class TransformConstraintData extends ConstraintData {
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return constraint.mixRotate;
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}
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public void apply (TransformConstraintData data, Bone bone, float value, boolean local, boolean additive) {
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public void apply (TransformConstraint constraint, Bone bone, float value, boolean local, boolean additive) {
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if (local) {
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if (!additive) value -= bone.arotation;
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bone.arotation += value * data.mixRotate;
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bone.arotation += value * constraint.mixRotate;
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} else {
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float a = bone.a, b = bone.b, c = bone.c, d = bone.d;
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value *= degRad;
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@ -228,7 +228,7 @@ public class TransformConstraintData extends ConstraintData {
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value -= PI2;
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else if (value < -PI) //
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value += PI2;
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value *= data.mixRotate;
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value *= constraint.mixRotate;
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float cos = cos(value), sin = sin(value);
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bone.a = cos * a - sin * c;
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bone.b = cos * b - sin * d;
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@ -249,13 +249,13 @@ public class TransformConstraintData extends ConstraintData {
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return constraint.mixX;
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}
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public void apply (TransformConstraintData data, Bone bone, float value, boolean local, boolean additive) {
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public void apply (TransformConstraint constraint, Bone bone, float value, boolean local, boolean additive) {
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if (local) {
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if (!additive) value -= bone.ax;
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bone.ax += value * data.mixX;
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bone.ax += value * constraint.mixX;
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} else {
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if (!additive) value -= bone.worldX;
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bone.worldX += value * data.mixX;
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bone.worldX += value * constraint.mixX;
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}
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}
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}
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@ -271,13 +271,13 @@ public class TransformConstraintData extends ConstraintData {
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return constraint.mixY;
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}
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public void apply (TransformConstraintData data, Bone bone, float value, boolean local, boolean additive) {
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public void apply (TransformConstraint constraint, Bone bone, float value, boolean local, boolean additive) {
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if (local) {
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if (!additive) value -= bone.ay;
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bone.ay += value * data.mixY;
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bone.ay += value * constraint.mixY;
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} else {
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if (!additive) value -= bone.worldY;
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bone.worldY += value * data.mixY;
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bone.worldY += value * constraint.mixY;
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}
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}
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}
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@ -293,19 +293,19 @@ public class TransformConstraintData extends ConstraintData {
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return constraint.mixScaleX;
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}
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public void apply (TransformConstraintData data, Bone bone, float value, boolean local, boolean additive) {
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public void apply (TransformConstraint constraint, Bone bone, float value, boolean local, boolean additive) {
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if (local) {
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if (additive)
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bone.ascaleX *= 1 + ((value - 1) * data.mixScaleX);
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bone.ascaleX *= 1 + ((value - 1) * constraint.mixScaleX);
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else if (bone.ascaleX != 0) //
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bone.ascaleX = 1 + (value / bone.ascaleX - 1) * data.mixScaleX;
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bone.ascaleX = 1 + (value / bone.ascaleX - 1) * constraint.mixScaleX;
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} else {
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float s;
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if (additive)
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s = 1 + (value - 1) * data.mixScaleX;
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s = 1 + (value - 1) * constraint.mixScaleX;
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else {
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s = (float)Math.sqrt(bone.a * bone.a + bone.c * bone.c);
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if (s != 0) s = 1 + (value / s - 1) * data.mixScaleX;
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if (s != 0) s = 1 + (value / s - 1) * constraint.mixScaleX;
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}
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bone.a *= s;
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bone.c *= s;
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@ -324,19 +324,19 @@ public class TransformConstraintData extends ConstraintData {
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return constraint.mixScaleY;
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}
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public void apply (TransformConstraintData data, Bone bone, float value, boolean local, boolean additive) {
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public void apply (TransformConstraint constraint, Bone bone, float value, boolean local, boolean additive) {
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if (local) {
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if (additive)
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bone.ascaleY *= 1 + ((value - 1) * data.mixScaleY);
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bone.ascaleY *= 1 + ((value - 1) * constraint.mixScaleY);
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else if (bone.ascaleY != 0) //
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bone.ascaleY = 1 + (value / bone.ascaleY - 1) * data.mixScaleY;
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bone.ascaleY = 1 + (value / bone.ascaleY - 1) * constraint.mixScaleY;
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} else {
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float s;
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if (additive)
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s = 1 + (value - 1) * data.mixScaleY;
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s = 1 + (value - 1) * constraint.mixScaleY;
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else {
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s = (float)Math.sqrt(bone.b * bone.b + bone.d * bone.d);
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if (s != 0) s = 1 + (value / s - 1) * data.mixScaleY;
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if (s != 0) s = 1 + (value / s - 1) * constraint.mixScaleY;
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}
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bone.b *= s;
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bone.d *= s;
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@ -355,10 +355,10 @@ public class TransformConstraintData extends ConstraintData {
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return constraint.mixShearY;
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}
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public void apply (TransformConstraintData data, Bone bone, float value, boolean local, boolean additive) {
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public void apply (TransformConstraint constraint, Bone bone, float value, boolean local, boolean additive) {
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if (local) {
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if (!additive) value -= bone.ashearY;
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bone.ashearY += value * data.mixShearY;
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bone.ashearY += value * constraint.mixShearY;
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} else {
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float b = bone.b, d = bone.d, by = atan2(d, b);
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value = (value + 90) * degRad;
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@ -371,7 +371,7 @@ public class TransformConstraintData extends ConstraintData {
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else if (value < -PI) //
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value += PI2;
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}
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value = by + value * data.mixShearY;
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value = by + value * constraint.mixShearY;
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float s = (float)Math.sqrt(b * b + d * d);
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bone.b = cos(value) * s;
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bone.d = sin(value) * s;
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