spine-starling, fixed batching when not visible.

closes #416
This commit is contained in:
NathanSweet 2016-05-11 13:11:56 +02:00
parent a9342ed193
commit a1554a3b42

View File

@ -96,7 +96,8 @@ public class SkeletonSprite extends DisplayObject {
addToBatch(_polygonBatch, alpha, transformationMatrix);
for(var i:int = parent.getChildIndex(this) + 1, n:int = parent.numChildren; i < n; ++i) {
var skeletonSprite:SkeletonSprite = parent.getChildAt(i) as SkeletonSprite;
if (!skeletonSprite || !skeletonSprite.batchable || skeletonSprite.blendMode != blendMode) break;
if (!skeletonSprite || !skeletonSprite.batchable || skeletonSprite.blendMode != blendMode
|| !skeletonSprite.visible) break;
skeletonSprite._batched = true;
skeletonSprite.addToBatch(_polygonBatch, alpha, skeletonSprite.transformationMatrix);
}