mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-03-26 22:49:01 +08:00
[ts] Updated noRotationOrReflection math
This commit is contained in:
parent
9197f6f0f7
commit
a19d8fbd16
@ -1899,32 +1899,27 @@ var spine;
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break;
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break;
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}
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}
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case spine.TransformMode.NoRotationOrReflection: {
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case spine.TransformMode.NoRotationOrReflection: {
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var psx = Math.sqrt(pa * pa + pc * pc);
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var s = pa * pa + pc * pc;
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var psy = 0;
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var prx = 0;
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var prx = 0;
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if (psx > 0.0001) {
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if (s > 0.0001) {
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psy = Math.abs((pa * pd - pb * pc) / psx);
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s = Math.abs(pa * pd - pb * pc) / s;
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pb = pc * s;
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pd = pa * s;
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prx = Math.atan2(pc, pa) * spine.MathUtils.radDeg;
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prx = Math.atan2(pc, pa) * spine.MathUtils.radDeg;
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}
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}
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else {
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else {
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psx = 0;
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pa = 0;
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psy = Math.sqrt(pb * pb + pd * pd);
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pc = 0;
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prx = 90 - Math.atan2(pd, pb) * spine.MathUtils.radDeg;
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prx = 90 - Math.atan2(pd, pb) * spine.MathUtils.radDeg;
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}
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}
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var cos = spine.MathUtils.cosDeg(prx);
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var sin = spine.MathUtils.sinDeg(prx);
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pa = cos * psx;
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pb = -sin * psy;
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pc = sin * psx;
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pd = cos * psy;
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var rx = rotation + shearX - prx;
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var rx = rotation + shearX - prx;
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var ry = rotation + shearY - prx + 90;
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var ry = rotation + shearY - prx + 90;
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var la = spine.MathUtils.cosDeg(rx) * scaleX;
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var la = spine.MathUtils.cosDeg(rx) * scaleX;
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var lb = spine.MathUtils.cosDeg(ry) * scaleY;
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var lb = spine.MathUtils.cosDeg(ry) * scaleY;
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var lc = spine.MathUtils.sinDeg(rx) * scaleX;
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var lc = spine.MathUtils.sinDeg(rx) * scaleX;
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var ld = spine.MathUtils.sinDeg(ry) * scaleY;
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var ld = spine.MathUtils.sinDeg(ry) * scaleY;
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this.a = pa * la + pb * lc;
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this.a = pa * la - pb * lc;
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this.b = pa * lb + pb * ld;
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this.b = pa * lb - pb * ld;
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this.c = pc * la + pd * lc;
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this.c = pc * la + pd * lc;
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this.d = pc * lb + pd * ld;
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this.d = pc * lb + pd * ld;
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break;
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break;
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File diff suppressed because one or more lines are too long
@ -1899,32 +1899,27 @@ var spine;
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break;
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break;
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}
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}
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case spine.TransformMode.NoRotationOrReflection: {
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case spine.TransformMode.NoRotationOrReflection: {
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var psx = Math.sqrt(pa * pa + pc * pc);
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var s = pa * pa + pc * pc;
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var psy = 0;
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var prx = 0;
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var prx = 0;
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if (psx > 0.0001) {
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if (s > 0.0001) {
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psy = Math.abs((pa * pd - pb * pc) / psx);
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s = Math.abs(pa * pd - pb * pc) / s;
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pb = pc * s;
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pd = pa * s;
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prx = Math.atan2(pc, pa) * spine.MathUtils.radDeg;
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prx = Math.atan2(pc, pa) * spine.MathUtils.radDeg;
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}
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}
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else {
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else {
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psx = 0;
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pa = 0;
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psy = Math.sqrt(pb * pb + pd * pd);
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pc = 0;
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prx = 90 - Math.atan2(pd, pb) * spine.MathUtils.radDeg;
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prx = 90 - Math.atan2(pd, pb) * spine.MathUtils.radDeg;
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}
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}
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var cos = spine.MathUtils.cosDeg(prx);
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var sin = spine.MathUtils.sinDeg(prx);
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pa = cos * psx;
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pb = -sin * psy;
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pc = sin * psx;
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pd = cos * psy;
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var rx = rotation + shearX - prx;
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var rx = rotation + shearX - prx;
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var ry = rotation + shearY - prx + 90;
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var ry = rotation + shearY - prx + 90;
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var la = spine.MathUtils.cosDeg(rx) * scaleX;
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var la = spine.MathUtils.cosDeg(rx) * scaleX;
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var lb = spine.MathUtils.cosDeg(ry) * scaleY;
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var lb = spine.MathUtils.cosDeg(ry) * scaleY;
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var lc = spine.MathUtils.sinDeg(rx) * scaleX;
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var lc = spine.MathUtils.sinDeg(rx) * scaleX;
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var ld = spine.MathUtils.sinDeg(ry) * scaleY;
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var ld = spine.MathUtils.sinDeg(ry) * scaleY;
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this.a = pa * la + pb * lc;
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this.a = pa * la - pb * lc;
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this.b = pa * lb + pb * ld;
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this.b = pa * lb - pb * ld;
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this.c = pc * la + pd * lc;
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this.c = pc * la + pd * lc;
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this.d = pc * lb + pd * ld;
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this.d = pc * lb + pd * ld;
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break;
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break;
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File diff suppressed because one or more lines are too long
@ -1656,32 +1656,27 @@ var spine;
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break;
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break;
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}
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}
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case spine.TransformMode.NoRotationOrReflection: {
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case spine.TransformMode.NoRotationOrReflection: {
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var psx = Math.sqrt(pa * pa + pc * pc);
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var s = pa * pa + pc * pc;
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var psy = 0;
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var prx = 0;
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var prx = 0;
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if (psx > 0.0001) {
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if (s > 0.0001) {
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psy = Math.abs((pa * pd - pb * pc) / psx);
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s = Math.abs(pa * pd - pb * pc) / s;
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pb = pc * s;
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pd = pa * s;
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prx = Math.atan2(pc, pa) * spine.MathUtils.radDeg;
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prx = Math.atan2(pc, pa) * spine.MathUtils.radDeg;
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}
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}
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else {
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else {
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psx = 0;
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pa = 0;
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psy = Math.sqrt(pb * pb + pd * pd);
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pc = 0;
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prx = 90 - Math.atan2(pd, pb) * spine.MathUtils.radDeg;
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prx = 90 - Math.atan2(pd, pb) * spine.MathUtils.radDeg;
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}
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}
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var cos = spine.MathUtils.cosDeg(prx);
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var sin = spine.MathUtils.sinDeg(prx);
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pa = cos * psx;
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pb = -sin * psy;
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pc = sin * psx;
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pd = cos * psy;
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var rx = rotation + shearX - prx;
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var rx = rotation + shearX - prx;
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var ry = rotation + shearY - prx + 90;
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var ry = rotation + shearY - prx + 90;
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var la = spine.MathUtils.cosDeg(rx) * scaleX;
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var la = spine.MathUtils.cosDeg(rx) * scaleX;
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var lb = spine.MathUtils.cosDeg(ry) * scaleY;
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var lb = spine.MathUtils.cosDeg(ry) * scaleY;
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var lc = spine.MathUtils.sinDeg(rx) * scaleX;
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var lc = spine.MathUtils.sinDeg(rx) * scaleX;
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var ld = spine.MathUtils.sinDeg(ry) * scaleY;
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var ld = spine.MathUtils.sinDeg(ry) * scaleY;
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this.a = pa * la + pb * lc;
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this.a = pa * la - pb * lc;
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this.b = pa * lb + pb * ld;
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this.b = pa * lb - pb * ld;
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this.c = pc * la + pd * lc;
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this.c = pc * la + pd * lc;
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this.d = pc * lb + pd * ld;
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this.d = pc * lb + pd * ld;
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break;
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break;
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File diff suppressed because one or more lines are too long
@ -1656,32 +1656,27 @@ var spine;
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break;
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break;
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}
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}
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case spine.TransformMode.NoRotationOrReflection: {
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case spine.TransformMode.NoRotationOrReflection: {
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var psx = Math.sqrt(pa * pa + pc * pc);
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var s = pa * pa + pc * pc;
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var psy = 0;
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var prx = 0;
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var prx = 0;
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if (psx > 0.0001) {
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if (s > 0.0001) {
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psy = Math.abs((pa * pd - pb * pc) / psx);
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s = Math.abs(pa * pd - pb * pc) / s;
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pb = pc * s;
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pd = pa * s;
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prx = Math.atan2(pc, pa) * spine.MathUtils.radDeg;
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prx = Math.atan2(pc, pa) * spine.MathUtils.radDeg;
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}
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}
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else {
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else {
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psx = 0;
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pa = 0;
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psy = Math.sqrt(pb * pb + pd * pd);
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pc = 0;
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prx = 90 - Math.atan2(pd, pb) * spine.MathUtils.radDeg;
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prx = 90 - Math.atan2(pd, pb) * spine.MathUtils.radDeg;
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}
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}
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var cos = spine.MathUtils.cosDeg(prx);
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var sin = spine.MathUtils.sinDeg(prx);
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pa = cos * psx;
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pb = -sin * psy;
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pc = sin * psx;
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pd = cos * psy;
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var rx = rotation + shearX - prx;
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var rx = rotation + shearX - prx;
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var ry = rotation + shearY - prx + 90;
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var ry = rotation + shearY - prx + 90;
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var la = spine.MathUtils.cosDeg(rx) * scaleX;
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var la = spine.MathUtils.cosDeg(rx) * scaleX;
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var lb = spine.MathUtils.cosDeg(ry) * scaleY;
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var lb = spine.MathUtils.cosDeg(ry) * scaleY;
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var lc = spine.MathUtils.sinDeg(rx) * scaleX;
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var lc = spine.MathUtils.sinDeg(rx) * scaleX;
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var ld = spine.MathUtils.sinDeg(ry) * scaleY;
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var ld = spine.MathUtils.sinDeg(ry) * scaleY;
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this.a = pa * la + pb * lc;
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this.a = pa * la - pb * lc;
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this.b = pa * lb + pb * ld;
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this.b = pa * lb - pb * ld;
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this.c = pc * la + pd * lc;
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this.c = pc * la + pd * lc;
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this.d = pc * lb + pd * ld;
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this.d = pc * lb + pd * ld;
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break;
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break;
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File diff suppressed because one or more lines are too long
@ -1656,32 +1656,27 @@ var spine;
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break;
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break;
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}
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}
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case spine.TransformMode.NoRotationOrReflection: {
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case spine.TransformMode.NoRotationOrReflection: {
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var psx = Math.sqrt(pa * pa + pc * pc);
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var s = pa * pa + pc * pc;
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var psy = 0;
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var prx = 0;
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var prx = 0;
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if (psx > 0.0001) {
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if (s > 0.0001) {
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psy = Math.abs((pa * pd - pb * pc) / psx);
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s = Math.abs(pa * pd - pb * pc) / s;
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pb = pc * s;
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pd = pa * s;
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prx = Math.atan2(pc, pa) * spine.MathUtils.radDeg;
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prx = Math.atan2(pc, pa) * spine.MathUtils.radDeg;
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}
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}
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else {
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else {
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psx = 0;
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pa = 0;
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psy = Math.sqrt(pb * pb + pd * pd);
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pc = 0;
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prx = 90 - Math.atan2(pd, pb) * spine.MathUtils.radDeg;
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prx = 90 - Math.atan2(pd, pb) * spine.MathUtils.radDeg;
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}
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}
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var cos = spine.MathUtils.cosDeg(prx);
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var sin = spine.MathUtils.sinDeg(prx);
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pa = cos * psx;
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pb = -sin * psy;
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pc = sin * psx;
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pd = cos * psy;
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var rx = rotation + shearX - prx;
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var rx = rotation + shearX - prx;
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var ry = rotation + shearY - prx + 90;
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var ry = rotation + shearY - prx + 90;
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var la = spine.MathUtils.cosDeg(rx) * scaleX;
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var la = spine.MathUtils.cosDeg(rx) * scaleX;
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var lb = spine.MathUtils.cosDeg(ry) * scaleY;
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var lb = spine.MathUtils.cosDeg(ry) * scaleY;
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var lc = spine.MathUtils.sinDeg(rx) * scaleX;
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var lc = spine.MathUtils.sinDeg(rx) * scaleX;
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var ld = spine.MathUtils.sinDeg(ry) * scaleY;
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var ld = spine.MathUtils.sinDeg(ry) * scaleY;
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this.a = pa * la + pb * lc;
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this.a = pa * la - pb * lc;
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this.b = pa * lb + pb * ld;
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this.b = pa * lb - pb * ld;
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this.c = pc * la + pd * lc;
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this.c = pc * la + pd * lc;
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this.d = pc * lb + pd * ld;
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this.d = pc * lb + pd * ld;
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break;
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break;
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File diff suppressed because one or more lines are too long
@ -1656,32 +1656,27 @@ var spine;
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break;
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break;
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}
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}
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case spine.TransformMode.NoRotationOrReflection: {
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case spine.TransformMode.NoRotationOrReflection: {
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var psx = Math.sqrt(pa * pa + pc * pc);
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var s = pa * pa + pc * pc;
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var psy = 0;
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var prx = 0;
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var prx = 0;
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if (psx > 0.0001) {
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if (s > 0.0001) {
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psy = Math.abs((pa * pd - pb * pc) / psx);
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s = Math.abs(pa * pd - pb * pc) / s;
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pb = pc * s;
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pd = pa * s;
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prx = Math.atan2(pc, pa) * spine.MathUtils.radDeg;
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prx = Math.atan2(pc, pa) * spine.MathUtils.radDeg;
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}
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}
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else {
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else {
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psx = 0;
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pa = 0;
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psy = Math.sqrt(pb * pb + pd * pd);
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pc = 0;
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prx = 90 - Math.atan2(pd, pb) * spine.MathUtils.radDeg;
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prx = 90 - Math.atan2(pd, pb) * spine.MathUtils.radDeg;
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}
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}
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var cos = spine.MathUtils.cosDeg(prx);
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var sin = spine.MathUtils.sinDeg(prx);
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pa = cos * psx;
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pb = -sin * psy;
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pc = sin * psx;
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pd = cos * psy;
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var rx = rotation + shearX - prx;
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var rx = rotation + shearX - prx;
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var ry = rotation + shearY - prx + 90;
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var ry = rotation + shearY - prx + 90;
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var la = spine.MathUtils.cosDeg(rx) * scaleX;
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var la = spine.MathUtils.cosDeg(rx) * scaleX;
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var lb = spine.MathUtils.cosDeg(ry) * scaleY;
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var lb = spine.MathUtils.cosDeg(ry) * scaleY;
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var lc = spine.MathUtils.sinDeg(rx) * scaleX;
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var lc = spine.MathUtils.sinDeg(rx) * scaleX;
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var ld = spine.MathUtils.sinDeg(ry) * scaleY;
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var ld = spine.MathUtils.sinDeg(ry) * scaleY;
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this.a = pa * la + pb * lc;
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this.a = pa * la - pb * lc;
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this.b = pa * lb + pb * ld;
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this.b = pa * lb - pb * ld;
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this.c = pc * la + pd * lc;
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this.c = pc * la + pd * lc;
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this.d = pc * lb + pd * ld;
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this.d = pc * lb + pd * ld;
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break;
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break;
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File diff suppressed because one or more lines are too long
@ -127,31 +127,26 @@ module spine {
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break;
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break;
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}
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}
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case TransformMode.NoRotationOrReflection: {
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case TransformMode.NoRotationOrReflection: {
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let psx = Math.sqrt(pa * pa + pc * pc)
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let s = pa * pa + pc * pc;
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let psy = 0;
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let prx = 0;
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let prx = 0;
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if (psx > 0.0001) {
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if (s > 0.0001) {
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psy = Math.abs((pa * pd - pb * pc) / psx);
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s = Math.abs(pa * pd - pb * pc) / s;
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pb = pc * s;
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pd = pa * s;
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prx = Math.atan2(pc, pa) * MathUtils.radDeg;
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prx = Math.atan2(pc, pa) * MathUtils.radDeg;
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} else {
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} else {
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psx = 0;
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pa = 0;
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psy = Math.sqrt(pb * pb + pd * pd);
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pc = 0;
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prx = 90 - Math.atan2(pd, pb) * MathUtils.radDeg;
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prx = 90 - Math.atan2(pd, pb) * MathUtils.radDeg;
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}
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}
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let cos = MathUtils.cosDeg(prx);
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let sin = MathUtils.sinDeg(prx);
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pa = cos * psx;
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pb = -sin * psy;
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pc = sin * psx;
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pd = cos * psy;
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let rx = rotation + shearX - prx;
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let rx = rotation + shearX - prx;
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let ry = rotation + shearY - prx + 90;
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let ry = rotation + shearY - prx + 90;
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let la = MathUtils.cosDeg(rx) * scaleX;
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let la = MathUtils.cosDeg(rx) * scaleX;
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let lb = MathUtils.cosDeg(ry) * scaleY;
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let lb = MathUtils.cosDeg(ry) * scaleY;
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let lc = MathUtils.sinDeg(rx) * scaleX;
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let lc = MathUtils.sinDeg(rx) * scaleX;
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let ld = MathUtils.sinDeg(ry) * scaleY;
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let ld = MathUtils.sinDeg(ry) * scaleY;
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this.a = pa * la + pb * lc;
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this.a = pa * la - pb * lc;
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this.b = pa * lb + pb * ld;
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this.b = pa * lb - pb * ld;
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this.c = pc * la + pd * lc;
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this.c = pc * la + pd * lc;
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this.d = pc * lb + pd * ld;
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this.d = pc * lb + pd * ld;
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break;
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break;
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