diff --git a/spine-libgdx/spine-libgdx/src/com/esotericsoftware/spine/Skeleton.java b/spine-libgdx/spine-libgdx/src/com/esotericsoftware/spine/Skeleton.java index d1ea1206b..b564e2daa 100644 --- a/spine-libgdx/spine-libgdx/src/com/esotericsoftware/spine/Skeleton.java +++ b/spine-libgdx/spine-libgdx/src/com/esotericsoftware/spine/Skeleton.java @@ -707,8 +707,9 @@ public class Skeleton { color.set(r, g, b, a); } - /** Scales the entire skeleton on the X axis. This affects all bones, even if the bone's transform mode disallows scale - * inheritance. */ + /** Scales the entire skeleton on the X axis. + *

+ * Bones that do not inherit scale are still affected by this property. */ public float getScaleX () { return scaleX; } @@ -717,8 +718,9 @@ public class Skeleton { this.scaleX = scaleX; } - /** Scales the entire skeleton on the Y axis. This affects all bones, even if the bone's transform mode disallows scale - * inheritance. */ + /** Scales the entire skeleton on the Y axis. + *

+ * Bones that do not inherit scale are still affected by this property. */ public float getScaleY () { return scaleY; } @@ -727,12 +729,17 @@ public class Skeleton { this.scaleY = scaleY; } + /** Scales the entire skeleton on the X and Y axes. + *

+ * Bones that do not inherit scale are still affected by this property. */ public void setScale (float scaleX, float scaleY) { this.scaleX = scaleX; this.scaleY = scaleY; } - /** Sets the skeleton X position, which is added to the root bone worldX position. */ + /** Sets the skeleton X position, which is added to the root bone worldX position. + *

+ * Bones that do not inherit translation are still affected by this property. */ public float getX () { return x; } @@ -741,7 +748,9 @@ public class Skeleton { this.x = x; } - /** Sets the skeleton Y position, which is added to the root bone worldY position. */ + /** Sets the skeleton Y position, which is added to the root bone worldY position. + *

+ * Bones that do not inherit translation are still affected by this property. */ public float getY () { return y; } @@ -750,7 +759,9 @@ public class Skeleton { this.y = y; } - /** Sets the skeleton X and Y position, which is added to the root bone worldX and worldY position. */ + /** Sets the skeleton X and Y position, which is added to the root bone worldX and worldY position. + *

+ * Bones that do not inherit translation are still affected by this property. */ public void setPosition (float x, float y) { this.x = x; this.y = y;