[godot] Should close #2514, needs testing.

This commit is contained in:
Mario Zechner 2024-05-02 16:52:48 +02:00
parent 04c132f4af
commit a228adf684

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@ -101,7 +101,7 @@ void SpineSlotNode::_notification(int what) {
void SpineSlotNode::_get_property_list(List<PropertyInfo> *list) const { void SpineSlotNode::_get_property_list(List<PropertyInfo> *list) const {
Vector<String> slot_names; Vector<String> slot_names;
SpineSprite *sprite = cast_to<SpineSprite>(get_parent()); SpineSprite *sprite = cast_to<SpineSprite>(get_parent());
if (sprite) sprite->get_skeleton_data_res()->get_slot_names(slot_names); if (sprite && sprite->get_skeleton_data_res().is_valid()) sprite->get_skeleton_data_res()->get_slot_names(slot_names);
else else
slot_names.push_back(slot_name); slot_names.push_back(slot_name);
auto element = list->front(); auto element = list->front();