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[godot] Should close #2514, needs testing.
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@ -101,7 +101,7 @@ void SpineSlotNode::_notification(int what) {
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void SpineSlotNode::_get_property_list(List<PropertyInfo> *list) const {
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void SpineSlotNode::_get_property_list(List<PropertyInfo> *list) const {
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Vector<String> slot_names;
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Vector<String> slot_names;
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SpineSprite *sprite = cast_to<SpineSprite>(get_parent());
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SpineSprite *sprite = cast_to<SpineSprite>(get_parent());
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if (sprite) sprite->get_skeleton_data_res()->get_slot_names(slot_names);
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if (sprite && sprite->get_skeleton_data_res().is_valid()) sprite->get_skeleton_data_res()->get_slot_names(slot_names);
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else
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else
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slot_names.push_back(slot_name);
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slot_names.push_back(slot_name);
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auto element = list->front();
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auto element = list->front();
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