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[unity] Fixed GetRepackedSkin() ignoring mipmaps argument. Closes #1582.
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@ -302,7 +302,9 @@ namespace Spine.Unity.AttachmentTools {
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else {
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originalRegions.Add(region);
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for (int i = 0; i < numTextureParamsToRepack; ++i) {
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Texture2D regionTexture = (i == 0 ? region.ToTexture() : region.ToTexture(texturePropertyId: additionalTexturePropertyIDsToCopy[i - 1]));
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Texture2D regionTexture = (i == 0 ?
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region.ToTexture(mipmaps : mipmaps) :
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region.ToTexture(mipmaps : mipmaps, texturePropertyId: additionalTexturePropertyIDsToCopy[i - 1]));
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texturesToPackAtParam[i].Add(regionTexture);
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}
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