[unity] Fixed GetRepackedSkin() ignoring mipmaps argument. Closes #1582.

This commit is contained in:
Harald Csaszar 2019-12-23 17:34:37 +01:00
parent f28e83539f
commit a297e7f7c5

View File

@ -302,7 +302,9 @@ namespace Spine.Unity.AttachmentTools {
else {
originalRegions.Add(region);
for (int i = 0; i < numTextureParamsToRepack; ++i) {
Texture2D regionTexture = (i == 0 ? region.ToTexture() : region.ToTexture(texturePropertyId: additionalTexturePropertyIDsToCopy[i - 1]));
Texture2D regionTexture = (i == 0 ?
region.ToTexture(mipmaps : mipmaps) :
region.ToTexture(mipmaps : mipmaps, texturePropertyId: additionalTexturePropertyIDsToCopy[i - 1]));
texturesToPackAtParam[i].Add(regionTexture);
}