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https://github.com/EsotericSoftware/spine-runtimes.git
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[libgdx] Fixed mixing out an attachment timeline when a subsequent entry sets the same attachment.
closes #1292
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@ -43,6 +43,7 @@ import com.badlogic.gdx.utils.Pool;
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import com.badlogic.gdx.utils.Pool.Poolable;
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import com.badlogic.gdx.utils.Pool.Poolable;
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import com.esotericsoftware.spine.Animation.AttachmentTimeline;
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import com.esotericsoftware.spine.Animation.AttachmentTimeline;
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import com.esotericsoftware.spine.Animation.DrawOrderTimeline;
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import com.esotericsoftware.spine.Animation.DrawOrderTimeline;
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import com.esotericsoftware.spine.Animation.EventTimeline;
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import com.esotericsoftware.spine.Animation.MixBlend;
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import com.esotericsoftware.spine.Animation.MixBlend;
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import com.esotericsoftware.spine.Animation.MixDirection;
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import com.esotericsoftware.spine.Animation.MixDirection;
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import com.esotericsoftware.spine.Animation.RotateTimeline;
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import com.esotericsoftware.spine.Animation.RotateTimeline;
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@ -79,6 +80,12 @@ public class AnimationState {
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* (which affects B and C). Without using D to mix out, A would be applied fully until mixing completes, then snap into
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* (which affects B and C). Without using D to mix out, A would be applied fully until mixing completes, then snap into
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* place. */
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* place. */
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static private final int HOLD_MIX = 3;
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static private final int HOLD_MIX = 3;
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/** 1) An attachment timeline in a subsequent track entry sets the attachment for the same slot as this attachment
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* timeline.<br>
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* Result: This attachment timeline will not use MixDirection.out, which would otherwise show the setup mode attachment (or
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* none if not visible in setup mode). This allows deform timelines to be applied for the subsequent entry to mix from, rather
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* than mixing from the setup pose. */
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static private final int NOT_LAST = 4;
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private AnimationStateData data;
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private AnimationStateData data;
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final Array<TrackEntry> tracks = new Array();
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final Array<TrackEntry> tracks = new Array();
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@ -229,7 +236,7 @@ public class AnimationState {
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for (int ii = 0; ii < timelineCount; ii++) {
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for (int ii = 0; ii < timelineCount; ii++) {
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Timeline timeline = (Timeline)timelines[ii];
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Timeline timeline = (Timeline)timelines[ii];
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MixBlend timelineBlend = timelineMode[ii] == SUBSEQUENT ? blend : MixBlend.setup;
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MixBlend timelineBlend = (timelineMode[ii] & NOT_LAST - 1) == SUBSEQUENT ? blend : MixBlend.setup;
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if (timeline instanceof RotateTimeline) {
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if (timeline instanceof RotateTimeline) {
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applyRotateTimeline(timeline, skeleton, animationTime, mix, timelineBlend, timelinesRotation, ii << 1,
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applyRotateTimeline(timeline, skeleton, animationTime, mix, timelineBlend, timelinesRotation, ii << 1,
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firstFrame);
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firstFrame);
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@ -285,7 +292,7 @@ public class AnimationState {
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MixDirection direction = MixDirection.out;
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MixDirection direction = MixDirection.out;
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MixBlend timelineBlend;
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MixBlend timelineBlend;
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float alpha;
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float alpha;
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switch (timelineMode[i]) {
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switch (timelineMode[i] & NOT_LAST - 1) {
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case SUBSEQUENT:
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case SUBSEQUENT:
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if (!attachments && timeline instanceof AttachmentTimeline) continue;
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if (!attachments && timeline instanceof AttachmentTimeline) continue;
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if (!drawOrder && timeline instanceof DrawOrderTimeline) continue;
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if (!drawOrder && timeline instanceof DrawOrderTimeline) continue;
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@ -313,7 +320,7 @@ public class AnimationState {
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} else {
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} else {
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if (timelineBlend == MixBlend.setup) {
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if (timelineBlend == MixBlend.setup) {
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if (timeline instanceof AttachmentTimeline) {
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if (timeline instanceof AttachmentTimeline) {
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if (attachments) direction = MixDirection.in;
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if (attachments || (timelineMode[i] & NOT_LAST) == NOT_LAST) direction = MixDirection.in;
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} else if (timeline instanceof DrawOrderTimeline) {
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} else if (timeline instanceof DrawOrderTimeline) {
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if (drawOrder) direction = MixDirection.in;
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if (drawOrder) direction = MixDirection.in;
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}
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}
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@ -688,22 +695,31 @@ public class AnimationState {
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private void animationsChanged () {
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private void animationsChanged () {
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animationsChanged = false;
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animationsChanged = false;
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// Process in the order that animations are applied.
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propertyIDs.clear(2048);
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propertyIDs.clear(2048);
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for (int i = 0, n = tracks.size; i < n; i++) {
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for (int i = 0, n = tracks.size; i < n; i++) {
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TrackEntry entry = tracks.get(i);
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TrackEntry entry = tracks.get(i);
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if (entry == null) continue;
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if (entry == null) continue;
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// Move to last entry, then iterate in reverse (the order animations are applied).
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while (entry.mixingFrom != null) // Move to last entry, then iterate in reverse.
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while (entry.mixingFrom != null)
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entry = entry.mixingFrom;
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entry = entry.mixingFrom;
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do {
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do {
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if (entry.mixingTo == null || entry.mixBlend != MixBlend.add) setTimelineModes(entry);
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if (entry.mixingTo == null || entry.mixBlend != MixBlend.add) computeHold(entry);
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entry = entry.mixingTo;
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entry = entry.mixingTo;
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} while (entry != null);
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} while (entry != null);
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}
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}
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// Process in the reverse order that animations are applied.
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propertyIDs.clear(2048);
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for (int i = tracks.size - 1; i >= 0; i--) {
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TrackEntry entry = tracks.get(i);
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do {
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computeNotLast(entry);
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entry = entry.mixingFrom;
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} while (entry != null);
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}
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}
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}
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private void setTimelineModes (TrackEntry entry) {
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private void computeHold (TrackEntry entry) {
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TrackEntry to = entry.mixingTo;
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TrackEntry to = entry.mixingTo;
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Object[] timelines = entry.animation.timelines.items;
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Object[] timelines = entry.animation.timelines.items;
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int timelinesCount = entry.animation.timelines.size;
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int timelinesCount = entry.animation.timelines.size;
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@ -722,12 +738,14 @@ public class AnimationState {
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outer:
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outer:
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for (int i = 0; i < timelinesCount; i++) {
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for (int i = 0; i < timelinesCount; i++) {
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int id = ((Timeline)timelines[i]).getPropertyId();
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Timeline timeline = (Timeline)timelines[i];
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int id = timeline.getPropertyId();
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if (!propertyIDs.add(id))
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if (!propertyIDs.add(id))
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timelineMode[i] = SUBSEQUENT;
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timelineMode[i] = SUBSEQUENT;
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else if (to == null || !hasTimeline(to, id))
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else if (to == null || timeline instanceof AttachmentTimeline || timeline instanceof DrawOrderTimeline
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|| timeline instanceof EventTimeline || !hasTimeline(to, id)) {
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timelineMode[i] = FIRST;
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timelineMode[i] = FIRST;
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else {
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} else {
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for (TrackEntry next = to.mixingTo; next != null; next = next.mixingTo) {
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for (TrackEntry next = to.mixingTo; next != null; next = next.mixingTo) {
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if (hasTimeline(next, id)) continue;
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if (hasTimeline(next, id)) continue;
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if (next.mixDuration > 0) {
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if (next.mixDuration > 0) {
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@ -742,6 +760,20 @@ public class AnimationState {
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}
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}
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}
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}
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private void computeNotLast (TrackEntry entry) {
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Object[] timelines = entry.animation.timelines.items;
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int timelinesCount = entry.animation.timelines.size;
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int[] timelineMode = entry.timelineMode.items;
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IntSet propertyIDs = this.propertyIDs;
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for (int i = 0; i < timelinesCount; i++) {
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if (timelines[i] instanceof AttachmentTimeline) {
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AttachmentTimeline timeline = (AttachmentTimeline)timelines[i];
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if (!propertyIDs.add(timeline.slotIndex)) timelineMode[i] |= NOT_LAST;
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}
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}
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}
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private boolean hasTimeline (TrackEntry entry, int id) {
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private boolean hasTimeline (TrackEntry entry, int id) {
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Object[] timelines = entry.animation.timelines.items;
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Object[] timelines = entry.animation.timelines.items;
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for (int i = 0, n = entry.animation.timelines.size; i < n; i++)
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for (int i = 0, n = entry.animation.timelines.size; i < n; i++)
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