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https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-02-04 22:34:53 +08:00
parent
d5326a9823
commit
a397b8fe3f
@ -27,7 +27,7 @@
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* SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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* SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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*****************************************************************************/
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import { Color, Disposable, TimeKeeper } from "@esotericsoftware/spine-core";
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import { BlendMode, Color, Disposable, TimeKeeper } from "@esotericsoftware/spine-core";
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import { GLTexture } from "./GLTexture";
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import { GLTexture } from "./GLTexture";
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import { ResizeMode, SceneRenderer } from "./SceneRenderer";
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import { ResizeMode, SceneRenderer } from "./SceneRenderer";
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@ -88,7 +88,7 @@ export class LoadingScreen implements Disposable {
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renderer.resize(ResizeMode.Expand);
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renderer.resize(ResizeMode.Expand);
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renderer.camera.position.set(canvas.width / 2, canvas.height / 2, 0);
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renderer.camera.position.set(canvas.width / 2, canvas.height / 2, 0);
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renderer.batcher.setBlendMode(gl.ONE, gl.ONE, gl.ONE_MINUS_SRC_ALPHA);
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renderer.batcher.setBlendMode(BlendMode.Normal, true);
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if (complete) {
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if (complete) {
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this.fadeOut += this.timeKeeper.delta * (this.timeKeeper.totalTime < 1 ? 2 : 1);
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this.fadeOut += this.timeKeeper.delta * (this.timeKeeper.totalTime < 1 ? 2 : 1);
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@ -27,12 +27,19 @@
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* SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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* SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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*****************************************************************************/
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import { Disposable } from "@esotericsoftware/spine-core";
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import { BlendMode, Disposable } from "@esotericsoftware/spine-core";
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import { GLTexture } from "./GLTexture";
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import { GLTexture } from "./GLTexture";
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import { Mesh, Position2Attribute, ColorAttribute, TexCoordAttribute, Color2Attribute } from "./Mesh";
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import { Mesh, Position2Attribute, ColorAttribute, TexCoordAttribute, Color2Attribute } from "./Mesh";
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import { Shader } from "./Shader";
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import { Shader } from "./Shader";
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import { ManagedWebGLRenderingContext } from "./WebGL";
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import { ManagedWebGLRenderingContext } from "./WebGL";
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const GL_ONE = 1;
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const GL_ONE_MINUS_SRC_COLOR = 0x0301;
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const GL_SRC_ALPHA = 0x0302;
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const GL_ONE_MINUS_SRC_ALPHA = 0x0303;
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const GL_ONE_MINUS_DST_ALPHA = 0x0305;
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const GL_DST_COLOR = 0x0306;
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export class PolygonBatcher implements Disposable {
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export class PolygonBatcher implements Disposable {
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public static disableCulling = false;
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public static disableCulling = false;
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@ -80,16 +87,28 @@ export class PolygonBatcher implements Disposable {
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}
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}
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}
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}
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setBlendMode (srcColorBlend: number, srcAlphaBlend: number, dstBlend: number) {
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private static blendModesGL: {srcRgb: number, srcRgbPma: number, dstRgb: number, srcAlpha: number}[] = [
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{srcRgb: GL_SRC_ALPHA, srcRgbPma: GL_ONE, dstRgb: GL_ONE_MINUS_SRC_ALPHA, srcAlpha: GL_ONE },
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{srcRgb: GL_SRC_ALPHA, srcRgbPma: GL_ONE, dstRgb: GL_ONE, srcAlpha: GL_ONE },
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{srcRgb: GL_DST_COLOR, srcRgbPma: GL_DST_COLOR, dstRgb: GL_ONE_MINUS_SRC_ALPHA, srcAlpha: GL_ONE},
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{srcRgb: GL_ONE, srcRgbPma: GL_ONE, dstRgb: GL_ONE_MINUS_SRC_COLOR, srcAlpha: GL_ONE }
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]
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setBlendMode (blendMode: BlendMode, premultipliedAlpha: boolean) {
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const blendModeGL = PolygonBatcher.blendModesGL[blendMode];
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const srcColorBlend = premultipliedAlpha ? blendModeGL.srcRgbPma : blendModeGL.srcRgb;
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const srcAlphaBlend = blendModeGL.srcAlpha;
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const dstBlend = blendModeGL.dstRgb;
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if (this.srcColorBlend == srcColorBlend && this.srcAlphaBlend == srcAlphaBlend && this.dstBlend == dstBlend) return;
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if (this.srcColorBlend == srcColorBlend && this.srcAlphaBlend == srcAlphaBlend && this.dstBlend == dstBlend) return;
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this.srcColorBlend = srcColorBlend;
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this.srcColorBlend = srcColorBlend;
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this.srcAlphaBlend = srcAlphaBlend;
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this.srcAlphaBlend = srcAlphaBlend;
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this.dstBlend = dstBlend;
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this.dstBlend = dstBlend;
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if (this.isDrawing) {
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if (this.isDrawing) {
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this.flush();
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this.flush();
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let gl = this.context.gl;
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gl.blendFuncSeparate(srcColorBlend, dstBlend, srcAlphaBlend, dstBlend);
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}
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}
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let gl = this.context.gl;
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gl.blendFuncSeparate(srcColorBlend, dstBlend, srcAlphaBlend, dstBlend);
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}
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}
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draw (texture: GLTexture, vertices: ArrayLike<number>, indices: Array<number>) {
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draw (texture: GLTexture, vertices: ArrayLike<number>, indices: Array<number>) {
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@ -30,7 +30,7 @@
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import { NumberArrayLike, Color, SkeletonClipping, Vector2, Utils, Skeleton, BlendMode, RegionAttachment, TextureAtlasRegion, MeshAttachment, ClippingAttachment } from "@esotericsoftware/spine-core";
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import { NumberArrayLike, Color, SkeletonClipping, Vector2, Utils, Skeleton, BlendMode, RegionAttachment, TextureAtlasRegion, MeshAttachment, ClippingAttachment } from "@esotericsoftware/spine-core";
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import { GLTexture } from "./GLTexture";
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import { GLTexture } from "./GLTexture";
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import { PolygonBatcher } from "./PolygonBatcher";
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import { PolygonBatcher } from "./PolygonBatcher";
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import { ManagedWebGLRenderingContext, WebGLBlendModeConverter } from "./WebGL";
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import { ManagedWebGLRenderingContext } from "./WebGL";
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class Renderable {
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class Renderable {
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@ -68,11 +68,6 @@ export class SkeletonRenderer {
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let twoColorTint = this.twoColorTint;
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let twoColorTint = this.twoColorTint;
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let blendMode: BlendMode | null = null;
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let blendMode: BlendMode | null = null;
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let tempPos = this.temp;
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let tempUv = this.temp2;
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let tempLight = this.temp3;
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let tempDark = this.temp4;
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let renderable: Renderable = this.renderable;
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let renderable: Renderable = this.renderable;
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let uvs: NumberArrayLike;
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let uvs: NumberArrayLike;
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let triangles: Array<number>;
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let triangles: Array<number>;
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@ -166,10 +161,7 @@ export class SkeletonRenderer {
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let slotBlendMode = slot.data.blendMode;
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let slotBlendMode = slot.data.blendMode;
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if (slotBlendMode != blendMode) {
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if (slotBlendMode != blendMode) {
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blendMode = slotBlendMode;
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blendMode = slotBlendMode;
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batcher.setBlendMode(
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batcher.setBlendMode(blendMode, premultipliedAlpha);
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WebGLBlendModeConverter.getSourceColorGLBlendMode(blendMode, premultipliedAlpha),
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WebGLBlendModeConverter.getSourceAlphaGLBlendMode(blendMode),
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WebGLBlendModeConverter.getDestGLBlendMode(blendMode));
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}
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}
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if (clipper.isClipping()) {
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if (clipper.isClipping()) {
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@ -62,42 +62,3 @@ export class ManagedWebGLRenderingContext {
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if (index > -1) this.restorables.splice(index, 1);
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if (index > -1) this.restorables.splice(index, 1);
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}
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}
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}
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}
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const ONE = 1;
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const ONE_MINUS_SRC_COLOR = 0x0301;
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const SRC_ALPHA = 0x0302;
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const ONE_MINUS_SRC_ALPHA = 0x0303;
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const ONE_MINUS_DST_ALPHA = 0x0305;
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const DST_COLOR = 0x0306;
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export class WebGLBlendModeConverter {
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static getDestGLBlendMode (blendMode: BlendMode) {
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switch (blendMode) {
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case BlendMode.Normal: return ONE_MINUS_SRC_ALPHA;
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case BlendMode.Additive: return ONE;
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case BlendMode.Multiply: return ONE_MINUS_SRC_ALPHA;
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case BlendMode.Screen: return ONE_MINUS_SRC_ALPHA;
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default: throw new Error("Unknown blend mode: " + blendMode);
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}
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}
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static getSourceColorGLBlendMode (blendMode: BlendMode, premultipliedAlpha: boolean = false) {
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switch (blendMode) {
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case BlendMode.Normal: return premultipliedAlpha ? ONE : SRC_ALPHA;
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case BlendMode.Additive: return premultipliedAlpha ? ONE : SRC_ALPHA;
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case BlendMode.Multiply: return DST_COLOR;
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case BlendMode.Screen: return ONE;
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default: throw new Error("Unknown blend mode: " + blendMode);
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}
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}
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static getSourceAlphaGLBlendMode (blendMode: BlendMode) {
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switch (blendMode) {
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case BlendMode.Normal: return ONE;
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case BlendMode.Additive: return ONE;
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case BlendMode.Multiply: return ONE_MINUS_SRC_ALPHA;
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case BlendMode.Screen: return ONE_MINUS_SRC_COLOR;
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default: throw new Error("Unknown blend mode: " + blendMode);
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}
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}
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}
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