Formatting

This commit is contained in:
Mario Zechner 2025-09-29 16:17:11 +02:00
parent 335308a7ef
commit a3bfbf15c8
4 changed files with 11 additions and 10 deletions

View File

@ -40,7 +40,8 @@ void SpineAnimation::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_duration"), &SpineAnimation::get_duration);
ClassDB::bind_method(D_METHOD("set_duration", "duration"), &SpineAnimation::set_duration);
ClassDB::bind_method(D_METHOD("apply", "skeleton", "last_time", "time", "loop", "events", "alpha", "blend", "direction", "appliedPose"), &SpineAnimation::apply);
ClassDB::bind_method(D_METHOD("apply", "skeleton", "last_time", "time", "loop", "events", "alpha", "blend", "direction", "appliedPose"),
&SpineAnimation::apply);
ClassDB::bind_method(D_METHOD("get_timelines"), &SpineAnimation::get_timelines);
ClassDB::bind_method(D_METHOD("has_timeline", "ids"), &SpineAnimation::has_timeline);
}

View File

@ -294,7 +294,7 @@ Array SpineSkeleton::get_ik_constraints() {
auto constraint = constraints[i];
if (!constraint->getRTTI().isExactly(spine::IkConstraint::rtti) == false) continue;
Ref<SpineIkConstraint> constraint_ref(memnew(SpineIkConstraint));
constraint_ref->set_spine_object(sprite, static_cast<spine::IkConstraint*>(constraint));
constraint_ref->set_spine_object(sprite, static_cast<spine::IkConstraint *>(constraint));
result[i] = constraint_ref;
size++;
}
@ -312,7 +312,7 @@ Array SpineSkeleton::get_transform_constraints() {
auto constraint = constraints[i];
if (!constraint->getRTTI().isExactly(spine::TransformConstraint::rtti) == false) continue;
Ref<SpineTransformConstraint> constraint_ref(memnew(SpineTransformConstraint));
constraint_ref->set_spine_object(sprite, static_cast<spine::TransformConstraint*>(constraint));
constraint_ref->set_spine_object(sprite, static_cast<spine::TransformConstraint *>(constraint));
result[i] = constraint_ref;
size++;
}
@ -330,7 +330,7 @@ Array SpineSkeleton::get_path_constraints() {
auto constraint = constraints[i];
if (!constraint->getRTTI().isExactly(spine::PathConstraint::rtti) == false) continue;
Ref<SpinePathConstraint> constraint_ref(memnew(SpinePathConstraint));
constraint_ref->set_spine_object(sprite, static_cast<spine::PathConstraint*>(constraint));
constraint_ref->set_spine_object(sprite, static_cast<spine::PathConstraint *>(constraint));
result[i] = constraint_ref;
size++;
}

View File

@ -134,10 +134,8 @@ int SpineSlot::get_attachment_state() {
return 0;
}
void SpineSlot::set_attachment_state(int v) {
// TODO: attachmentState is no longer exposed in the new API
SPINE_CHECK(get_spine_object(), )
}
void SpineSlot::set_attachment_state(int v){// TODO: attachmentState is no longer exposed in the new API
SPINE_CHECK(get_spine_object(), )}
Array SpineSlot::get_deform() {
Array result;

View File

@ -1168,7 +1168,8 @@ void SpineSprite::draw() {
statics.scratch_points.set(2, Vector2(bone_length, 0));
statics.scratch_points.set(3, Vector2(0, -debug_bones_thickness));
statics.scratch_points.set(4, Vector2(-debug_bones_thickness, 0));
Transform2D bone_transform(spine::MathUtil::Deg_Rad * bone->getAppliedPose().getWorldRotationX(), Vector2(bone->getAppliedPose().getWorldX(), bone->getAppliedPose().getWorldY()));
Transform2D bone_transform(spine::MathUtil::Deg_Rad * bone->getAppliedPose().getWorldRotationX(),
Vector2(bone->getAppliedPose().getWorldX(), bone->getAppliedPose().getWorldY()));
bone_transform.scale_basis(Vector2(bone->getAppliedPose().getWorldScaleX(), bone->getAppliedPose().getWorldScaleY()));
auto mouse_local_position = bone_transform.affine_inverse().xform(mouse_position);
#ifdef SPINE_GODOT_EXTENSION
@ -1196,7 +1197,8 @@ void SpineSprite::draw() {
statics.scratch_points.set(2, Vector2(bone_length, 0));
statics.scratch_points.set(3, Vector2(0, -debug_bones_thickness));
statics.scratch_points.set(4, Vector2(-debug_bones_thickness, 0));
Transform2D bone_transform(spine::MathUtil::Deg_Rad * bone->getAppliedPose().getWorldRotationX(), Vector2(bone->getAppliedPose().getWorldX(), bone->getAppliedPose().getWorldY()));
Transform2D bone_transform(spine::MathUtil::Deg_Rad * bone->getAppliedPose().getWorldRotationX(),
Vector2(bone->getAppliedPose().getWorldX(), bone->getAppliedPose().getWorldY()));
bone_transform.scale_basis(Vector2(bone->getAppliedPose().getWorldScaleX(), bone->getAppliedPose().getWorldScaleY()));
auto mouse_local_position = bone_transform.affine_inverse().xform(mouse_position);
#ifdef SPINE_GODOT_EXTENSION