[unity] Let AtlasRegionAttacher use existing data.

This commit is contained in:
John 2017-03-31 17:37:57 +08:00 committed by GitHub
parent 241c7980f8
commit a3c59891e7

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@ -29,11 +29,13 @@
*****************************************************************************/
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using Spine;
using Spine.Unity.Modules.AttachmentTools;
namespace Spine.Unity.Modules {
/// <summary>
/// Example code for a component that replaces the default attachment of a slot with an image from a Spine atlas.</summary>
public class AtlasRegionAttacher : MonoBehaviour {
[System.Serializable]
@ -45,8 +47,9 @@ namespace Spine.Unity.Modules {
public string region;
}
public AtlasAsset atlasAsset;
public SlotRegionPair[] attachments;
[SerializeField] protected AtlasAsset atlasAsset;
[SerializeField] protected bool inheritProperties = true;
[SerializeField] protected List<SlotRegionPair> attachments = new List<SlotRegionPair>();
Atlas atlas;
@ -58,15 +61,56 @@ namespace Spine.Unity.Modules {
atlas = atlasAsset.GetAtlas();
float scale = skeletonRenderer.skeletonDataAsset.scale;
var enumerator = attachments.GetEnumerator();
while (enumerator.MoveNext()) {
var entry = (SlotRegionPair)enumerator.Current;
var slot = skeletonRenderer.skeleton.FindSlot(entry.slot);
foreach (var entry in attachments) {
var slot = skeletonRenderer.Skeleton.FindSlot(entry.slot);
var region = atlas.FindRegion(entry.region);
slot.Attachment = region.ToRegionAttachment(entry.region, scale);
ReplaceAttachment(slot, region, scale, inheritProperties);
}
}
static void ReplaceAttachment (Slot slot, AtlasRegion region, float scale, bool inheritProperties) {
var originalAttachment = slot.Attachment;
// Altas was empty
if (region == null) {
slot.Attachment = null;
return;
}
// Original was MeshAttachment
if (inheritProperties) {
var originalMeshAttachment = originalAttachment as MeshAttachment;
if (originalMeshAttachment != null) {
var newMeshAttachment = originalMeshAttachment.GetLinkedClone(); // Attach the region as a linked mesh to the original mesh.
newMeshAttachment.SetRegion(region);
slot.Attachment = newMeshAttachment;
return;
}
}
// Original was RegionAttachment or empty
{
var originalRegionAttachment = originalAttachment as RegionAttachment;
var newRegionAttachment = region.ToRegionAttachment(region.name, scale);
if (originalRegionAttachment != null && inheritProperties) {
newRegionAttachment.X = originalRegionAttachment.X;
newRegionAttachment.Y = originalRegionAttachment.Y;
newRegionAttachment.Rotation = originalRegionAttachment.Rotation;
newRegionAttachment.ScaleX = originalRegionAttachment.ScaleX;
newRegionAttachment.ScaleY = originalRegionAttachment.ScaleY;
newRegionAttachment.UpdateOffset();
newRegionAttachment.R = originalRegionAttachment.R;
newRegionAttachment.G = originalRegionAttachment.G;
newRegionAttachment.B = originalRegionAttachment.B;
newRegionAttachment.A = originalRegionAttachment.A;
}
slot.Attachment = newRegionAttachment;
return;
}
}
}
}