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[sfml] Remove test.cpp
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/******************************************************************************
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* Spine Runtimes License Agreement
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* Last updated September 24, 2021. Replaces all prior versions.
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*
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* Copyright (c) 2013-2021, Esoteric Software LLC
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*
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* Integration of the Spine Runtimes into software or otherwise creating
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* derivative works of the Spine Runtimes is permitted under the terms and
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* conditions of Section 2 of the Spine Editor License Agreement:
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* http://esotericsoftware.com/spine-editor-license
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*
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* Otherwise, it is permitted to integrate the Spine Runtimes into software
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* or otherwise create derivative works of the Spine Runtimes (collectively,
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* "Products"), provided that each user of the Products must obtain their own
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* Spine Editor license and redistribution of the Products in any form must
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* include this license and copyright notice.
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*
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* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
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* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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#include <SFML/Graphics.hpp>
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#include <spine/Debug.h>
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#include <spine/Log.h>
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#include <spine/spine-sfml.h>
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using namespace std;
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using namespace spine;
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DebugExtension dbgExtension(SpineExtension::getInstance());
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void test() {
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SFMLTextureLoader textureLoader;
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Atlas atlas("data/bomb.atlas", &textureLoader);
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SkeletonBinary loader(&atlas);
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SkeletonData *skeletonData = loader.readSkeletonDataFile("data/bomb.skel");
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SkeletonDrawable drawable(skeletonData);
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drawable.setUsePremultipliedAlpha(true);
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drawable.skeleton->setPosition(320, 590);
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drawable.state->setAnimation(0, "expl", false);
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drawable.skeleton->setSkin("mdl");
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sf::RenderWindow window(sf::VideoMode(640, 640), "Spine SFML - Test");
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window.setFramerateLimit(60);
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sf::Event event;
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sf::Clock deltaClock;
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while (window.isOpen()) {
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while (window.pollEvent(event))
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if (event.type == sf::Event::Closed) window.close();
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float delta = deltaClock.getElapsedTime().asSeconds();
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deltaClock.restart();
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drawable.update(delta);
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window.clear();
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window.draw(drawable);
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window.display();
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}
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delete skeletonData;
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}
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int main() {
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SpineExtension::setInstance(&dbgExtension);
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test();
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dbgExtension.reportLeaks();
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return 0;
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}
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