[godot] Clean-up, properly point to editor binaries in .gdextension file.

This commit is contained in:
Mario Zechner 2024-10-08 17:16:20 +02:00
parent 687a6959bb
commit a3fa4e926f
13 changed files with 30 additions and 259 deletions

1
.gitignore vendored
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@ -213,3 +213,4 @@ spine-godot/src
spine-godot/compile_commands.json
spine-godot/bin
spine-godot/example-v4-extension/bin/macos/macos.framework/libspine_godot.macos.editor
spine-godot/.idea

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spine-godot/.idea/.DS_Store generated vendored

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8
spine-godot/.idea/.gitignore generated vendored
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@ -1,8 +0,0 @@
# Default ignored files
/shelf/
/workspace.xml
# Datasource local storage ignored files
/dataSources/
/dataSources.local.xml
# Editor-based HTTP Client requests
/httpRequests/

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@ -1,12 +0,0 @@
<component name="ProjectCodeStyleConfiguration">
<code_scheme name="Project" version="173">
<clangFormatSettings>
<option name="ENABLED" value="true" />
</clangFormatSettings>
<codeStyleSettings language="ObjectiveC">
<indentOptions>
<option name="USE_TAB_CHARACTER" value="true" />
</indentOptions>
</codeStyleSettings>
</code_scheme>
</component>

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@ -1,5 +0,0 @@
<component name="ProjectCodeStyleConfiguration">
<state>
<option name="USE_PER_PROJECT_SETTINGS" value="true" />
</state>
</component>

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@ -1,25 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="CLionExternalBuildManager">
<target id="649fccdb-6ca9-44f9-b3ad-0a96fbf1aa95" name="scons debug macOS/Linux" defaultType="TOOL">
<configuration id="ec887365-2a57-4577-a74a-2eef17526450" name="scons debug macOS/Linux">
<build type="TOOL">
<tool actionId="Tool_External Tools_scons build macOS/Linux" />
</build>
<clean type="TOOL">
<tool actionId="Tool_External Tools_scons clean macOS/Linux" />
</clean>
</configuration>
</target>
<target id="5f223991-e6a3-42b3-8dfc-60e7778315cc" name="scons debug Windows" defaultType="TOOL">
<configuration id="5c8a6190-ee50-4706-8281-c53f9f31f52b" name="scons debug Windows">
<build type="TOOL">
<tool actionId="Tool_External Tools_scons build Windows" />
</build>
<clean type="TOOL">
<tool actionId="Tool_External Tools_scons clean Windows" />
</clean>
</configuration>
</target>
</component>
</project>

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@ -1,6 +0,0 @@
<component name="InspectionProjectProfileManager">
<profile version="1.0">
<option name="myName" value="Project Default" />
<inspection_tool class="Eslint" enabled="true" level="WARNING" enabled_by_default="true" />
</profile>
</component>

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@ -1,19 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="CompDBSettings">
<option name="linkedExternalProjectsSettings">
<CompDBProjectSettings>
<option name="externalProjectPath" value="$PROJECT_DIR$" />
<option name="modules">
<set>
<option value="$PROJECT_DIR$" />
</set>
</option>
</CompDBProjectSettings>
</option>
</component>
<component name="CompDBWorkspace" PROJECT_DIR="$PROJECT_DIR$">
<contentRoot DIR="$PROJECT_DIR$/.." />
</component>
<component name="ExternalStorageConfigurationManager" enabled="true" />
</project>

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@ -1,30 +0,0 @@
<toolSet name="External Tools">
<tool name="scons build macOS/Linux" showInMainMenu="false" showInEditor="false" showInProject="false" showInSearchPopup="false" disabled="false" useConsole="true" showConsoleOnStdOut="false" showConsoleOnStdErr="false" synchronizeAfterRun="true">
<exec>
<option name="COMMAND" value="scons" />
<option name="PARAMETERS" value="target=debug use_asan=true custom_modules=&quot;../spine_godot&quot; -j8" />
<option name="WORKING_DIRECTORY" value="$ProjectFileDir$" />
</exec>
</tool>
<tool name="scons clean macOS/Linux" showInMainMenu="false" showInEditor="false" showInProject="false" showInSearchPopup="false" disabled="false" useConsole="true" showConsoleOnStdOut="false" showConsoleOnStdErr="false" synchronizeAfterRun="true">
<exec>
<option name="COMMAND" value="scons" />
<option name="PARAMETERS" value="-c" />
<option name="WORKING_DIRECTORY" value="$ProjectFileDir$" />
</exec>
</tool>
<tool name="scons build Windows" showInMainMenu="false" showInEditor="false" showInProject="false" showInSearchPopup="false" disabled="false" useConsole="true" showConsoleOnStdOut="false" showConsoleOnStdErr="false" synchronizeAfterRun="true">
<exec>
<option name="COMMAND" value="scons.cmd" />
<option name="PARAMETERS" value="target=debug custom_modules=&quot;../spine_godot&quot; -j8" />
<option name="WORKING_DIRECTORY" value="$ProjectFileDir$" />
</exec>
</tool>
<tool name="scons clean Windows" showInMainMenu="false" showInEditor="false" showInProject="false" showInSearchPopup="false" disabled="false" useConsole="true" showConsoleOnStdOut="false" showConsoleOnStdErr="false" synchronizeAfterRun="true">
<exec>
<option name="COMMAND" value="scons.cmd" />
<option name="PARAMETERS" value="-c" />
<option name="WORKING_DIRECTORY" value="$ProjectFileDir$" />
</exec>
</tool>
</toolSet>

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@ -1,6 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="VcsDirectoryMappings">
<mapping directory="$PROJECT_DIR$" vcs="Git" />
</component>
</project>

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@ -1,147 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="AutoImportSettings">
<option name="autoReloadType" value="SELECTIVE" />
</component>
<component name="CMakeRunConfigurationManager" shouldGenerate="true" shouldDeleteObsolete="true">
<generated />
</component>
<component name="CMakeSettings">
<configurations>
<configuration PROFILE_NAME="Debug" ENABLED="true" CONFIG_NAME="Debug" />
</configurations>
</component>
<component name="ChangeListManager">
<list default="true" id="3a369930-123f-48c2-867a-686d5997891d" name="Default Changelist" comment="" />
<option name="SHOW_DIALOG" value="false" />
<option name="HIGHLIGHT_CONFLICTS" value="true" />
<option name="HIGHLIGHT_NON_ACTIVE_CHANGELIST" value="false" />
<option name="LAST_RESOLUTION" value="IGNORE" />
</component>
<component name="CompDBLocalSettings">
<option name="availableProjects">
<map>
<entry>
<key>
<ExternalProjectPojo>
<option name="name" value="godot" />
<option name="path" value="$PROJECT_DIR$" />
</ExternalProjectPojo>
</key>
<value>
<list>
<ExternalProjectPojo>
<option name="name" value="godot" />
<option name="path" value="$PROJECT_DIR$" />
</ExternalProjectPojo>
</list>
</value>
</entry>
</map>
</option>
<option name="projectSyncType">
<map>
<entry key="$PROJECT_DIR$" value="RE_IMPORT" />
</map>
</option>
</component>
<component name="ExternalProjectsData">
<projectState path="$PROJECT_DIR$">
<ProjectState />
</projectState>
</component>
<component name="Git.Settings">
<option name="RECENT_GIT_ROOT_PATH" value="$PROJECT_DIR$" />
</component>
<component name="GitSEFilterConfiguration">
<file-type-list>
<filtered-out-file-type name="LOCAL_BRANCH" />
<filtered-out-file-type name="REMOTE_BRANCH" />
<filtered-out-file-type name="TAG" />
<filtered-out-file-type name="COMMIT_BY_MESSAGE" />
</file-type-list>
</component>
<component name="MacroExpansionManager">
<option name="directoryName" value="c2b84taq" />
</component>
<component name="MarkdownSettingsMigration">
<option name="stateVersion" value="1" />
</component>
<component name="ProjectId" id="1yu64nUS0zjllOk9AGzuegMkIMx" />
<component name="ProjectLevelVcsManager" settingsEditedManually="true" />
<component name="ProjectViewState">
<option name="hideEmptyMiddlePackages" value="true" />
<option name="showLibraryContents" value="true" />
</component>
<component name="PropertiesComponent">
<property name="RunOnceActivity.OpenProjectViewOnStart" value="true" />
<property name="RunOnceActivity.ShowReadmeOnStart" value="true" />
<property name="RunOnceActivity.cidr.known.project.marker" value="true" />
<property name="WebServerToolWindowFactoryState" value="false" />
<property name="cf.advertisement.text.overridden" value="true" />
<property name="cf.first.check.clang-format" value="false" />
<property name="cidr.known.project.marker" value="true" />
<property name="node.js.detected.package.eslint" value="true" />
<property name="node.js.selected.package.eslint" value="(autodetect)" />
<property name="settings.editor.selected.configurable" value="CLionExternalConfigurable" />
</component>
<component name="RunManager" selected="Custom Build Application.godot debug Windows">
<configuration default="true" type="GradleAppRunConfiguration" factoryName="Application" REDIRECT_INPUT="false" ELEVATE="false" USE_EXTERNAL_CONSOLE="false" PASS_PARENT_ENVS_2="true">
<method v="2">
<option name="com.jetbrains.cidr.cpp.gradle.execution.GradleNativeBuildBeforeRunTaskProvider$BuildBeforeRunTask" enabled="true" />
</method>
</configuration>
<configuration name="godot debug Linux" type="CLionExternalRunConfiguration" factoryName="Application" PROGRAM_PARAMS="--editor --path $ProjectFileDir$/../example" REDIRECT_INPUT="false" ELEVATE="false" USE_EXTERNAL_CONSOLE="false" PASS_PARENT_ENVS_2="true" PROJECT_NAME="godot" TARGET_NAME="scons debug macOS/Linux" CONFIG_NAME="scons debug macOS/Linux" RUN_PATH="$PROJECT_DIR$/bin/godot.linux.tools.64s">
<method v="2">
<option name="CLION.EXTERNAL.BUILD" enabled="true" />
</method>
</configuration>
<configuration name="godot debug Windows" type="CLionExternalRunConfiguration" factoryName="Application" PROGRAM_PARAMS="--editor --path $ProjectFileDir$/../example" REDIRECT_INPUT="false" ELEVATE="false" USE_EXTERNAL_CONSOLE="false" PASS_PARENT_ENVS_2="true" PROJECT_NAME="godot" TARGET_NAME="scons debug Windows" CONFIG_NAME="scons debug Windows" RUN_PATH="$PROJECT_DIR$/bin/godot.windows.tools.64.exe">
<method v="2">
<option name="CLION.EXTERNAL.BUILD" enabled="true" />
</method>
</configuration>
<configuration name="godot debug macOS" type="CLionExternalRunConfiguration" factoryName="Application" PROGRAM_PARAMS="--editor --path $ProjectFileDir$/../example" REDIRECT_INPUT="false" ELEVATE="false" USE_EXTERNAL_CONSOLE="false" PASS_PARENT_ENVS_2="true" PROJECT_NAME="godot" TARGET_NAME="scons debug macOS/Linux" CONFIG_NAME="scons debug macOS/Linux" RUN_PATH="$PROJECT_DIR$/bin/godot.osx.tools.64s">
<method v="2">
<option name="CLION.EXTERNAL.BUILD" enabled="true" />
</method>
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<configuration default="true" type="CMakeRunConfiguration" factoryName="Application" REDIRECT_INPUT="false" ELEVATE="false" USE_EXTERNAL_CONSOLE="false" PASS_PARENT_ENVS_2="true">
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<option name="com.jetbrains.cidr.execution.CidrBuildBeforeRunTaskProvider$BuildBeforeRunTask" enabled="true" />
</method>
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<list>
<item itemvalue="Custom Build Application.godot debug macOS" />
<item itemvalue="Custom Build Application.godot debug Linux" />
<item itemvalue="Custom Build Application.godot debug Windows" />
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<component name="SpellCheckerSettings" RuntimeDictionaries="0" Folders="0" CustomDictionaries="0" DefaultDictionary="application-level" UseSingleDictionary="true" transferred="true" />
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<task active="true" id="Default" summary="Default task">
<changelist id="3a369930-123f-48c2-867a-686d5997891d" name="Default Changelist" comment="" />
<created>1633088939732</created>
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<updated>1633088939732</updated>
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<option name="version" value="3" />
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<breakpoint-manager>
<breakpoints>
<line-breakpoint enabled="true" type="com.jetbrains.cidr.execution.debugger.OCBreakpointType">
<url>file://$PROJECT_DIR$/../spine_godot/register_types.cpp</url>
<line>76</line>
<option name="timeStamp" value="1" />
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@ -5,21 +5,35 @@ compatibility_minimum = "4.1"
[libraries]
macos.debug = "res://bin/macos/macos.framework/libspine_godot.macos.editor"
macos.editor = "res://bin/macos/macos.framework/libspine_godot.macos.editor"
macos.debug = "res://bin/macos/macos.framework/libspine_godot.macos.template_debug"
macos.release = "res://bin/macos/macos.framework/libspine_godot.macos.template_release"
ios.debug = "res://bin/ios/ios.framework/libspine_godot.ios.template_debug"
ios.release = "res://bin/ios/ios.framework/libspine_godot.ios.template_release"
windows.editor.x86_32 = "res://bin/windows/libspine_godot.windows.editor.x86_32.dll"
windows.debug.x86_32 = "res://bin/windows/libspine_godot.windows.template_debug.x86_32.dll"
windows.release.x86_32 = "res://bin/windows/libspine_godot.windows.template_release.x86_32.dll"
windows.editor.x86_64 = "res://bin/windows/libspine_godot.windows.editor.x86_64.dll"
windows.debug.x86_64 = "res://bin/windows/libspine_godot.windows.template_debug.x86_64.dll"
windows.release.x86_64 = "res://bin/windows/libspine_godot.windows.template_release.x86_64.dll"
linux.editor.x86_64 = "res://bin/linux/libspine_godot.linux.editor.x86_64.so"
linux.debug.x86_64 = "res://bin/linux/libspine_godot.linux.template_debug.x86_64.so"
linux.release.x86_64 = "res://bin/linux/libspine_godot.linux.template_release.x86_64.so"
linux.editor.arm64 = "res://bin/linux/libspine_godot.linux.editor.arm64.so"
linux.debug.arm64 = "res://bin/linux/libspine_godot.linux.template_debug.arm64.so"
linux.release.arm64 = "res://bin/linux/libspine_godot.linux.template_release.arm64.so"
linux.editor.rv64 = "res://bin/linux/libspine_godot.linux.editor.rv64.so"
linux.debug.rv64 = "res://bin/linux/libspine_godot.linux.template_debug.rv64.so"
linux.release.rv64 = "res://bin/linux/libspine_godot.linux.template_release.rv64.so"
android.debug.x86_64 = "res://bin/android/libspine_godot.android.template_debug.x86_64.so"
android.release.x86_64 = "res://bin/android/libspine_godot.android.template_release.x86_64.so"
android.debug.arm64 = "res://bin/android/libspine_godot.android.template_debug.arm64.so"
android.release.arm64 = "res://bin/android/libspine_godot.android.template_release.arm64.so"

View File

@ -5,21 +5,35 @@ compatibility_minimum = "4.1"
[libraries]
macos.editor = "res://bin/macos/macos.framework/libspine_godot.macos.editor"
macos.debug = "res://bin/macos/macos.framework/libspine_godot.macos.template_debug"
macos.release = "res://bin/macos/macos.framework/libspine_godot.macos.template_release"
ios.debug = "res://bin/ios/ios.framework/libspine_godot.ios.template_debug"
ios.release = "res://bin/ios/ios.framework/libspine_godot.ios.template_release"
windows.editor.x86_32 = "res://bin/windows/libspine_godot.windows.editor.x86_32.dll"
windows.debug.x86_32 = "res://bin/windows/libspine_godot.windows.template_debug.x86_32.dll"
windows.release.x86_32 = "res://bin/windows/libspine_godot.windows.template_release.x86_32.dll"
windows.editor.x86_64 = "res://bin/windows/libspine_godot.windows.editor.x86_64.dll"
windows.debug.x86_64 = "res://bin/windows/libspine_godot.windows.template_debug.x86_64.dll"
windows.release.x86_64 = "res://bin/windows/libspine_godot.windows.template_release.x86_64.dll"
linux.editor.x86_64 = "res://bin/linux/libspine_godot.linux.editor.x86_64.so"
linux.debug.x86_64 = "res://bin/linux/libspine_godot.linux.template_debug.x86_64.so"
linux.release.x86_64 = "res://bin/linux/libspine_godot.linux.template_release.x86_64.so"
linux.editor.arm64 = "res://bin/linux/libspine_godot.linux.editor.arm64.so"
linux.debug.arm64 = "res://bin/linux/libspine_godot.linux.template_debug.arm64.so"
linux.release.arm64 = "res://bin/linux/libspine_godot.linux.template_release.arm64.so"
linux.editor.rv64 = "res://bin/linux/libspine_godot.linux.editor.rv64.so"
linux.debug.rv64 = "res://bin/linux/libspine_godot.linux.template_debug.rv64.so"
linux.release.rv64 = "res://bin/linux/libspine_godot.linux.template_release.rv64.so"
android.debug.x86_64 = "res://bin/android/libspine_godot.android.template_debug.x86_64.so"
android.release.x86_64 = "res://bin/android/libspine_godot.android.template_release.x86_64.so"
android.debug.arm64 = "res://bin/android/libspine_godot.android.template_debug.arm64.so"
android.release.arm64 = "res://bin/android/libspine_godot.android.template_release.arm64.so"