From a4a36d81a3620ea2d3abc17cba30adc79041efab Mon Sep 17 00:00:00 2001 From: badlogic Date: Mon, 17 Dec 2018 14:55:45 +0100 Subject: [PATCH] [cocos2dx] Fixes #1229, tint black calculation was incorrect. --- spine-cocos2dx/src/spine/SkeletonRenderer.cpp | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/spine-cocos2dx/src/spine/SkeletonRenderer.cpp b/spine-cocos2dx/src/spine/SkeletonRenderer.cpp index 30e316092..45f41cae9 100644 --- a/spine-cocos2dx/src/spine/SkeletonRenderer.cpp +++ b/spine-cocos2dx/src/spine/SkeletonRenderer.cpp @@ -405,13 +405,13 @@ namespace spine { } float multiplier = _premultipliedAlpha ? alpha : 255; - float red = nodeColor.r * _skeleton->color.r * slot->color.r * multiplier; - float green = nodeColor.g * _skeleton->color.g * slot->color.g * multiplier; - float blue = nodeColor.b * _skeleton->color.b * slot->color.b * multiplier; + float red = nodeColor.r * _skeleton->color.r * color.r * multiplier; + float green = nodeColor.g * _skeleton->color.g * color.g * multiplier; + float blue = nodeColor.b * _skeleton->color.b * color.b * multiplier; - color.r = red * color.r; - color.g = green * color.g; - color.b = blue * color.b; + color.r = red * slot->color.r; + color.g = green * slot->color.g; + color.b = blue * slot->color.b; color.a = alpha; if (slot->darkColor) {