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https://github.com/EsotericSoftware/spine-runtimes.git
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[csharp] port of commit ad76f09: 4.3 From/To properties scale and unscale using skeleton.scaleX/Y.
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@ -94,7 +94,7 @@ namespace Spine {
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else
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clamped = MathUtils.Clamp(clamped, to.max, to.offset);
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}
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to.Apply(p, bone, clamped, localTarget, additive);
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to.Apply(skeleton, p, bone, clamped, localTarget, additive);
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}
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}
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}
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@ -114,14 +114,15 @@ namespace Spine {
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public abstract float Mix (TransformConstraintPose pose);
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/// <summary>Applies the value to this property.</summary>
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public abstract void Apply (TransformConstraintPose pose, BonePose bone, float value, bool local, bool additive);
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public abstract void Apply (Skeleton skeleton, TransformConstraintPose pose, BonePose bone, float value, bool local, bool additive);
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}
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public class FromRotate : FromProperty {
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public override float Value (Skeleton skeleton, BonePose source, bool local, float[] offsets) {
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if (local) return source.rotation + offsets[ROTATION];
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float value = MathUtils.Atan2(source.c / skeleton.ScaleY, source.a / skeleton.scaleX) * MathUtils.RadDeg
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+ (source.a * source.d - source.b * source.c > 0 ? offsets[ROTATION] : -offsets[ROTATION]);
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float sx = skeleton.scaleX, sy = skeleton.ScaleY;
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float value = MathUtils.Atan2(source.c / sy, source.a / sx) * MathUtils.RadDeg
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+ ((source.a * source.d - source.b * source.c) * sx * sy > 0 ? offsets[ROTATION] : -offsets[ROTATION]);
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if (value < 0) value += 360;
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return value;
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}
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@ -132,12 +133,13 @@ namespace Spine {
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return pose.mixRotate;
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}
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public override void Apply (TransformConstraintPose pose, BonePose bone, float value, bool local, bool additive) {
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if (local) {
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if (!additive) value -= bone.rotation;
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bone.rotation += value * pose.mixRotate;
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} else {
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float a = bone.a, b = bone.b, c = bone.c, d = bone.d;
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public override void Apply (Skeleton skeleton, TransformConstraintPose pose, BonePose bone, float value, bool local,
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bool additive) {
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if (local)
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bone.rotation += (additive ? value : value - bone.rotation) * pose.mixRotate;
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else {
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float sx = skeleton.scaleX, sy = skeleton.ScaleY, ix = 1 / sx, iy = 1 / sy;
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float a = bone.a * ix, b = bone.b * ix, c = bone.c * iy, d = bone.d * iy;
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value *= MathUtils.DegRad;
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if (!additive) value -= MathUtils.Atan2(c, a);
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if (value > MathUtils.PI)
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@ -146,10 +148,10 @@ namespace Spine {
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value += MathUtils.PI2;
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value *= pose.mixRotate;
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float cos = MathUtils.Cos(value), sin = MathUtils.Sin(value);
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bone.a = cos * a - sin * c;
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bone.b = cos * b - sin * d;
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bone.c = sin * a + cos * c;
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bone.d = sin * b + cos * d;
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bone.a = (cos * a - sin * c) * sx;
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bone.b = (cos * b - sin * d) * sx;
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bone.c = (sin * a + cos * c) * sy;
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bone.d = (sin * b + cos * d) * sy;
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}
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}
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}
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@ -165,13 +167,13 @@ namespace Spine {
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return pose.mixX;
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}
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public override void Apply (TransformConstraintPose pose, BonePose bone, float value, bool local, bool additive) {
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if (local) {
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if (!additive) value -= bone.x;
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bone.x += value * pose.mixX;
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} else {
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if (!additive) value -= bone.worldX;
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bone.worldX += value * pose.mixX;
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public override void Apply (Skeleton skeleton, TransformConstraintPose pose, BonePose bone, float value, bool local,
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bool additive) {
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if (local)
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bone.x += (additive ? value : value - bone.x) * pose.mixX;
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else {
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if (!additive) value -= bone.worldX / skeleton.scaleX;
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bone.worldX += value * pose.mixX * skeleton.scaleX;
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}
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}
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}
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@ -187,13 +189,14 @@ namespace Spine {
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return pose.mixY;
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}
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public override void Apply (TransformConstraintPose pose, BonePose bone, float value, bool local, bool additive) {
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if (local) {
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if (!additive) value -= bone.y;
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bone.y += value * pose.mixY;
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} else {
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if (!additive) value -= bone.worldY;
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bone.worldY += value * pose.mixY;
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public override void Apply (Skeleton skeleton, TransformConstraintPose pose, BonePose bone, float value, bool local,
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bool additive) {
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if (local)
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bone.y += (additive ? value : value - bone.y) * pose.mixY;
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else {
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float skeletonScaleY = skeleton.ScaleY;
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if (!additive) value -= bone.worldY / skeletonScaleY;
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bone.worldY += value * pose.mixY * skeletonScaleY;
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}
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}
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}
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@ -211,22 +214,24 @@ namespace Spine {
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return pose.mixScaleX;
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}
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public override void Apply (TransformConstraintPose pose, BonePose bone, float value, bool local, bool additive) {
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public override void Apply (Skeleton skeleton, TransformConstraintPose pose, BonePose bone, float value, bool local,
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bool additive) {
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if (local) {
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if (additive)
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bone.scaleX *= 1 + ((value - 1) * pose.mixScaleX);
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bone.scaleX *= 1 + (value - 1) * pose.mixScaleX;
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else if (bone.scaleX != 0) //
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bone.scaleX = 1 + (value / bone.scaleX - 1) * pose.mixScaleX;
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} else {
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float s;
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if (additive)
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s = 1 + (value - 1) * pose.mixScaleX;
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else {
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s = (float)Math.Sqrt(bone.a * bone.a + bone.c * bone.c);
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if (s != 0) s = 1 + (value / s - 1) * pose.mixScaleX;
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}
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bone.scaleX += (value - bone.scaleX) * pose.mixScaleX;
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} else if (additive) {
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float s = 1 + (value - 1) * pose.mixScaleX;
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bone.a *= s;
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bone.c *= s;
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} else {
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float a = bone.a / skeleton.scaleX, c = bone.c / skeleton.ScaleY, s = (float)Math.Sqrt(a * a + c * c);
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if (s != 0) {
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s = 1 + (value - s) * pose.mixScaleX / s;
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bone.a *= s;
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bone.c *= s;
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}
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}
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}
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}
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@ -244,22 +249,24 @@ namespace Spine {
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return pose.mixScaleY;
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}
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public override void Apply (TransformConstraintPose pose, BonePose bone, float value, bool local, bool additive) {
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public override void Apply (Skeleton skeleton, TransformConstraintPose pose, BonePose bone, float value, bool local,
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bool additive) {
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if (local) {
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if (additive)
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bone.scaleY *= 1 + ((value - 1) * pose.mixScaleY);
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bone.scaleY *= 1 + (value - 1) * pose.mixScaleY;
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else if (bone.scaleY != 0) //
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bone.scaleY = 1 + (value / bone.scaleY - 1) * pose.mixScaleY;
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} else {
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float s;
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if (additive)
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s = 1 + (value - 1) * pose.mixScaleY;
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else {
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s = (float)Math.Sqrt(bone.b * bone.b + bone.d * bone.d);
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if (s != 0) s = 1 + (value / s - 1) * pose.mixScaleY;
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}
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bone.scaleY += (value - bone.scaleY) * pose.mixScaleY;
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} else if (additive) {
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float s = 1 + (value - 1) * pose.mixScaleY;
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bone.b *= s;
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bone.d *= s;
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} else {
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float b = bone.b / skeleton.scaleX, d = bone.d / skeleton.ScaleY, s = (float)Math.Sqrt(b * b + d * d);
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if (s != 0) {
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s = 1 + (value - s) * pose.mixScaleY / s;
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bone.b *= s;
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bone.d *= s;
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}
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}
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}
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}
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@ -267,8 +274,8 @@ namespace Spine {
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public class FromShearY : FromProperty {
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public override float Value (Skeleton skeleton, BonePose source, bool local, float[] offsets) {
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if (local) return source.shearY + offsets[SHEARY];
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float sx = 1 / skeleton.scaleX, sy = 1 / skeleton.ScaleY;
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return (MathUtils.Atan2(source.d * sy, source.b * sx) - MathUtils.Atan2(source.c * sy, source.a * sx)) * MathUtils.RadDeg - 90 + offsets[SHEARY];
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float ix = 1 / skeleton.scaleX, iy = 1 / skeleton.ScaleY;
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return (MathUtils.Atan2(source.d * iy, source.b * ix) - MathUtils.Atan2(source.c * iy, source.a * ix)) * MathUtils.RadDeg - 90 + offsets[SHEARY];
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}
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}
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@ -277,17 +284,18 @@ namespace Spine {
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return pose.mixShearY;
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}
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public override void Apply (TransformConstraintPose pose, BonePose bone, float value, bool local, bool additive) {
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public override void Apply (Skeleton skeleton, TransformConstraintPose pose, BonePose bone, float value, bool local,
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bool additive) {
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if (local) {
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if (!additive) value -= bone.shearY;
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bone.shearY += value * pose.mixShearY;
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} else {
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float b = bone.b, d = bone.d, by = MathUtils.Atan2(d, b);
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float sx = skeleton.scaleX, sy = skeleton.ScaleY, b = bone.b / sx, d = bone.d / sy, by = MathUtils.Atan2(d, b);
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value = (value + 90) * MathUtils.DegRad;
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if (additive)
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value -= MathUtils.PI / 2;
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else {
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value -= by - MathUtils.Atan2(bone.c, bone.a);
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value -= by - MathUtils.Atan2(bone.c / sy, bone.a / sx);
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if (value > MathUtils.PI)
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value -= MathUtils.PI2;
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else if (value < -MathUtils.PI) //
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@ -295,8 +303,8 @@ namespace Spine {
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}
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value = by + value * pose.mixShearY;
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float s = (float)Math.Sqrt(b * b + d * d);
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bone.b = MathUtils.Cos(value) * s;
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bone.d = MathUtils.Sin(value) * s;
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bone.b = MathUtils.Cos(value) * s * sx;
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bone.d = MathUtils.Sin(value) * s * sy;
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}
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}
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}
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@ -2,7 +2,7 @@
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"name": "com.esotericsoftware.spine.spine-csharp",
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"displayName": "spine-csharp Runtime",
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"description": "This plugin provides the spine-csharp core runtime.",
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"version": "4.3.4",
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"version": "4.3.5",
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"unity": "2018.3",
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"author": {
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"name": "Esoteric Software",
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