diff --git a/spine-unity/Assets/spine-unity/Asset Types/Editor/SkeletonDataAssetInspector.cs b/spine-unity/Assets/spine-unity/Asset Types/Editor/SkeletonDataAssetInspector.cs index 74eea593b..cdbe5f440 100644 --- a/spine-unity/Assets/spine-unity/Asset Types/Editor/SkeletonDataAssetInspector.cs +++ b/spine-unity/Assets/spine-unity/Asset Types/Editor/SkeletonDataAssetInspector.cs @@ -263,12 +263,12 @@ namespace Spine.Unity.Editor { if (isBakingExpanded) { EditorGUI.indentLevel++; const string BakingWarningMessage = - "WARNING!" + - "\nBaking is NOT the same as SkeletonAnimator!" + +// "WARNING!" + +// "\nBaking is NOT the same as SkeletonAnimator!" + +// "\n\n" + + "The main use of Baking is to export Spine projects to be used without the Spine Runtime (ie: for sale on the Asset Store, or background objects that are animated only with a wind noise generator)" + - "\n\nThe main use of Baking is to export Spine projects to be used without the Spine Runtime (ie: for sale on the Asset Store, or background objects that are animated only with a wind noise generator)" + - - "\n\nBaking also does not support the following:" + + "\n\nBaking does not support the following:" + "\n\tDisabled transform inheritance" + "\n\tShear" + "\n\tColor Keys" + @@ -277,7 +277,7 @@ namespace Spine.Unity.Editor { "\n\nCurves are sampled at 60fps and are not realtime." + "\nPlease read SkeletonBaker.cs comments for full details."; - EditorGUILayout.HelpBox(BakingWarningMessage, MessageType.Warning, true); + EditorGUILayout.HelpBox(BakingWarningMessage, MessageType.Info, true); EditorGUI.indentLevel++; bakeAnimations = EditorGUILayout.Toggle("Bake Animations", bakeAnimations);