[c] Ported stretchy IK, fixed warnings.

This commit is contained in:
badlogic 2018-08-14 15:05:40 +02:00
parent b4d71f68c2
commit a506047242
16 changed files with 99 additions and 31 deletions

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@ -432,7 +432,7 @@ typedef spDeformTimeline DeformTimeline;
/**/
static const int IKCONSTRAINT_ENTRIES = 3;
static const int IKCONSTRAINT_ENTRIES = 4;
typedef struct spIkConstraintTimeline {
spCurveTimeline super;
@ -452,7 +452,7 @@ typedef struct spIkConstraintTimeline {
SP_API spIkConstraintTimeline* spIkConstraintTimeline_create (int framesCount);
SP_API void spIkConstraintTimeline_setFrame (spIkConstraintTimeline* self, int frameIndex, float time, float mix, int bendDirection);
SP_API void spIkConstraintTimeline_setFrame (spIkConstraintTimeline* self, int frameIndex, float time, float mix, int bendDirection, int /**boolean**/ stretch);
#ifdef SPINE_SHORT_NAMES
typedef spIkConstraintTimeline IkConstraintTimeline;

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@ -49,6 +49,7 @@ typedef struct spIkConstraint {
spBone* target;
int bendDirection;
int /*boolean*/ stretch;
float mix;
#ifdef __cplusplus
@ -58,6 +59,7 @@ typedef struct spIkConstraint {
bones(0),
target(0),
bendDirection(0),
stretch(0),
mix(0) {
}
#endif
@ -68,8 +70,8 @@ SP_API void spIkConstraint_dispose (spIkConstraint* self);
SP_API void spIkConstraint_apply (spIkConstraint* self);
SP_API void spIkConstraint_apply1 (spBone* bone, float targetX, float targetY, float alpha);
SP_API void spIkConstraint_apply2 (spBone* parent, spBone* child, float targetX, float targetY, int bendDirection, float alpha);
SP_API void spIkConstraint_apply1 (spBone* bone, float targetX, float targetY, int /*boolean*/ stretch, float alpha);
SP_API void spIkConstraint_apply2 (spBone* parent, spBone* child, float targetX, float targetY, int bendDirection, int /*boolean*/ stretch, float alpha);
#ifdef SPINE_SHORT_NAMES
typedef spIkConstraint IkConstraint;

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@ -46,6 +46,7 @@ typedef struct spIkConstraintData {
spBoneData* target;
int bendDirection;
int /*boolean*/ stretch;
float mix;
#ifdef __cplusplus
@ -55,6 +56,7 @@ typedef struct spIkConstraintData {
bones(0),
target(0),
bendDirection(0),
stretch(0),
mix(0) {
}
#endif

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@ -63,7 +63,7 @@
#include <spine/dll.h>
// Required for sprintf and consorts on MSVC
/* Required for sprintf and consorts on MSVC */
#ifdef _MSC_VER
#pragma warning(disable:4996)
#endif

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@ -243,7 +243,6 @@ void _spRotateTimeline_apply (const spTimeline* timeline, spSkeleton* skeleton,
spBone *bone;
int frame;
float prevRotation, frameTime, percent, r;
spRotateTimeline* self = SUB_CAST(spRotateTimeline, timeline);
bone = skeleton->bones[self->boneIndex];
@ -301,6 +300,7 @@ void _spRotateTimeline_apply (const spTimeline* timeline, spSkeleton* skeleton,
UNUSED(lastTime);
UNUSED(firedEvents);
UNUSED(eventsCount);
UNUSED(direction);
}
int _spRotateTimeline_getPropertyId (const spTimeline* timeline) {
@ -385,6 +385,7 @@ void _spTranslateTimeline_apply (const spTimeline* timeline, spSkeleton* skeleto
UNUSED(lastTime);
UNUSED(firedEvents);
UNUSED(eventsCount);
UNUSED(direction);
}
int _spTranslateTimeline_getPropertyId (const spTimeline* self) {
@ -584,6 +585,7 @@ void _spShearTimeline_apply (const spTimeline* timeline, spSkeleton* skeleton, f
UNUSED(lastTime);
UNUSED(firedEvents);
UNUSED(eventsCount);
UNUSED(direction);
}
int _spShearTimeline_getPropertyId (const spTimeline* timeline) {
@ -667,6 +669,7 @@ void _spColorTimeline_apply (const spTimeline* timeline, spSkeleton* skeleton, f
UNUSED(lastTime);
UNUSED(firedEvents);
UNUSED(eventsCount);
UNUSED(direction);
}
int _spColorTimeline_getPropertyId (const spTimeline* timeline) {
@ -776,6 +779,7 @@ void _spTwoColorTimeline_apply (const spTimeline* timeline, spSkeleton* skeleton
UNUSED(lastTime);
UNUSED(firedEvents);
UNUSED(eventsCount);
UNUSED(direction);
}
int _spTwoColorTimeline_getPropertyId (const spTimeline* timeline) {
@ -1083,6 +1087,7 @@ void _spDeformTimeline_apply (const spTimeline* timeline, spSkeleton* skeleton,
UNUSED(lastTime);
UNUSED(firedEvents);
UNUSED(eventsCount);
UNUSED(direction);
}
int _spDeformTimeline_getPropertyId (const spTimeline* timeline) {
@ -1156,10 +1161,12 @@ void _spEventTimeline_apply (const spTimeline* timeline, spSkeleton* skeleton, f
firedEvents[*eventsCount] = self->events[frame];
(*eventsCount)++;
}
UNUSED(direction);
}
int _spEventTimeline_getPropertyId (const spTimeline* timeline) {
return SP_TIMELINE_EVENT << 24;
UNUSED(timeline);
}
void _spEventTimeline_dispose (spTimeline* timeline) {
@ -1233,6 +1240,7 @@ void _spDrawOrderTimeline_apply (const spTimeline* timeline, spSkeleton* skeleto
int _spDrawOrderTimeline_getPropertyId (const spTimeline* timeline) {
return SP_TIMELINE_DRAWORDER << 24;
UNUSED(timeline);
}
void _spDrawOrderTimeline_dispose (spTimeline* timeline) {
@ -1274,8 +1282,8 @@ void spDrawOrderTimeline_setFrame (spDrawOrderTimeline* self, int frameIndex, fl
/**/
static const int IKCONSTRAINT_PREV_TIME = -3, IKCONSTRAINT_PREV_MIX = -2, IKCONSTRAINT_PREV_BEND_DIRECTION = -1;
static const int IKCONSTRAINT_MIX = 1, IKCONSTRAINT_BEND_DIRECTION = 2;
static const int IKCONSTRAINT_PREV_TIME = -4, IKCONSTRAINT_PREV_MIX = -3, IKCONSTRAINT_PREV_BEND_DIRECTION = -2, IKCONSTRAINT_PREV_STRETCH = -1;
static const int IKCONSTRAINT_MIX = 1, IKCONSTRAINT_BEND_DIRECTION = 2, IKCONSTRAINT_STRETCH = 3;
void _spIkConstraintTimeline_apply (const spTimeline* timeline, spSkeleton* skeleton, float lastTime, float time,
spEvent** firedEvents, int* eventsCount, float alpha, spMixBlend blend, spMixDirection direction) {
@ -1293,10 +1301,12 @@ void _spIkConstraintTimeline_apply (const spTimeline* timeline, spSkeleton* skel
case SP_MIX_BLEND_SETUP:
constraint->mix = constraint->data->mix;
constraint->bendDirection = constraint->data->bendDirection;
constraint->stretch = constraint->data->stretch;
return;
case SP_MIX_BLEND_FIRST:
constraint->mix += (constraint->data->mix - constraint->mix) * alpha;
constraint->bendDirection = constraint->data->bendDirection;
constraint->stretch = constraint->data->stretch;
case SP_MIX_BLEND_REPLACE:
case SP_MIX_BLEND_ADD:
; /* to appease compiler */
@ -1309,11 +1319,19 @@ void _spIkConstraintTimeline_apply (const spTimeline* timeline, spSkeleton* skel
if (time >= frames[framesCount - IKCONSTRAINT_ENTRIES]) { /* Time is after last frame. */
if (blend == SP_MIX_BLEND_SETUP) {
constraint->mix = constraint->data->mix + (frames[framesCount + IKCONSTRAINT_PREV_MIX] - constraint->data->mix) * alpha;
constraint->bendDirection = direction == SP_MIX_DIRECTION_OUT ? constraint->data->bendDirection
: (int)frames[framesCount + IKCONSTRAINT_PREV_BEND_DIRECTION];
if (direction == SP_MIX_DIRECTION_OUT) {
constraint->bendDirection = constraint->data->bendDirection;
constraint->stretch = constraint->data->stretch;
} else {
constraint->bendDirection = (int)frames[framesCount + IKCONSTRAINT_PREV_BEND_DIRECTION];
constraint->stretch = frames[framesCount + IKCONSTRAINT_PREV_STRETCH] ? 1 : 0;
}
} else {
constraint->mix += (frames[framesCount + IKCONSTRAINT_PREV_MIX] - constraint->mix) * alpha;
if (direction == SP_MIX_DIRECTION_IN) constraint->bendDirection = (int)frames[framesCount + IKCONSTRAINT_PREV_BEND_DIRECTION];
if (direction == SP_MIX_DIRECTION_IN) {
constraint->bendDirection = (int)frames[framesCount + IKCONSTRAINT_PREV_BEND_DIRECTION];
constraint->stretch = frames[framesCount + IKCONSTRAINT_PREV_STRETCH] ? 1 : 0;
}
}
return;
}
@ -1326,10 +1344,19 @@ void _spIkConstraintTimeline_apply (const spTimeline* timeline, spSkeleton* skel
if (blend == SP_MIX_BLEND_SETUP) {
constraint->mix = constraint->data->mix + (mix + (frames[frame + IKCONSTRAINT_MIX] - mix) * percent - constraint->data->mix) * alpha;
constraint->bendDirection = direction == SP_MIX_DIRECTION_OUT ? constraint->data->bendDirection : (int)frames[frame + IKCONSTRAINT_PREV_BEND_DIRECTION];
if (direction == SP_MIX_DIRECTION_OUT) {
constraint->bendDirection = constraint->data->bendDirection;
constraint->stretch = constraint->data->stretch;
} else {
constraint->bendDirection = (int)frames[frame + IKCONSTRAINT_PREV_BEND_DIRECTION];
constraint->stretch = frames[frame + IKCONSTRAINT_PREV_STRETCH] ? 1 : 0;
}
} else {
constraint->mix += (mix + (frames[frame + IKCONSTRAINT_MIX] - mix) * percent - constraint->mix) * alpha;
if (direction == SP_MIX_DIRECTION_IN) constraint->bendDirection = (int)frames[frame + IKCONSTRAINT_PREV_BEND_DIRECTION];
if (direction == SP_MIX_DIRECTION_IN) {
constraint->bendDirection = (int)frames[frame + IKCONSTRAINT_PREV_BEND_DIRECTION];
constraint->stretch = frames[frame + IKCONSTRAINT_PREV_STRETCH] ? 1 : 0;
}
}
UNUSED(lastTime);
@ -1345,11 +1372,12 @@ spIkConstraintTimeline* spIkConstraintTimeline_create (int framesCount) {
return (spIkConstraintTimeline*)_spBaseTimeline_create(framesCount, SP_TIMELINE_IKCONSTRAINT, IKCONSTRAINT_ENTRIES, _spIkConstraintTimeline_apply, _spIkConstraintTimeline_getPropertyId);
}
void spIkConstraintTimeline_setFrame (spIkConstraintTimeline* self, int frameIndex, float time, float mix, int bendDirection) {
void spIkConstraintTimeline_setFrame (spIkConstraintTimeline* self, int frameIndex, float time, float mix, int bendDirection, int /*boolean*/ stretch) {
frameIndex *= IKCONSTRAINT_ENTRIES;
self->frames[frameIndex] = time;
self->frames[frameIndex + IKCONSTRAINT_MIX] = mix;
self->frames[frameIndex + IKCONSTRAINT_BEND_DIRECTION] = (float)bendDirection;
self->frames[frameIndex + IKCONSTRAINT_STRETCH] = stretch ? 1 : 0;
}
/**/
@ -1435,6 +1463,7 @@ void _spTransformConstraintTimeline_apply (const spTimeline* timeline, spSkeleto
UNUSED(lastTime);
UNUSED(firedEvents);
UNUSED(eventsCount);
UNUSED(direction);
}
int _spTransformConstraintTimeline_getPropertyId (const spTimeline* timeline) {
@ -1506,6 +1535,7 @@ void _spPathConstraintPositionTimeline_apply(const spTimeline* timeline, spSkele
UNUSED(lastTime);
UNUSED(firedEvents);
UNUSED(eventsCount);
UNUSED(direction);
}
int _spPathConstraintPositionTimeline_getPropertyId (const spTimeline* timeline) {
@ -1574,6 +1604,7 @@ void _spPathConstraintSpacingTimeline_apply(const spTimeline* timeline, spSkelet
UNUSED(lastTime);
UNUSED(firedEvents);
UNUSED(eventsCount);
UNUSED(direction);
}
int _spPathConstraintSpacingTimeline_getPropertyId (const spTimeline* timeline) {
@ -1653,6 +1684,7 @@ void _spPathConstraintMixTimeline_apply(const spTimeline* timeline, spSkeleton*
UNUSED(lastTime);
UNUSED(firedEvents);
UNUSED(eventsCount);
UNUSED(direction);
}
int _spPathConstraintMixTimeline_getPropertyId (const spTimeline* timeline) {

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@ -516,6 +516,7 @@ void _spAnimationState_applyRotateTimeline (spAnimationState* self, spTimeline*
float percent;
float total, diff;
int /*boolean*/ current, dir;
UNUSED(self);
if (firstFrame) timelinesRotation[i] = 0;

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@ -39,6 +39,7 @@ spIkConstraint *spIkConstraint_create(spIkConstraintData *data, const spSkeleton
spIkConstraint *self = NEW(spIkConstraint);
CONST_CAST(spIkConstraintData*, self->data) = data;
self->bendDirection = data->bendDirection;
self->stretch = data->stretch;
self->mix = data->mix;
self->bonesCount = self->data->bonesCount;
@ -58,17 +59,17 @@ void spIkConstraint_dispose(spIkConstraint *self) {
void spIkConstraint_apply(spIkConstraint *self) {
switch (self->bonesCount) {
case 1:
spIkConstraint_apply1(self->bones[0], self->target->worldX, self->target->worldY, self->mix);
spIkConstraint_apply1(self->bones[0], self->target->worldX, self->target->worldY, self->stretch, self->mix);
break;
case 2:
spIkConstraint_apply2(self->bones[0], self->bones[1], self->target->worldX, self->target->worldY, self->bendDirection, self->mix);
spIkConstraint_apply2(self->bones[0], self->bones[1], self->target->worldX, self->target->worldY, self->bendDirection, self->stretch, self->mix);
break;
}
}
void spIkConstraint_apply1 (spBone* bone, float targetX, float targetY, float alpha) {
void spIkConstraint_apply1 (spBone* bone, float targetX, float targetY, int /*boolean*/ stretch, float alpha) {
spBone* p = bone->parent;
float id, x, y, tx, ty, rotationIK;
float id, x, y, tx, ty, rotationIK, sx;
if (!bone->appliedValid) spBone_updateAppliedTransform(bone);
id = 1 / (p->a * p->d - p->b * p->c);
x = targetX - p->worldX, y = targetY - p->worldY;
@ -77,16 +78,21 @@ void spIkConstraint_apply1 (spBone* bone, float targetX, float targetY, float al
if (bone->ascaleX < 0) rotationIK += 180;
if (rotationIK > 180) rotationIK -= 360;
else if (rotationIK < -180) rotationIK += 360;
spBone_updateWorldTransformWith(bone, bone->ax, bone->ay, bone->arotation + rotationIK * alpha, bone->ascaleX,
sx = bone->ascaleX;
if (stretch) {
float b = bone->data->length * sx, dd = SQRT(tx * tx + ty * ty);
if (dd > b && b > 0.0001f) sx *= (dd / b - 1) * alpha - 1;
}
spBone_updateWorldTransformWith(bone, bone->ax, bone->ay, bone->arotation + rotationIK * alpha, sx,
bone->ascaleY, bone->ashearX, bone->ashearY);
}
void spIkConstraint_apply2 (spBone* parent, spBone* child, float targetX, float targetY, int bendDir, float alpha) {
float px, py, psx, psy;
void spIkConstraint_apply2 (spBone* parent, spBone* child, float targetX, float targetY, int bendDir, int /*boolean*/ stretch, float alpha) {
float px, py, psx, sx, psy;
float cx, cy, csx, cwx, cwy;
int o1, o2, s2, u;
spBone* pp = parent->parent;
float tx, ty, dx, dy, l1, l2, a1, a2, r;
float tx, ty, dd, dx, dy, l1, l2, a1, a2, r;
float id, x, y;
if (alpha == 0) {
spBone_updateWorldTransform(child);
@ -94,7 +100,7 @@ void spIkConstraint_apply2 (spBone* parent, spBone* child, float targetX, float
}
if (!parent->appliedValid) spBone_updateAppliedTransform(parent);
if (!child->appliedValid) spBone_updateAppliedTransform(child);
px = parent->ax; py = parent->ay; psx = parent->ascaleX; psy = parent->ascaleY; csx = child->ascaleX;
px = parent->ax; py = parent->ay; psx = parent->ascaleX; sx = psx; psy = parent->ascaleY; csx = child->ascaleX;
if (psx < 0) {
psx = -psx;
o1 = 180;
@ -129,6 +135,7 @@ void spIkConstraint_apply2 (spBone* parent, spBone* child, float targetX, float
y = targetY - pp->worldY;
tx = (x * pp->d - y * pp->b) * id - px;
ty = (y * pp->a - x * pp->c) * id - py;
dd = tx * tx + ty * ty;
x = cwx - pp->worldX;
y = cwy - pp->worldY;
dx = (x * pp->d - y * pp->b) * id - px;
@ -138,16 +145,19 @@ void spIkConstraint_apply2 (spBone* parent, spBone* child, float targetX, float
if (u) {
float cosine, a, b;
l2 *= psx;
cosine = (tx * tx + ty * ty - l1 * l1 - l2 * l2) / (2 * l1 * l2);
cosine = (dd - l1 * l1 - l2 * l2) / (2 * l1 * l2);
if (cosine < -1) cosine = -1;
else if (cosine > 1) cosine = 1;
else if (cosine > 1) {
cosine = 1;
if (stretch && l1 + l2 > 0.0001f) sx *= (SQRT(dd) / (l1 + l2) - 1) * alpha + 1;
}
a2 = ACOS(cosine) * bendDir;
a = l1 + l2 * cosine;
b = l2 * SIN(a2);
a1 = ATAN2(ty * a - tx * b, tx * a + ty * b);
} else {
float a = psx * l2, b = psy * l2;
float aa = a * a, bb = b * b, ll = l1 * l1, dd = tx * tx + ty * ty, ta = ATAN2(ty, tx);
float aa = a * a, bb = b * b, ll = l1 * l1, ta = ATAN2(ty, tx);
float c0 = bb * ll + aa * dd - aa * bb, c1 = -2 * bb * l1, c2 = bb - aa;
float d = c1 * c1 - 4 * c2 * c0;
if (d >= 0) {
@ -199,7 +209,7 @@ void spIkConstraint_apply2 (spBone* parent, spBone* child, float targetX, float
a1 = (a1 - os) * RAD_DEG + o1 - parent->arotation;
if (a1 > 180) a1 -= 360;
else if (a1 < -180) a1 += 360;
spBone_updateWorldTransformWith(parent, px, py, parent->rotation + a1 * alpha, parent->ascaleX, parent->ascaleY, 0, 0);
spBone_updateWorldTransformWith(parent, px, py, parent->rotation + a1 * alpha, sx, parent->ascaleY, 0, 0);
a2 = ((a2 + os) * RAD_DEG - child->ashearX) * s2 + o2 - child->arotation;
if (a2 > 180) a2 -= 360;
else if (a2 < -180) a2 += 360;

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@ -35,6 +35,7 @@ spIkConstraintData* spIkConstraintData_create (const char* name) {
spIkConstraintData* self = NEW(spIkConstraintData);
MALLOC_STR(self->name, name);
self->bendDirection = 1;
self->stretch = 0;
self->mix = 1;
return self;
}

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@ -82,6 +82,7 @@ void spPathConstraint_apply (spPathConstraint* self) {
int/*bool*/tip;
float rotateMix = self->rotateMix, translateMix = self->translateMix;
int/*bool*/ translate = translateMix > 0, rotate = rotateMix > 0;
int lengthSpacing;
spPathAttachment* attachment = (spPathAttachment*)self->target->attachment;
spPathConstraintData* data = self->data;
int percentSpacing = data->spacingMode == SP_SPACING_MODE_PERCENT;
@ -112,7 +113,7 @@ void spPathConstraint_apply (spPathConstraint* self) {
}
lengths = self->lengths;
}
int lengthSpacing = data->spacingMode == SP_SPACING_MODE_LENGTH;
lengthSpacing = data->spacingMode == SP_SPACING_MODE_LENGTH;
for (i = 0, n = spacesCount - 1; i < n;) {
spBone *bone = bones[i];
setupLength = bone->data->length;

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@ -436,6 +436,7 @@ void spSkeleton_setBonesToSetupPose (const spSkeleton* self) {
for (i = 0; i < self->ikConstraintsCount; ++i) {
spIkConstraint* ikConstraint = self->ikConstraints[i];
ikConstraint->bendDirection = ikConstraint->data->bendDirection;
ikConstraint->stretch = ikConstraint->data->stretch;
ikConstraint->mix = ikConstraint->data->mix;
}

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@ -392,7 +392,8 @@ static spAnimation* _spSkeletonBinary_readAnimation (spSkeletonBinary* self, con
float time = readFloat(input);
float mix = readFloat(input);
signed char bendDirection = readSByte(input);
spIkConstraintTimeline_setFrame(timeline, frameIndex, time, mix, bendDirection);
int stretch = readBoolean(input);
spIkConstraintTimeline_setFrame(timeline, frameIndex, time, mix, bendDirection, stretch);
if (frameIndex < frameCount - 1) readCurve(input, SUPER(timeline), frameIndex);
}
spTimelineArray_add(timelines, (spTimeline*)timeline);
@ -925,7 +926,7 @@ spSkeletonData* spSkeletonBinary_readSkeletonData (spSkeletonBinary* self, const
/* TODO Avoid copying of slotName */
spSlotData* slotData = spSlotData_create(i, slotName, boneData);
FREE(slotName);
readColor(input, &slotData->color.r, &slotData->color.g, &slotData->color.b, &slotData->color.a);
readColor(input, &slotData->color.r, &slotData->color.g, &slotData->color.b, &slotData->color.a);
a = readByte(input);
r = readByte(input);
g = readByte(input);
@ -955,6 +956,7 @@ spSkeletonData* spSkeletonBinary_readSkeletonData (spSkeletonBinary* self, const
data->target = skeletonData->bones[readVarint(input, 1)];
data->mix = readFloat(input);
data->bendDirection = readSByte(input);
data->stretch = readBoolean(input);
skeletonData->ikConstraints[i] = data;
}

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@ -310,4 +310,5 @@ void spSkeletonClipping_clipTriangles(spSkeletonClipping* self, float* vertices,
}
}
}
UNUSED(verticesLength);
}

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@ -299,7 +299,7 @@ static spAnimation* _spSkeletonJson_readAnimation (spSkeletonJson* self, Json* r
}
for (valueMap = constraintMap->child, frameIndex = 0; valueMap; valueMap = valueMap->next, ++frameIndex) {
spIkConstraintTimeline_setFrame(timeline, frameIndex, Json_getFloat(valueMap, "time", 0), Json_getFloat(valueMap, "mix", 1),
Json_getInt(valueMap, "bendPositive", 1) ? 1 : -1);
Json_getInt(valueMap, "bendPositive", 1) ? 1 : -1, Json_getInt(valueMap, "stretch", 0) ? 1 : 0);
readCurve(valueMap, SUPER(timeline), frameIndex);
}
animation->timelines[animation->timelinesCount++] = SUPER_CAST(spTimeline, timeline);
@ -737,6 +737,7 @@ spSkeletonData* spSkeletonJson_readSkeletonData (spSkeletonJson* self, const cha
}
data->bendDirection = Json_getInt(constraintMap, "bendPositive", 1) ? 1 : -1;
data->stretch = Json_getInt(constraintMap, "stretch", 0) ? 1 : 0;
data->mix = Json_getFloat(constraintMap, "mix", 1);
skeletonData->ikConstraints[i] = data;

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@ -32,6 +32,8 @@
#include <spine/extension.h>
void _spJitterVertexEffect_begin(spVertexEffect* self, spSkeleton* skeleton) {
UNUSED(self);
UNUSED(skeleton);
}
void _spJitterVertexEffect_transform(spVertexEffect* self, float* x, float* y, float* u, float* v, spColor* light, spColor* dark) {
@ -40,9 +42,14 @@ void _spJitterVertexEffect_transform(spVertexEffect* self, float* x, float* y, f
float jitterY = internal->jitterY;
(*x) += _spMath_randomTriangular(-jitterX, jitterY);
(*y) += _spMath_randomTriangular(-jitterX, jitterY);
UNUSED(u);
UNUSED(v);
UNUSED(light);
UNUSED(dark);
}
void _spJitterVertexEffect_end(spVertexEffect* self) {
UNUSED(self);
}
spJitterVertexEffect* spJitterVertexEffect_create(float jitterX, float jitterY) {
@ -78,6 +85,11 @@ void _spSwirlVertexEffect_transform(spVertexEffect* self, float* positionX, floa
(*positionX) = cosine * x - sine * y + internal->worldX;
(*positionY) = sine * x + cosine * y + internal->worldY;
}
UNUSED(self);
UNUSED(u);
UNUSED(v);
UNUSED(light);
UNUSED(dark);
}
void _spSwirlVertexEffect_end(spVertexEffect* self) {

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@ -226,6 +226,7 @@ void Skeleton::setBonesToSetupPose() {
IkConstraint &constraint = *constraintP;
constraint._bendDirection = constraint._data._bendDirection;
constraint._stretch = constraint._data._stretch;
constraint._mix = constraint._data._mix;
}

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@ -442,6 +442,7 @@ void test (SkeletonData* skeletonData, Atlas* atlas) {
int main () {
testcase(test, "data/tank-pro.json", "data/tank-pro.skel", "data/tank.atlas", 1.0f);
testcase(stretchyman, "data/stretchyman-stretchy-ik.json", "data/stretchyman-stretchy-ik.skel", "data/stretchyman.atlas", 0.6f);
testcase(owl, "data/owl-pro.json", "data/owl-pro.skel", "data/owl.atlas", 0.5f);
testcase(coin, "data/coin-pro.json", "data/coin-pro.skel", "data/coin.atlas", 0.5f);
testcase(vine, "data/vine-pro.json", "data/vine-pro.skel", "data/vine.atlas", 0.5f);