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https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-02-10 17:18:44 +08:00
[ue] Closes #2257, import uses null attachment loader, leading to crash for mesh attachments. Also fixes atlas page fetch in renderer.
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@ -28,7 +28,6 @@
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*****************************************************************************/
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#include <spine/MeshAttachment.h>
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#include <spine/HasRendererObject.h>
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using namespace spine;
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@ -53,10 +52,13 @@ void MeshAttachment::updateRegion() {
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_uvs.setSize(_regionUVs.size(), 0);
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}
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if (_region == nullptr) {
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return;
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}
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int i = 0, n = (int) _regionUVs.size();
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float u = _region->u, v = _region->v;
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float width = 0, height = 0;
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switch (_region->degrees) {
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case 90: {
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float textureWidth = _region->height / (_region->u2 - _region->u);
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@ -264,7 +264,7 @@ void USpineSkeletonRendererComponent::UpdateMesh(USpineSkeletonComponent *compon
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// ignore regions for which we can't find a material
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UMaterialInstanceDynamic *material = nullptr;
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int foundPageIndex = -1;
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for (int pageIndex = 0; i < component->Atlas->atlasPages.Num(); pageIndex++) {
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for (int pageIndex = 0; pageIndex < component->Atlas->atlasPages.Num(); pageIndex++) {
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AtlasPage *page = component->Atlas->GetAtlas()->getPages()[pageIndex];
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if (attachmentAtlasRegion->page == page) {
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foundPageIndex = pageIndex;
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@ -277,33 +277,33 @@ void USpineSkeletonRendererComponent::UpdateMesh(USpineSkeletonComponent *compon
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}
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switch (slot->getData().getBlendMode()) {
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case BlendMode_Additive:
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if (i >= atlasAdditiveBlendMaterials.Num()) {
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if (foundPageIndex >= atlasAdditiveBlendMaterials.Num()) {
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clipper.clipEnd(*slot);
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continue;
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}
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material = atlasAdditiveBlendMaterials[i];
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material = atlasAdditiveBlendMaterials[foundPageIndex];
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break;
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case BlendMode_Multiply:
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if (i >= atlasMultiplyBlendMaterials.Num()) {
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if (foundPageIndex >= atlasMultiplyBlendMaterials.Num()) {
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clipper.clipEnd(*slot);
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continue;
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}
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material = atlasMultiplyBlendMaterials[i];
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material = atlasMultiplyBlendMaterials[foundPageIndex];
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break;
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case BlendMode_Screen:
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if (i >= atlasScreenBlendMaterials.Num()) {
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if (foundPageIndex >= atlasScreenBlendMaterials.Num()) {
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clipper.clipEnd(*slot);
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continue;
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}
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material = atlasScreenBlendMaterials[i];
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material = atlasScreenBlendMaterials[foundPageIndex];
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break;
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case BlendMode_Normal:
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default:
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if (i >= atlasNormalBlendMaterials.Num()) {
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if (foundPageIndex >= atlasNormalBlendMaterials.Num()) {
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clipper.clipEnd(*slot);
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continue;
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}
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material = atlasNormalBlendMaterials[i];
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material = atlasNormalBlendMaterials[foundPageIndex];
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break;
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}
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