diff --git a/spine-unity/Assets/Spine/Documentation/4.3-split-component-upgrade-guide-zh.md b/spine-unity/Assets/Spine/Documentation/4.3-split-component-upgrade-guide-zh.md index 365a3147e..c52e80633 100644 --- a/spine-unity/Assets/Spine/Documentation/4.3-split-component-upgrade-guide-zh.md +++ b/spine-unity/Assets/Spine/Documentation/4.3-split-component-upgrade-guide-zh.md @@ -184,6 +184,10 @@ spine-unity 4.3 运行时引入了重大架构变更: **相互独立的动画与 | `skeletonRenderer.addNormals` | `skeletonRenderer.MeshSettings.addNormals` | 已迁移至 MeshSettings | | `skeletonRenderer.calculateTangents` | `skeletonRenderer.MeshSettings.calculateTangents` | 已迁移至 MeshSettings | +#### 已更改的小写属性 + +* `skeletonRenderer.maskInteraction` 改为了 `skeletonRenderer.MaskInteraction`. + #### 已弃用的小写属性 * 小写属性 `initialFlipX`, `initialFlipY` 和 `initialSkinName` 已被弃用并将于后续版本中移除. 请转用同名大写属性 `InitialFlipX`, `InitialFlipY` 和 `InitialSkinName`.