diff --git a/spine-unity/Assets/spine-unity/SkeletonExtensions.cs b/spine-unity/Assets/spine-unity/SkeletonExtensions.cs index edf5756d1..5ec09f30c 100644 --- a/spine-unity/Assets/spine-unity/SkeletonExtensions.cs +++ b/spine-unity/Assets/spine-unity/SkeletonExtensions.cs @@ -130,6 +130,7 @@ namespace Spine { drawOrder.Clear(false); drawOrder.GrowIfNeeded(n); System.Array.Copy(slotsItems, drawOrder.Items, n); + drawOrder.Count = n; } /// Resets the color of a slot to Setup Pose value. @@ -149,8 +150,13 @@ namespace Spine { /// Resets the attachment of slot at a given slotIndex to setup pose. This is faster than Slot.SetAttachmentToSetupPose. public static void SetSlotAttachmentToSetupPose (this Skeleton skeleton, int slotIndex) { var slot = skeleton.slots.Items[slotIndex]; - var attachment = skeleton.GetAttachment(slotIndex, slot.data.attachmentName); - slot.Attachment = attachment; + // Based on Slot.SetToSetupPose + if (slot.data.attachmentName == null) + slot.Attachment = null; + else { + slot.attachment = null; + slot.Attachment = skeleton.GetAttachment(slotIndex, slot.data.attachmentName); + } } /// Resets Skeleton parts to Setup Pose according to a Spine.Animation's keyed items.