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[unity] Added changelog section for timeline additions in last commit, see commit 8c009e2.
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* Added `SkeletonGraphicCustomMaterials` component, providing functionality to override materials and textures of a `SkeletonGraphic`, similar to `SkeletonRendererCustomMaterials`. Note: overriding materials or textures per slot is not provided due to structural limitations.
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* Added **Root Motion support** for `SkeletonAnimation`, `SkeletonMecanim` and `SkeletonGraphic` via new components `SkeletonRootMotion` and `SkeletonMecanimRootMotion`. The `SkeletonAnimation` and `SkeletonGraphic` component Inspector now provides a line `Root Motion` with `Add Component` and `Remove Component` buttons to add/remove the new `SkeletonRootMotion` component to your GameObject. The `SkeletonMecanim` Inspector detects whether root motion is enabled at the `Animator` component and adds a `SkeletonMecanimRootMotion` component automatically.
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* `SkeletonMecanim` now provides an additional `Custom MixMode` parameter under `Mecanim Translator`. It is enabled by default in version 3.8 to maintain current behaviour, using the set `Mix Mode` for each Mecanim layer. When disabled, `SkeletonMecanim` will use the recommended `MixMode` according to the layer blend mode. Additional information can be found in the [Mecanim Translator section](http://esotericsoftware.com/spine-unity#Parameters-for-animation-blending-control) on the spine-unity documentation pages.
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* Added **SkeletonGraphic Timeline support**. Added supprot for multi-track Timeline preview in the Editor outside of play mode (multi-track scrubbing). See the [Timeline-Extension-UPM-Package](http://esotericsoftware.com/spine-unity#Timeline-Extension-UPM-Package) section of the spine-unity documentation for more information.
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* **Changes of default values**
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* `SkeletonMecanim`'s `Layer Mix Mode` now defaults to `MixMode.MixNext` instead of `MixMode.MixAlways`.
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