diff --git a/spine-xna/example/data/raptor_normals.png b/spine-xna/example/data/raptor_normals.png
new file mode 100644
index 000000000..81dd933c6
Binary files /dev/null and b/spine-xna/example/data/raptor_normals.png differ
diff --git a/spine-xna/example/spine-xna-example.csproj b/spine-xna/example/spine-xna-example.csproj
index 70102e75f..bcf4fde66 100644
--- a/spine-xna/example/spine-xna-example.csproj
+++ b/spine-xna/example/spine-xna-example.csproj
@@ -125,6 +125,9 @@
PreserveNewest
+
+ PreserveNewest
+
PreserveNewest
@@ -142,9 +145,6 @@
PreserveNewest
-
- PreserveNewest
-
@@ -195,12 +195,6 @@
PreserveNewest
-
- PreserveNewest
-
-
- PreserveNewest
-
PreserveNewest
@@ -210,9 +204,6 @@
PreserveNewest
-
- PreserveNewest
-
diff --git a/spine-xna/example/src/ExampleGame.cs b/spine-xna/example/src/ExampleGame.cs
index 1f1480f55..9c42ed311 100644
--- a/spine-xna/example/src/ExampleGame.cs
+++ b/spine-xna/example/src/ExampleGame.cs
@@ -95,15 +95,14 @@ namespace Spine {
skeletonDebugRenderer.DisableAll();
skeletonDebugRenderer.DrawClipping = true;
- // String name = "spineboy-ess";
- // String name = "goblins-pro";
+ // String name = "spineboy-pro";
String name = "raptor-pro";
// String name = "tank-pro";
//String name = "coin-pro";
if (useNormalmapShader)
name = "raptor-pro"; // we only have normalmaps for raptor
String atlasName = name.Replace("-pro", "").Replace("-ess", "");
- if (name == "goblins-pro") atlasName = "goblins-mesh";
+
bool binaryData = false;
Atlas atlas;
@@ -115,7 +114,7 @@ namespace Spine {
loadMultipleTextureLayers: true, textureSuffixes: new string[] { "", "_normals" }));
}
float scale = 1;
- if (name == "spineboy-ess") scale = 0.6f;
+ if (name == "spineboy-pro") scale = 0.6f;
if (name == "raptor-pro") scale = 0.5f;
if (name == "tank-pro") scale = 0.3f;
if (name == "coin-pro") scale = 1;
@@ -125,7 +124,8 @@ namespace Spine {
SkeletonBinary binary = new SkeletonBinary(atlas);
binary.Scale = scale;
skeletonData = binary.ReadSkeletonData(assetsFolder + name + ".skel");
- } else {
+ }
+ else {
SkeletonJson json = new SkeletonJson(atlas);
json.Scale = scale;
skeletonData = json.ReadSkeletonData(assetsFolder + name + ".json");
@@ -137,7 +137,7 @@ namespace Spine {
AnimationStateData stateData = new AnimationStateData(skeleton.Data);
state = new AnimationState(stateData);
- if (name == "spineboy-ess") {
+ if (name == "spineboy-pro") {
skeleton.SetAttachment("head-bb", "head");
stateData.SetMix("run", "jump", 0.2f);