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[unity] Fixed NaN issue when SkeletonGraphic.MatchRectTransform() is called after manual Initialize() without following Update(0).
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@ -412,6 +412,7 @@ namespace Spine.Unity {
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}
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public bool MatchRectTransformWithBounds () {
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public bool MatchRectTransformWithBounds () {
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if (!wasUpdatedAfterInit) Update(0);
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UpdateMesh();
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UpdateMesh();
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if (!this.allowMultipleCanvasRenderers)
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if (!this.allowMultipleCanvasRenderers)
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