mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2025-12-22 18:26:12 +08:00
Merge remote-tracking branch 'origin/3.7-beta' into 3.7-beta
This commit is contained in:
commit
a75e166cbb
Binary file not shown.
@ -207,9 +207,10 @@ package spine.animation {
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if (from.mixingFrom != null) applyMixingFrom(from, skeleton, currentPose);
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if (from.mixingFrom != null) applyMixingFrom(from, skeleton, currentPose);
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var mix : Number = 0;
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var mix : Number = 0;
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if (to.mixDuration == 0) // Single frame mix to undo mixingFrom changes.
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if (to.mixDuration == 0) { // Single frame mix to undo mixingFrom changes.
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mix = 1;
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mix = 1;
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else {
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currentPose = MixPose.setup;
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} else {
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mix = to.mixTime / to.mixDuration;
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mix = to.mixTime / to.mixDuration;
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if (mix > 1) mix = 1;
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if (mix > 1) mix = 1;
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}
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}
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@ -253,10 +253,10 @@ void _spRotateTimeline_apply (const spTimeline* timeline, spSkeleton* skeleton,
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bone->rotation = bone->data->rotation;
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bone->rotation = bone->data->rotation;
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return;
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return;
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case SP_MIX_POSE_CURRENT:
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case SP_MIX_POSE_CURRENT:
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case SP_MIX_POSE_CURRENT_LAYERED: /* to appease compiler */
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r = bone->data->rotation - bone->rotation;
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r = bone->data->rotation - bone->rotation;
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r -= (16384 - (int)(16384.499999999996 - r / 360)) * 360;
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r -= (16384 - (int)(16384.499999999996 - r / 360)) * 360;
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bone->rotation += r * alpha;
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bone->rotation += r * alpha;
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case SP_MIX_POSE_CURRENT_LAYERED:; /* to appease compiler */
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}
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}
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return;
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return;
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}
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}
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@ -333,9 +333,9 @@ void _spTranslateTimeline_apply (const spTimeline* timeline, spSkeleton* skeleto
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bone->y = bone->data->y;
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bone->y = bone->data->y;
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return;
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return;
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case SP_MIX_POSE_CURRENT:
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case SP_MIX_POSE_CURRENT:
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case SP_MIX_POSE_CURRENT_LAYERED: /* to appease compiler */
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bone->x += (bone->data->x - bone->x) * alpha;
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bone->x += (bone->data->x - bone->x) * alpha;
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bone->y += (bone->data->y - bone->y) * alpha;
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bone->y += (bone->data->y - bone->y) * alpha;
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case SP_MIX_POSE_CURRENT_LAYERED:; /* to appease compiler */
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}
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}
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return;
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return;
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}
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}
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@ -405,9 +405,9 @@ void _spScaleTimeline_apply (const spTimeline* timeline, spSkeleton* skeleton, f
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bone->scaleY = bone->data->scaleY;
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bone->scaleY = bone->data->scaleY;
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return;
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return;
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case SP_MIX_POSE_CURRENT:
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case SP_MIX_POSE_CURRENT:
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case SP_MIX_POSE_CURRENT_LAYERED: /* to appease compiler */
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bone->scaleX += (bone->data->scaleX - bone->scaleX) * alpha;
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bone->scaleX += (bone->data->scaleX - bone->scaleX) * alpha;
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bone->scaleY += (bone->data->scaleY - bone->scaleY) * alpha;
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bone->scaleY += (bone->data->scaleY - bone->scaleY) * alpha;
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case SP_MIX_POSE_CURRENT_LAYERED:; /* to appease compiler */
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}
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}
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return;
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return;
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}
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}
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@ -492,9 +492,9 @@ void _spShearTimeline_apply (const spTimeline* timeline, spSkeleton* skeleton, f
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bone->shearY = bone->data->shearY;
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bone->shearY = bone->data->shearY;
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return;
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return;
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case SP_MIX_POSE_CURRENT:
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case SP_MIX_POSE_CURRENT:
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case SP_MIX_POSE_CURRENT_LAYERED: /* to appease compiler */
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bone->shearX += (bone->data->shearX - bone->shearX) * alpha;
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bone->shearX += (bone->data->shearX - bone->shearX) * alpha;
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bone->shearY += (bone->data->shearY - bone->shearY) * alpha;
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bone->shearY += (bone->data->shearY - bone->shearY) * alpha;
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case SP_MIX_POSE_CURRENT_LAYERED:; /* to appease compiler */
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}
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}
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return;
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return;
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}
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}
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@ -561,11 +561,11 @@ void _spColorTimeline_apply (const spTimeline* timeline, spSkeleton* skeleton, f
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spColor_setFromColor(&slot->color, &slot->data->color);
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spColor_setFromColor(&slot->color, &slot->data->color);
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return;
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return;
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case SP_MIX_POSE_CURRENT:
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case SP_MIX_POSE_CURRENT:
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case SP_MIX_POSE_CURRENT_LAYERED: /* to appease compiler */
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color = &slot->color;
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color = &slot->color;
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setup = &slot->data->color;
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setup = &slot->data->color;
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spColor_addFloats(color, (setup->r - color->r) * alpha, (setup->g - color->g) * alpha, (setup->b - color->b) * alpha,
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spColor_addFloats(color, (setup->r - color->r) * alpha, (setup->g - color->g) * alpha, (setup->b - color->b) * alpha,
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(setup->a - color->a) * alpha);
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(setup->a - color->a) * alpha);
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case SP_MIX_POSE_CURRENT_LAYERED:; /* to appease compiler */
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}
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}
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return;
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return;
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}
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}
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@ -651,7 +651,6 @@ void _spTwoColorTimeline_apply (const spTimeline* timeline, spSkeleton* skeleton
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spColor_setFromColor(slot->darkColor, slot->data->darkColor);
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spColor_setFromColor(slot->darkColor, slot->data->darkColor);
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return;
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return;
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case SP_MIX_POSE_CURRENT:
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case SP_MIX_POSE_CURRENT:
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case SP_MIX_POSE_CURRENT_LAYERED: /* to appease compiler */
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light = &slot->color;
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light = &slot->color;
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dark = slot->darkColor;
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dark = slot->darkColor;
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setupLight = &slot->data->color;
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setupLight = &slot->data->color;
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@ -659,6 +658,7 @@ void _spTwoColorTimeline_apply (const spTimeline* timeline, spSkeleton* skeleton
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spColor_addFloats(light, (setupLight->r - light->r) * alpha, (setupLight->g - light->g) * alpha, (setupLight->b - light->b) * alpha,
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spColor_addFloats(light, (setupLight->r - light->r) * alpha, (setupLight->g - light->g) * alpha, (setupLight->b - light->b) * alpha,
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(setupLight->a - light->a) * alpha);
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(setupLight->a - light->a) * alpha);
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spColor_addFloats(dark, (setupDark->r - dark->r) * alpha, (setupDark->g - dark->g) * alpha, (setupDark->b - dark->b) * alpha, 0);
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spColor_addFloats(dark, (setupDark->r - dark->r) * alpha, (setupDark->g - dark->g) * alpha, (setupDark->b - dark->b) * alpha, 0);
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case SP_MIX_POSE_CURRENT_LAYERED:; /* to appease compiler */
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}
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}
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return;
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return;
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}
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}
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@ -863,7 +863,6 @@ void _spDeformTimeline_apply (const spTimeline* timeline, spSkeleton* skeleton,
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slot->attachmentVerticesCount = 0;
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slot->attachmentVerticesCount = 0;
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return;
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return;
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case SP_MIX_POSE_CURRENT:
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case SP_MIX_POSE_CURRENT:
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case SP_MIX_POSE_CURRENT_LAYERED: /* to appease compiler */
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if (alpha == 1) {
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if (alpha == 1) {
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slot->attachmentVerticesCount = 0;
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slot->attachmentVerticesCount = 0;
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return;
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return;
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@ -880,6 +879,7 @@ void _spDeformTimeline_apply (const spTimeline* timeline, spSkeleton* skeleton,
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vertices[i] *= alpha;
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vertices[i] *= alpha;
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}
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}
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}
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}
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case SP_MIX_POSE_CURRENT_LAYERED:; /* to appease compiler */
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}
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}
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return;
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return;
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}
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}
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@ -1164,9 +1164,9 @@ void _spIkConstraintTimeline_apply (const spTimeline* timeline, spSkeleton* skel
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constraint->bendDirection = constraint->data->bendDirection;
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constraint->bendDirection = constraint->data->bendDirection;
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return;
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return;
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case SP_MIX_POSE_CURRENT:
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case SP_MIX_POSE_CURRENT:
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case SP_MIX_POSE_CURRENT_LAYERED: /* to appease compiler */
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constraint->mix += (constraint->data->mix - constraint->mix) * alpha;
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constraint->mix += (constraint->data->mix - constraint->mix) * alpha;
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constraint->bendDirection = constraint->data->bendDirection;
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constraint->bendDirection = constraint->data->bendDirection;
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case SP_MIX_POSE_CURRENT_LAYERED:; /* to appease compiler */
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}
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}
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return;
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return;
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}
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}
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@ -1250,11 +1250,11 @@ void _spTransformConstraintTimeline_apply (const spTimeline* timeline, spSkeleto
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constraint->shearMix = data->shearMix;
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constraint->shearMix = data->shearMix;
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return;
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return;
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case SP_MIX_POSE_CURRENT:
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case SP_MIX_POSE_CURRENT:
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case SP_MIX_POSE_CURRENT_LAYERED: /* to appease compiler */
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constraint->rotateMix += (data->rotateMix - constraint->rotateMix) * alpha;
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constraint->rotateMix += (data->rotateMix - constraint->rotateMix) * alpha;
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constraint->translateMix += (data->translateMix - constraint->translateMix) * alpha;
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constraint->translateMix += (data->translateMix - constraint->translateMix) * alpha;
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constraint->scaleMix += (data->scaleMix - constraint->scaleMix) * alpha;
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constraint->scaleMix += (data->scaleMix - constraint->scaleMix) * alpha;
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constraint->shearMix += (data->shearMix - constraint->shearMix) * alpha;
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constraint->shearMix += (data->shearMix - constraint->shearMix) * alpha;
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case SP_MIX_POSE_CURRENT_LAYERED:; /* to appease compiler */
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}
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}
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return;
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return;
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return;
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return;
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@ -1341,8 +1341,8 @@ void _spPathConstraintPositionTimeline_apply(const spTimeline* timeline, spSkele
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constraint->position = constraint->data->position;
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constraint->position = constraint->data->position;
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return;
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return;
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case SP_MIX_POSE_CURRENT:
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case SP_MIX_POSE_CURRENT:
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case SP_MIX_POSE_CURRENT_LAYERED: /* to appease compiler */
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constraint->position += (constraint->data->position - constraint->position) * alpha;
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constraint->position += (constraint->data->position - constraint->position) * alpha;
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case SP_MIX_POSE_CURRENT_LAYERED:; /* to appease compiler */
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}
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}
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return;
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return;
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}
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}
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@ -1406,8 +1406,8 @@ void _spPathConstraintSpacingTimeline_apply(const spTimeline* timeline, spSkelet
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constraint->spacing = constraint->data->spacing;
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constraint->spacing = constraint->data->spacing;
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return;
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return;
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case SP_MIX_POSE_CURRENT:
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case SP_MIX_POSE_CURRENT:
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case SP_MIX_POSE_CURRENT_LAYERED: /* to appease compiler */
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constraint->spacing += (constraint->data->spacing - constraint->spacing) * alpha;
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constraint->spacing += (constraint->data->spacing - constraint->spacing) * alpha;
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case SP_MIX_POSE_CURRENT_LAYERED:; /* to appease compiler */
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}
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}
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return;
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return;
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}
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}
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@ -1476,9 +1476,9 @@ void _spPathConstraintMixTimeline_apply(const spTimeline* timeline, spSkeleton*
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constraint->translateMix = constraint->data->translateMix;
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constraint->translateMix = constraint->data->translateMix;
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return;
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return;
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case SP_MIX_POSE_CURRENT:
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case SP_MIX_POSE_CURRENT:
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case SP_MIX_POSE_CURRENT_LAYERED: /* to appease compiler */
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constraint->rotateMix += (constraint->data->rotateMix - constraint->rotateMix) * alpha;
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constraint->rotateMix += (constraint->data->rotateMix - constraint->rotateMix) * alpha;
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constraint->translateMix += (constraint->data->translateMix - constraint->translateMix) * alpha;
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constraint->translateMix += (constraint->data->translateMix - constraint->translateMix) * alpha;
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case SP_MIX_POSE_CURRENT_LAYERED:; /* to appease compiler */
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}
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}
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return;
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return;
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}
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}
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@ -419,9 +419,10 @@ float _spAnimationState_applyMixingFrom (spAnimationState* self, spTrackEntry* t
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spTrackEntry* from = to->mixingFrom;
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spTrackEntry* from = to->mixingFrom;
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if (from->mixingFrom) _spAnimationState_applyMixingFrom(self, from, skeleton, currentPose);
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if (from->mixingFrom) _spAnimationState_applyMixingFrom(self, from, skeleton, currentPose);
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if (to->mixDuration == 0) /* Single frame mix to undo mixingFrom changes. */
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if (to->mixDuration == 0) { /* Single frame mix to undo mixingFrom changes. */
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mix = 1;
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mix = 1;
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else {
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currentPose = SP_MIX_POSE_SETUP;
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} else {
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mix = to->mixTime / to->mixDuration;
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mix = to->mixTime / to->mixDuration;
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if (mix > 1) mix = 1;
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if (mix > 1) mix = 1;
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}
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}
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@ -220,9 +220,10 @@ namespace Spine {
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if (from.mixingFrom != null) ApplyMixingFrom(from, skeleton, currentPose);
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if (from.mixingFrom != null) ApplyMixingFrom(from, skeleton, currentPose);
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float mix;
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float mix;
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if (to.mixDuration == 0) // Single frame mix to undo mixingFrom changes.
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if (to.mixDuration == 0) { // Single frame mix to undo mixingFrom changes.
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mix = 1;
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mix = 1;
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else {
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currentPose = MixPose.Setup;
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|
} else {
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mix = to.mixTime / to.mixDuration;
|
mix = to.mixTime / to.mixDuration;
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if (mix > 1) mix = 1;
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if (mix > 1) mix = 1;
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}
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}
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@ -428,6 +428,7 @@ function AnimationState:applyMixingFrom (to, skeleton, currentPose)
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local mix = 0
|
local mix = 0
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if to.mixDuration == 0 then -- Single frame mix to undo mixingFrom changes.
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if to.mixDuration == 0 then -- Single frame mix to undo mixingFrom changes.
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mix = 1
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mix = 1
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|
currentPose = MixPose.setup
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else
|
else
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mix = to.mixTime / to.mixDuration
|
mix = to.mixTime / to.mixDuration
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if mix > 1 then mix = 1 end
|
if mix > 1 then mix = 1 end
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@ -1715,8 +1715,10 @@ var spine;
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if (from.mixingFrom != null)
|
if (from.mixingFrom != null)
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this.applyMixingFrom(from, skeleton, currentPose);
|
this.applyMixingFrom(from, skeleton, currentPose);
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var mix = 0;
|
var mix = 0;
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if (to.mixDuration == 0)
|
if (to.mixDuration == 0) {
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mix = 1;
|
mix = 1;
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|
currentPose = spine.MixPose.setup;
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|
}
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else {
|
else {
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mix = to.mixTime / to.mixDuration;
|
mix = to.mixTime / to.mixDuration;
|
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if (mix > 1)
|
if (mix > 1)
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|
|||||||
File diff suppressed because one or more lines are too long
@ -1715,8 +1715,10 @@ var spine;
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if (from.mixingFrom != null)
|
if (from.mixingFrom != null)
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this.applyMixingFrom(from, skeleton, currentPose);
|
this.applyMixingFrom(from, skeleton, currentPose);
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var mix = 0;
|
var mix = 0;
|
||||||
if (to.mixDuration == 0)
|
if (to.mixDuration == 0) {
|
||||||
mix = 1;
|
mix = 1;
|
||||||
|
currentPose = spine.MixPose.setup;
|
||||||
|
}
|
||||||
else {
|
else {
|
||||||
mix = to.mixTime / to.mixDuration;
|
mix = to.mixTime / to.mixDuration;
|
||||||
if (mix > 1)
|
if (mix > 1)
|
||||||
|
|||||||
File diff suppressed because one or more lines are too long
@ -1266,8 +1266,10 @@ var spine;
|
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if (from.mixingFrom != null)
|
if (from.mixingFrom != null)
|
||||||
this.applyMixingFrom(from, skeleton, currentPose);
|
this.applyMixingFrom(from, skeleton, currentPose);
|
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var mix = 0;
|
var mix = 0;
|
||||||
if (to.mixDuration == 0)
|
if (to.mixDuration == 0) {
|
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mix = 1;
|
mix = 1;
|
||||||
|
currentPose = spine.MixPose.setup;
|
||||||
|
}
|
||||||
else {
|
else {
|
||||||
mix = to.mixTime / to.mixDuration;
|
mix = to.mixTime / to.mixDuration;
|
||||||
if (mix > 1)
|
if (mix > 1)
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|
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File diff suppressed because one or more lines are too long
@ -1266,8 +1266,10 @@ var spine;
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if (from.mixingFrom != null)
|
if (from.mixingFrom != null)
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this.applyMixingFrom(from, skeleton, currentPose);
|
this.applyMixingFrom(from, skeleton, currentPose);
|
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var mix = 0;
|
var mix = 0;
|
||||||
if (to.mixDuration == 0)
|
if (to.mixDuration == 0) {
|
||||||
mix = 1;
|
mix = 1;
|
||||||
|
currentPose = spine.MixPose.setup;
|
||||||
|
}
|
||||||
else {
|
else {
|
||||||
mix = to.mixTime / to.mixDuration;
|
mix = to.mixTime / to.mixDuration;
|
||||||
if (mix > 1)
|
if (mix > 1)
|
||||||
|
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File diff suppressed because one or more lines are too long
@ -1266,8 +1266,10 @@ var spine;
|
|||||||
if (from.mixingFrom != null)
|
if (from.mixingFrom != null)
|
||||||
this.applyMixingFrom(from, skeleton, currentPose);
|
this.applyMixingFrom(from, skeleton, currentPose);
|
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var mix = 0;
|
var mix = 0;
|
||||||
if (to.mixDuration == 0)
|
if (to.mixDuration == 0) {
|
||||||
mix = 1;
|
mix = 1;
|
||||||
|
currentPose = spine.MixPose.setup;
|
||||||
|
}
|
||||||
else {
|
else {
|
||||||
mix = to.mixTime / to.mixDuration;
|
mix = to.mixTime / to.mixDuration;
|
||||||
if (mix > 1)
|
if (mix > 1)
|
||||||
|
|||||||
File diff suppressed because one or more lines are too long
@ -1266,8 +1266,10 @@ var spine;
|
|||||||
if (from.mixingFrom != null)
|
if (from.mixingFrom != null)
|
||||||
this.applyMixingFrom(from, skeleton, currentPose);
|
this.applyMixingFrom(from, skeleton, currentPose);
|
||||||
var mix = 0;
|
var mix = 0;
|
||||||
if (to.mixDuration == 0)
|
if (to.mixDuration == 0) {
|
||||||
mix = 1;
|
mix = 1;
|
||||||
|
currentPose = spine.MixPose.setup;
|
||||||
|
}
|
||||||
else {
|
else {
|
||||||
mix = to.mixTime / to.mixDuration;
|
mix = to.mixTime / to.mixDuration;
|
||||||
if (mix > 1)
|
if (mix > 1)
|
||||||
|
|||||||
File diff suppressed because one or more lines are too long
@ -191,9 +191,10 @@ module spine {
|
|||||||
if (from.mixingFrom != null) this.applyMixingFrom(from, skeleton, currentPose);
|
if (from.mixingFrom != null) this.applyMixingFrom(from, skeleton, currentPose);
|
||||||
|
|
||||||
let mix = 0;
|
let mix = 0;
|
||||||
if (to.mixDuration == 0) // Single frame mix to undo mixingFrom changes.
|
if (to.mixDuration == 0) { // Single frame mix to undo mixingFrom changes.
|
||||||
mix = 1;
|
mix = 1;
|
||||||
else {
|
currentPose = MixPose.setup;
|
||||||
|
} else {
|
||||||
mix = to.mixTime / to.mixDuration;
|
mix = to.mixTime / to.mixDuration;
|
||||||
if (mix > 1) mix = 1;
|
if (mix > 1) mix = 1;
|
||||||
}
|
}
|
||||||
|
|||||||
Loading…
x
Reference in New Issue
Block a user