diff --git a/spine-csharp/src/Attachments/AtlasAttachmentLoader.cs b/spine-csharp/src/Attachments/AtlasAttachmentLoader.cs
index be2f78621..37fdbb9fd 100644
--- a/spine-csharp/src/Attachments/AtlasAttachmentLoader.cs
+++ b/spine-csharp/src/Attachments/AtlasAttachmentLoader.cs
@@ -43,7 +43,6 @@ namespace Spine {
AtlasRegion region = atlas.FindRegion(path);
if (region == null) throw new Exception("Region not found in atlas: " + path + " (region attachment: " + name + ")");
RegionAttachment attachment = new RegionAttachment(name);
- attachment.Path = path;
attachment.RendererObject = region;
attachment.SetUVs(region.u, region.v, region.u2, region.v2, region.rotate);
attachment.regionOffsetX = region.offsetX;
@@ -59,7 +58,6 @@ namespace Spine {
AtlasRegion region = atlas.FindRegion(path);
if (region == null) throw new Exception("Region not found in atlas: " + path + " (mesh attachment: " + name + ")");
MeshAttachment attachment = new MeshAttachment(name);
- attachment.Path = path;
attachment.RendererObject = region;
attachment.RegionU = region.u;
attachment.RegionV = region.v;
@@ -79,7 +77,6 @@ namespace Spine {
AtlasRegion region = atlas.FindRegion(path);
if (region == null) throw new Exception("Region not found in atlas: " + path + " (skinned mesh attachment: " + name + ")");
SkinnedMeshAttachment attachment = new SkinnedMeshAttachment(name);
- attachment.Path = path;
attachment.RendererObject = region;
attachment.RegionU = region.u;
attachment.RegionV = region.v;
diff --git a/spine-csharp/src/Attachments/MeshAttachment.cs b/spine-csharp/src/Attachments/MeshAttachment.cs
index ee8a20607..bf5d1cf87 100644
--- a/spine-csharp/src/Attachments/MeshAttachment.cs
+++ b/spine-csharp/src/Attachments/MeshAttachment.cs
@@ -33,12 +33,13 @@ using System;
namespace Spine {
/// Attachment that displays a texture region.
public class MeshAttachment : Attachment {
- internal float[] vertices, uvs;
+ internal float[] vertices, uvs, regionUVs;
internal int[] triangles;
internal float regionOffsetX, regionOffsetY, regionWidth, regionHeight, regionOriginalWidth, regionOriginalHeight;
internal float r = 1, g = 1, b = 1, a = 1;
public float[] Vertices { get { return vertices; } set { vertices = value; } }
+ public float[] RegionUVs { get { return regionUVs; } set { regionUVs = value; } }
public float[] UVs { get { return uvs; } set { uvs = value; } }
public int[] Triangles { get { return triangles; } set { triangles = value; } }
@@ -71,20 +72,26 @@ namespace Spine {
: base(name) {
}
- public void SetMesh (float[] vertices, int[] triangles, float[] uvs) {
+ public void SetMesh (float[] vertices, int[] triangles, float[] regionUVs) {
this.vertices = vertices;
this.triangles = triangles;
- this.uvs = uvs;
+ this.regionUVs = regionUVs;
+ this.uvs = new float[regionUVs.Length];
+ }
+
+ public void UpdateUVs () {
float u = RegionU, v = RegionV, width = RegionU2 - RegionU, height = RegionV2 - RegionV;
+ float[] regionUVs = this.regionUVs;
+ float[] uvs = this.uvs;
if (RegionRotate) {
for (int i = 0, n = uvs.Length; i < n; i += 2) {
- uvs[i] = u + uvs[i + 1] * width;
- uvs[i + 1] = v + height - uvs[i] * height;
+ uvs[i] = u + regionUVs[i + 1] * width;
+ uvs[i + 1] = v + height - regionUVs[i] * height;
}
} else {
for (int i = 0, n = uvs.Length; i < n; i += 2) {
- uvs[i] = u + uvs[i] * width;
- uvs[i + 1] = v + uvs[i + 1] * height;
+ uvs[i] = u + regionUVs[i] * width;
+ uvs[i + 1] = v + regionUVs[i + 1] * height;
}
}
}
diff --git a/spine-csharp/src/Attachments/SkinnedMeshAttachment.cs b/spine-csharp/src/Attachments/SkinnedMeshAttachment.cs
index 5e24d2fb9..cb32cfa54 100644
--- a/spine-csharp/src/Attachments/SkinnedMeshAttachment.cs
+++ b/spine-csharp/src/Attachments/SkinnedMeshAttachment.cs
@@ -35,13 +35,14 @@ namespace Spine {
/// Attachment that displays a texture region.
public class SkinnedMeshAttachment : Attachment {
internal int[] bones;
- internal float[] weights, uvs;
+ internal float[] weights, uvs, regionUVs;
internal int[] triangles;
internal float regionOffsetX, regionOffsetY, regionWidth, regionHeight, regionOriginalWidth, regionOriginalHeight;
internal float r = 1, g = 1, b = 1, a = 1;
public int[] Bones { get { return bones; } set { bones = value; } }
public float[] Weights { get { return weights; } set { weights = value; } }
+ public float[] RegionUVs { get { return regionUVs; } set { regionUVs = value; } }
public float[] UVs { get { return uvs; } set { uvs = value; } }
public int[] Triangles { get { return triangles; } set { triangles = value; } }
@@ -74,21 +75,27 @@ namespace Spine {
: base(name) {
}
- public void SetMesh (int[] bones, float[] weights, int[] triangles, float[] uvs) {
+ public void SetMesh (int[] bones, float[] weights, int[] triangles, float[] regionUVs) {
this.bones = bones;
this.weights = weights;
this.triangles = triangles;
- this.uvs = uvs;
+ this.regionUVs = regionUVs;
+ this.uvs = new float[regionUVs.Length];
+ }
+
+ public void UpdateUVs () {
float u = RegionU, v = RegionV, width = RegionU2 - RegionU, height = RegionV2 - RegionV;
+ float[] regionUVs = this.regionUVs;
+ float[] uvs = this.uvs;
if (RegionRotate) {
for (int i = 0, n = uvs.Length; i < n; i += 2) {
- uvs[i] = u + uvs[i + 1] * width;
- uvs[i + 1] = v + height - uvs[i] * height;
+ uvs[i] = u + regionUVs[i + 1] * width;
+ uvs[i + 1] = v + height - regionUVs[i] * height;
}
} else {
for (int i = 0, n = uvs.Length; i < n; i += 2) {
- uvs[i] = u + uvs[i] * width;
- uvs[i + 1] = v + uvs[i + 1] * height;
+ uvs[i] = u + regionUVs[i] * width;
+ uvs[i + 1] = v + regionUVs[i + 1] * height;
}
}
}
diff --git a/spine-csharp/src/SkeletonJson.cs b/spine-csharp/src/SkeletonJson.cs
index a24f9d4df..20beca6a8 100644
--- a/spine-csharp/src/SkeletonJson.cs
+++ b/spine-csharp/src/SkeletonJson.cs
@@ -196,6 +196,7 @@ namespace Spine {
case AttachmentType.region:
RegionAttachment region = attachmentLoader.NewRegionAttachment(skin, name, path);
if (region == null) return null;
+ region.Path = path;
region.x = GetFloat(map, "x", 0) * Scale;
region.y = GetFloat(map, "y", 0) * Scale;
region.scaleX = GetFloat(map, "scaleX", 1);
@@ -218,10 +219,12 @@ namespace Spine {
MeshAttachment mesh = attachmentLoader.NewMeshAttachment(skin, name, path);
if (mesh == null) return null;
+ mesh.Path = path;
float[] uvs = GetFloatArray(map, "uvs", 1);
int[] triangles = GetIntArray(map, "triangles");
float[] vertices = GetFloatArray(map, "vertices", Scale);
mesh.SetMesh(vertices, triangles, uvs);
+ mesh.UpdateUVs();
if (map.ContainsKey("color")) {
var color = (String)map["color"];
@@ -242,6 +245,7 @@ namespace Spine {
SkinnedMeshAttachment mesh = attachmentLoader.NewSkinnedMeshAttachment(skin, name, path);
if (mesh == null) return null;
+ mesh.Path = path;
float[] uvs = GetFloatArray(map, "uvs", 1);
int[] triangles = GetIntArray(map, "triangles");
@@ -261,6 +265,7 @@ namespace Spine {
}
}
mesh.SetMesh(bones.ToArray(), weights.ToArray(), triangles, uvs);
+ mesh.UpdateUVs();
if (map.ContainsKey("color")) {
var color = (String)map["color"];
diff --git a/spine-libgdx/src/com/esotericsoftware/spine/SkeletonBinary.java b/spine-libgdx/src/com/esotericsoftware/spine/SkeletonBinary.java
index 5ac73d980..c89892cca 100644
--- a/spine-libgdx/src/com/esotericsoftware/spine/SkeletonBinary.java
+++ b/spine-libgdx/src/com/esotericsoftware/spine/SkeletonBinary.java
@@ -202,6 +202,7 @@ public class SkeletonBinary {
if (path == null) path = name;
RegionAttachment region = attachmentLoader.newRegionAttachment(skin, name, path);
if (region == null) return null;
+ region.setPath(path);
region.setX(input.readFloat() * scale);
region.setY(input.readFloat() * scale);
region.setScaleX(input.readFloat());
@@ -224,10 +225,12 @@ public class SkeletonBinary {
if (path == null) path = name;
MeshAttachment mesh = attachmentLoader.newMeshAttachment(skin, name, path);
if (mesh == null) return null;
+ mesh.setPath(path);
float[] uvs = readFloatArray(input, 1);
short[] triangles = readShortArray(input);
float[] vertices = readFloatArray(input, scale);
mesh.setMesh(vertices, triangles, uvs);
+ mesh.updateUVs();
Color.rgba8888ToColor(mesh.getColor(), input.readInt());
if (nonessential) {
mesh.setEdges(readIntArray(input));
@@ -242,6 +245,7 @@ public class SkeletonBinary {
if (path == null) path = name;
SkinnedMeshAttachment mesh = attachmentLoader.newSkinnedMeshAttachment(skin, name, path);
if (mesh == null) return null;
+ mesh.setPath(path);
float[] uvs = readFloatArray(input, 1);
short[] triangles = readShortArray(input);
@@ -259,7 +263,7 @@ public class SkeletonBinary {
}
}
mesh.setMesh(bones.toArray(), weights.toArray(), triangles, uvs);
-
+ mesh.updateUVs();
Color.rgba8888ToColor(mesh.getColor(), input.readInt());
if (nonessential) {
mesh.setEdges(readIntArray(input));
diff --git a/spine-libgdx/src/com/esotericsoftware/spine/SkeletonJson.java b/spine-libgdx/src/com/esotericsoftware/spine/SkeletonJson.java
index acafaed67..9c46e066d 100644
--- a/spine-libgdx/src/com/esotericsoftware/spine/SkeletonJson.java
+++ b/spine-libgdx/src/com/esotericsoftware/spine/SkeletonJson.java
@@ -176,6 +176,7 @@ public class SkeletonJson {
case region:
RegionAttachment region = attachmentLoader.newRegionAttachment(skin, name, path);
if (region == null) return null;
+ region.setPath(path);
region.setX(map.getFloat("x", 0) * scale);
region.setY(map.getFloat("y", 0) * scale);
region.setScaleX(map.getFloat("scaleX", 1));
@@ -203,6 +204,7 @@ public class SkeletonJson {
case mesh: {
MeshAttachment mesh = attachmentLoader.newMeshAttachment(skin, name, path);
if (mesh == null) return null;
+ mesh.setPath(path);
float[] uvs = map.require("uvs").asFloatArray();
short[] triangles = map.require("triangles").asShortArray();
@@ -212,6 +214,7 @@ public class SkeletonJson {
vertices[i] *= scale;
}
mesh.setMesh(vertices, triangles, uvs);
+ mesh.updateUVs();
if (map.has("hull")) mesh.setHullLength(map.require("hull").asInt() * 2);
if (map.has("edges")) mesh.setEdges(map.require("edges").asIntArray());
@@ -222,6 +225,7 @@ public class SkeletonJson {
case skinnedmesh: {
SkinnedMeshAttachment mesh = attachmentLoader.newSkinnedMeshAttachment(skin, name, path);
if (mesh == null) return null;
+ mesh.setPath(path);
float[] uvs = map.require("uvs").asFloatArray();
short[] triangles = map.require("triangles").asShortArray();
@@ -240,6 +244,7 @@ public class SkeletonJson {
}
}
mesh.setMesh(bones.toArray(), weights.toArray(), triangles, uvs);
+ mesh.updateUVs();
if (map.has("hull")) mesh.setHullLength(map.require("hull").asInt() * 2);
if (map.has("edges")) mesh.setEdges(map.require("edges").asIntArray());
diff --git a/spine-libgdx/src/com/esotericsoftware/spine/attachments/AtlasAttachmentLoader.java b/spine-libgdx/src/com/esotericsoftware/spine/attachments/AtlasAttachmentLoader.java
index 642be8428..ca32cad23 100644
--- a/spine-libgdx/src/com/esotericsoftware/spine/attachments/AtlasAttachmentLoader.java
+++ b/spine-libgdx/src/com/esotericsoftware/spine/attachments/AtlasAttachmentLoader.java
@@ -48,7 +48,6 @@ public class AtlasAttachmentLoader implements AttachmentLoader {
if (region == null)
throw new RuntimeException("Region not found in atlas: " + path + " (region attachment: " + name + ")");
RegionAttachment attachment = new RegionAttachment(name);
- attachment.setPath(path);
attachment.setRegion(region);
return attachment;
}
@@ -57,7 +56,6 @@ public class AtlasAttachmentLoader implements AttachmentLoader {
AtlasRegion region = atlas.findRegion(path);
if (region == null) throw new RuntimeException("Region not found in atlas: " + path + " (mesh attachment: " + name + ")");
MeshAttachment attachment = new MeshAttachment(name);
- attachment.setPath(path);
attachment.setRegion(region);
return attachment;
}
@@ -67,7 +65,6 @@ public class AtlasAttachmentLoader implements AttachmentLoader {
if (region == null)
throw new RuntimeException("Region not found in atlas: " + path + " (skinned mesh attachment: " + name + ")");
SkinnedMeshAttachment attachment = new SkinnedMeshAttachment(name);
- attachment.setPath(path);
attachment.setRegion(region);
return attachment;
}
diff --git a/spine-libgdx/src/com/esotericsoftware/spine/attachments/MeshAttachment.java b/spine-libgdx/src/com/esotericsoftware/spine/attachments/MeshAttachment.java
index 25bb162e9..94e59ab3f 100644
--- a/spine-libgdx/src/com/esotericsoftware/spine/attachments/MeshAttachment.java
+++ b/spine-libgdx/src/com/esotericsoftware/spine/attachments/MeshAttachment.java
@@ -44,7 +44,7 @@ import com.badlogic.gdx.utils.NumberUtils;
public class MeshAttachment extends Attachment {
private TextureRegion region;
private String path;
- private float[] vertices;
+ private float[] vertices, regionUVs;
private short[] triangles;
private float[] worldVertices;
private final Color color = new Color(1, 1, 1, 1);
@@ -68,13 +68,16 @@ public class MeshAttachment extends Attachment {
return region;
}
- public void setMesh (float[] vertices, short[] triangles, float[] uvs) {
+ public void setMesh (float[] vertices, short[] triangles, float[] regionUVs) {
this.vertices = vertices;
this.triangles = triangles;
+ this.regionUVs = regionUVs;
int worldVerticesLength = vertices.length / 2 * 5;
if (worldVertices == null || worldVertices.length != worldVerticesLength) worldVertices = new float[worldVerticesLength];
+ }
+ public void updateUVs () {
float u, v, width, height;
if (region == null) {
u = v = 0;
@@ -85,15 +88,16 @@ public class MeshAttachment extends Attachment {
width = region.getU2() - u;
height = region.getV2() - v;
}
+ float[] regionUVs = this.regionUVs;
if (region instanceof AtlasRegion && ((AtlasRegion)region).rotate) {
for (int i = 0, w = 3, n = vertices.length; i < n; i += 2, w += 5) {
- worldVertices[w] = u + uvs[i + 1] * width;
- worldVertices[w + 1] = v + height - uvs[i] * height;
+ worldVertices[w] = u + regionUVs[i + 1] * width;
+ worldVertices[w + 1] = v + height - regionUVs[i] * height;
}
} else {
for (int i = 0, w = 3, n = vertices.length; i < n; i += 2, w += 5) {
- worldVertices[w] = u + uvs[i] * width;
- worldVertices[w + 1] = v + uvs[i + 1] * height;
+ worldVertices[w] = u + regionUVs[i] * width;
+ worldVertices[w + 1] = v + regionUVs[i + 1] * height;
}
}
}
diff --git a/spine-libgdx/src/com/esotericsoftware/spine/attachments/SkinnedMeshAttachment.java b/spine-libgdx/src/com/esotericsoftware/spine/attachments/SkinnedMeshAttachment.java
index a8ab4500e..0aa89dbc9 100644
--- a/spine-libgdx/src/com/esotericsoftware/spine/attachments/SkinnedMeshAttachment.java
+++ b/spine-libgdx/src/com/esotericsoftware/spine/attachments/SkinnedMeshAttachment.java
@@ -45,7 +45,7 @@ public class SkinnedMeshAttachment extends Attachment {
private TextureRegion region;
private String path;
private int[] bones;
- private float[] weights;
+ private float[] weights, regionUVs;
private short[] triangles;
private float[] worldVertices;
private final Color color = new Color(1, 1, 1, 1);
@@ -73,36 +73,40 @@ public class SkinnedMeshAttachment extends Attachment {
* boneIndex, ...
* @param weights For each bone affecting the vertex, the vertex position in the bone's coordinate system and the weight for
* the bone's influence. Ie: x, y, weight, ...
- * @param uvs For each vertex, a texure coordinate pair. Ie: u, v, ...
+ * @param regionUVs For each vertex, a texure coordinate pair. Ie: u, v, ...
* @param triangles Vertex number triplets which describe the mesh's triangulation. */
- public void setMesh (int[] bones, float[] weights, short[] triangles, float[] uvs) {
+ public void setMesh (int[] bones, float[] weights, short[] triangles, float[] regionUVs) {
this.bones = bones;
this.weights = weights;
this.triangles = triangles;
+ this.regionUVs = regionUVs;
- int uvsLength = uvs.length;
+ int uvsLength = regionUVs.length;
int worldVerticesLength = uvsLength / 2 * 5;
if (worldVertices == null || worldVertices.length != worldVerticesLength) worldVertices = new float[worldVerticesLength];
+ }
- float u, v, w, h;
+ public void updateUVs () {
+ float u, v, width, height;
if (region == null) {
u = v = 0;
- w = h = 1;
+ width = height = 1;
} else {
u = region.getU();
v = region.getV();
- w = region.getU2() - u;
- h = region.getV2() - v;
+ width = region.getU2() - u;
+ height = region.getV2() - v;
}
+ float[] regionUVs = this.regionUVs;
if (region instanceof AtlasRegion && ((AtlasRegion)region).rotate) {
- for (int i = 0, ii = 3; i < uvsLength; i += 2, ii += 5) {
- worldVertices[ii] = u + uvs[i + 1] * w;
- worldVertices[ii + 1] = v + h - uvs[i] * h;
+ for (int i = 0, w = 3, n = regionUVs.length; i < n; i += 2, w += 5) {
+ worldVertices[w] = u + regionUVs[i + 1] * width;
+ worldVertices[w + 1] = v + height - regionUVs[i] * height;
}
} else {
- for (int i = 0, ii = 3; i < uvsLength; i += 2, ii += 5) {
- worldVertices[ii] = u + uvs[i] * w;
- worldVertices[ii + 1] = v + uvs[i + 1] * h;
+ for (int i = 0, w = 3, n = regionUVs.length; i < n; i += 2, w += 5) {
+ worldVertices[w] = u + regionUVs[i] * width;
+ worldVertices[w + 1] = v + regionUVs[i + 1] * height;
}
}
}