[godot] Use our .clang-format.

This commit is contained in:
Mario Zechner 2022-11-29 09:46:52 +01:00
parent 4f03d02435
commit a7a2d844e1
2 changed files with 3 additions and 1 deletions

3
.gitignore vendored
View File

@ -177,4 +177,5 @@ spine-cocos2dx/example/build-macos
spine-godot/logs
!spine-godot/build
spine-ts/spine-ts.zip
*.d
*.d
spine-godot/.clang-format

View File

@ -23,6 +23,7 @@ git clone --depth 1 https://github.com/godotengine/godot.git -b $branch
if [ $dev = "true" ]; then
cp -r .idea godot
cp build/custom.py godot
cp ../formatters/.clang-format .
rm -rf example/.import
rm -rf example/.godot