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[godot] Use our .clang-format.
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@ -177,4 +177,5 @@ spine-cocos2dx/example/build-macos
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spine-godot/logs
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spine-godot/logs
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!spine-godot/build
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!spine-godot/build
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spine-ts/spine-ts.zip
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spine-ts/spine-ts.zip
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*.d
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*.d
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spine-godot/.clang-format
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@ -23,6 +23,7 @@ git clone --depth 1 https://github.com/godotengine/godot.git -b $branch
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if [ $dev = "true" ]; then
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if [ $dev = "true" ]; then
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cp -r .idea godot
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cp -r .idea godot
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cp build/custom.py godot
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cp build/custom.py godot
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cp ../formatters/.clang-format .
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rm -rf example/.import
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rm -rf example/.import
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rm -rf example/.godot
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rm -rf example/.godot
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