From a7bf0ca963c7cbb129ed860201288ec834717f8e Mon Sep 17 00:00:00 2001 From: Fenrisul Date: Fri, 25 Jul 2014 10:37:32 -0700 Subject: [PATCH] Set loop mode on dragon example --- .../Assets/Examples/Scenes/Dragon.unity | 20 +++++++++++++++++-- 1 file changed, 18 insertions(+), 2 deletions(-) diff --git a/spine-unity/Assets/Examples/Scenes/Dragon.unity b/spine-unity/Assets/Examples/Scenes/Dragon.unity index b8a35ec4e..a59ce6121 100644 --- a/spine-unity/Assets/Examples/Scenes/Dragon.unity +++ b/spine-unity/Assets/Examples/Scenes/Dragon.unity @@ -180,6 +180,22 @@ Prefab: propertyPath: m_RootOrder value: 3 objectReference: {fileID: 0} + - target: {fileID: 2300000, guid: d51ed5943e10bcb4394b5eec480293f8, type: 2} + propertyPath: m_Materials.Array.data[0] + value: + objectReference: {fileID: 2100000, guid: d58543c96f991934ca874395eb40222c, type: 2} + - target: {fileID: 3300000, guid: d51ed5943e10bcb4394b5eec480293f8, type: 2} + propertyPath: m_Mesh + value: + objectReference: {fileID: 0} + - target: {fileID: 11400000, guid: d51ed5943e10bcb4394b5eec480293f8, type: 2} + propertyPath: _animationName + value: flying + objectReference: {fileID: 0} + - target: {fileID: 11400000, guid: d51ed5943e10bcb4394b5eec480293f8, type: 2} + propertyPath: loop + value: 1 + objectReference: {fileID: 0} m_RemovedComponents: [] m_ParentPrefab: {fileID: 100100000, guid: d51ed5943e10bcb4394b5eec480293f8, type: 2} m_RootGameObject: {fileID: 1169702454} @@ -293,8 +309,8 @@ MonoBehaviour: immutableTriangles: 0 logErrors: 0 timeScale: 1 - loop: 0 - _animationName: + loop: 1 + _animationName: flying --- !u!23 &1169702456 Renderer: m_ObjectHideFlags: 0