From a8030588f848ff7aed8339b75162e05c20ceb479 Mon Sep 17 00:00:00 2001 From: wu shengjin Date: Mon, 18 Mar 2013 17:49:01 +0800 Subject: [PATCH] reset pose when switch animation --- spine-cpp/src/cocos2dx/CCSpineNode.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/spine-cpp/src/cocos2dx/CCSpineNode.cpp b/spine-cpp/src/cocos2dx/CCSpineNode.cpp index 13095b98a..8a81aff54 100644 --- a/spine-cpp/src/cocos2dx/CCSpineNode.cpp +++ b/spine-cpp/src/cocos2dx/CCSpineNode.cpp @@ -57,6 +57,7 @@ void CCSpineNode::playAnimation(const char* fileName, bool loop) std::ifstream animationFile(FULL_PATH(fileName)); m_animation = m_skeletonJson->readAnimation(animationFile, m_skeleton->data); + m_skeleton->setToBindPose(); m_animTimer = 0.0f; m_loop = loop;