[unity] Fixed drag and drop code affecting other non-Spine drag and drop events, introduced in commit 29e0e917. See #2077.

This commit is contained in:
Harald Csaszar 2022-05-09 11:50:17 +02:00
parent 29e0e9172b
commit a82b24a649

View File

@ -446,10 +446,11 @@ namespace Spine.Unity.Editor {
#if UNITY_2021_2_OR_NEWER
internal static DragAndDropVisualMode HandleDragAndDrop (int dropTargetInstanceID, HierarchyDropFlags dropMode, Transform parentForDraggedObjects, bool perform) {
if (!perform || DragAndDrop.objectReferences.Length == 0)
return DragAndDropVisualMode.Copy;
SkeletonDataAsset skeletonDataAsset = DragAndDrop.objectReferences[0] as SkeletonDataAsset;
SkeletonDataAsset skeletonDataAsset = DragAndDrop.objectReferences.Length == 0 ? null :
DragAndDrop.objectReferences[0] as SkeletonDataAsset;
if (skeletonDataAsset == null)
return DragAndDropVisualMode.None;
if (!perform)
return DragAndDropVisualMode.Copy;
GameObject dropTargetObject = UnityEditor.EditorUtility.InstanceIDToObject(dropTargetInstanceID) as GameObject;