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[unity] Fixed drag and drop code affecting other non-Spine drag and drop events, introduced in commit 29e0e917. See #2077.
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29e0e9172b
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@ -446,10 +446,11 @@ namespace Spine.Unity.Editor {
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#if UNITY_2021_2_OR_NEWER
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#if UNITY_2021_2_OR_NEWER
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internal static DragAndDropVisualMode HandleDragAndDrop (int dropTargetInstanceID, HierarchyDropFlags dropMode, Transform parentForDraggedObjects, bool perform) {
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internal static DragAndDropVisualMode HandleDragAndDrop (int dropTargetInstanceID, HierarchyDropFlags dropMode, Transform parentForDraggedObjects, bool perform) {
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if (!perform || DragAndDrop.objectReferences.Length == 0)
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SkeletonDataAsset skeletonDataAsset = DragAndDrop.objectReferences.Length == 0 ? null :
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return DragAndDropVisualMode.Copy;
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DragAndDrop.objectReferences[0] as SkeletonDataAsset;
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SkeletonDataAsset skeletonDataAsset = DragAndDrop.objectReferences[0] as SkeletonDataAsset;
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if (skeletonDataAsset == null)
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if (skeletonDataAsset == null)
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return DragAndDropVisualMode.None;
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if (!perform)
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return DragAndDropVisualMode.Copy;
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return DragAndDropVisualMode.Copy;
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GameObject dropTargetObject = UnityEditor.EditorUtility.InstanceIDToObject(dropTargetInstanceID) as GameObject;
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GameObject dropTargetObject = UnityEditor.EditorUtility.InstanceIDToObject(dropTargetInstanceID) as GameObject;
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