[c, cpp] Renamed frameIndex parameters.

frame: frame number, 0 to frameCount - 1.
frameIndex: index into frames[].
This commit is contained in:
Nathan Sweet 2021-06-04 10:50:26 -04:00
parent 7bc5d995a3
commit a8b79a66e1
5 changed files with 123 additions and 123 deletions

View File

@ -199,13 +199,13 @@ void _spCurveTimeline_setBezier (spTimeline* timeline, int bezier, int frame, fl
}
}
float _spCurveTimeline_getBezierValue(spCurveTimeline* self, float time, int frame, int valueOffset, int i) {
float _spCurveTimeline_getBezierValue(spCurveTimeline* self, float time, int frameIndex, int valueOffset, int i) {
float* curves = self->curves->items;
float* frames = SUPER(self)->frames->items;
float x, y;
int n;
if (curves[i] > time) {
x = frames[frame]; y = frames[frame + valueOffset];
x = frames[frameIndex]; y = frames[frameIndex + valueOffset];
return y + (time - x) / (curves[i] - x) * (curves[i + 1] - y);
}
n = i + BEZIER_SIZE;
@ -215,17 +215,17 @@ float _spCurveTimeline_getBezierValue(spCurveTimeline* self, float time, int fra
return y + (time - x) / (curves[i] - x) * (curves[i + 1] - y);
}
}
frame += self->super.frameEntries;
frameIndex += self->super.frameEntries;
x = curves[n - 2]; y = curves[n - 1];
return y + (time - x) / (frames[frame] - x) * (frames[frame + valueOffset] - y);
return y + (time - x) / (frames[frameIndex] - x) * (frames[frameIndex + valueOffset] - y);
}
void spCurveTimeline_setLinear (spCurveTimeline* self, int frameIndex) {
self->curves->items[frameIndex] = CURVE_LINEAR;
void spCurveTimeline_setLinear (spCurveTimeline* self, int frame) {
self->curves->items[frame] = CURVE_LINEAR;
}
void spCurveTimeline_setStepped (spCurveTimeline* self, int frameIndex) {
self->curves->items[frameIndex] = CURVE_STEPPED;
void spCurveTimeline_setStepped (spCurveTimeline* self, int frame) {
self->curves->items[frame] = CURVE_STEPPED;
}
#define CURVE1_ENTRIES 2
@ -327,8 +327,8 @@ spRotateTimeline* spRotateTimeline_create (int frameCount, int bezierCount, int
return timeline;
}
void spRotateTimeline_setFrame (spRotateTimeline* self, int frameIndex, float time, float degrees) {
spCurveTimeline1_setFrame(SUPER(self), frameIndex, time, degrees);
void spRotateTimeline_setFrame (spRotateTimeline* self, int frame, float time, float degrees) {
spCurveTimeline1_setFrame(SUPER(self), frame, time, degrees);
}
/**/
@ -415,8 +415,8 @@ spTranslateTimeline* spTranslateTimeline_create (int frameCount, int bezierCount
return timeline;
}
void spTranslateTimeline_setFrame (spTranslateTimeline* self, int frameIndex, float time, float x, float y) {
spCurveTimeline2_setFrame(SUPER(self), frameIndex, time, x, y);
void spTranslateTimeline_setFrame (spTranslateTimeline* self, int frame, float time, float x, float y) {
spCurveTimeline2_setFrame(SUPER(self), frame, time, x, y);
}
/**/
@ -659,8 +659,8 @@ spScaleTimeline* spScaleTimeline_create (int frameCount, int bezierCount, int bo
return timeline;
}
void spScaleTimeline_setFrame (spScaleTimeline* self, int frameIndex, float time, float x, float y) {
spCurveTimeline2_setFrame(SUPER(self), frameIndex, time, x, y);
void spScaleTimeline_setFrame (spScaleTimeline* self, int frame, float time, float x, float y) {
spCurveTimeline2_setFrame(SUPER(self), frame, time, x, y);
}
/**/
@ -918,8 +918,8 @@ spShearTimeline* spShearTimeline_create (int frameCount, int bezierCount, int bo
return timeline;
}
void spShearTimeline_setFrame (spShearTimeline* self, int frameIndex, float time, float x, float y) {
spCurveTimeline2_setFrame(SUPER(self), frameIndex, time, x, y);
void spShearTimeline_setFrame (spShearTimeline* self, int frame, float time, float x, float y) {
spCurveTimeline2_setFrame(SUPER(self), frame, time, x, y);
}
/**/
@ -1129,14 +1129,14 @@ spRGBATimeline* spRGBATimeline_create (int framesCount, int bezierCount, int slo
return timeline;
}
void spRGBATimeline_setFrame (spRGBATimeline* self, int frameIndex, float time, float r, float g, float b, float a) {
void spRGBATimeline_setFrame (spRGBATimeline* self, int frame, float time, float r, float g, float b, float a) {
float *frames = self->super.super.frames->items;
frameIndex *= RGBA_ENTRIES;
frames[frameIndex] = time;
frames[frameIndex + COLOR_R] = r;
frames[frameIndex + COLOR_G] = g;
frames[frameIndex + COLOR_B] = b;
frames[frameIndex + COLOR_A] = a;
frame *= RGBA_ENTRIES;
frames[frame] = time;
frames[frame + COLOR_R] = r;
frames[frame + COLOR_G] = g;
frames[frame + COLOR_B] = b;
frames[frame + COLOR_A] = a;
}
/**/
@ -1231,13 +1231,13 @@ spRGBTimeline* spRGBTimeline_create (int framesCount, int bezierCount, int slotI
return timeline;
}
void spRGBTimeline_setFrame (spRGBTimeline* self, int frameIndex, float time, float r, float g, float b) {
void spRGBTimeline_setFrame (spRGBTimeline* self, int frame, float time, float r, float g, float b) {
float *frames = self->super.super.frames->items;
frameIndex *= RGB_ENTRIES;
frames[frameIndex] = time;
frames[frameIndex + COLOR_R] = r;
frames[frameIndex + COLOR_G] = g;
frames[frameIndex + COLOR_B] = b;
frame *= RGB_ENTRIES;
frames[frame] = time;
frames[frame + COLOR_R] = r;
frames[frame + COLOR_G] = g;
frames[frame + COLOR_B] = b;
}
/**/
@ -1417,17 +1417,17 @@ spRGBA2Timeline* spRGBA2Timeline_create (int framesCount, int bezierCount, int s
return timeline;
}
void spRGBA2Timeline_setFrame (spRGBA2Timeline* self, int frameIndex, float time, float r, float g, float b, float a, float r2, float g2, float b2) {
void spRGBA2Timeline_setFrame (spRGBA2Timeline* self, int frame, float time, float r, float g, float b, float a, float r2, float g2, float b2) {
float *frames = self->super.super.frames->items;
frameIndex *= RGBA2_ENTRIES;
frames[frameIndex] = time;
frames[frameIndex + COLOR_R] = r;
frames[frameIndex + COLOR_G] = g;
frames[frameIndex + COLOR_B] = b;
frames[frameIndex + COLOR_A] = a;
frames[frameIndex + COLOR_R2] = r2;
frames[frameIndex + COLOR_G2] = g2;
frames[frameIndex + COLOR_B2] = b2;
frame *= RGBA2_ENTRIES;
frames[frame] = time;
frames[frame + COLOR_R] = r;
frames[frame + COLOR_G] = g;
frames[frame + COLOR_B] = b;
frames[frame + COLOR_A] = a;
frames[frame + COLOR_R2] = r2;
frames[frame + COLOR_G2] = g2;
frames[frame + COLOR_B2] = b2;
}
/**/
@ -1545,16 +1545,16 @@ spRGB2Timeline* spRGB2Timeline_create (int framesCount, int bezierCount, int slo
return timeline;
}
void spRGB2Timeline_setFrame (spRGB2Timeline* self, int frameIndex, float time, float r, float g, float b, float r2, float g2, float b2) {
void spRGB2Timeline_setFrame (spRGB2Timeline* self, int frame, float time, float r, float g, float b, float r2, float g2, float b2) {
float *frames = self->super.super.frames->items;
frameIndex *= RGB2_ENTRIES;
frames[frameIndex] = time;
frames[frameIndex + COLOR_R] = r;
frames[frameIndex + COLOR_G] = g;
frames[frameIndex + COLOR_B] = b;
frames[frameIndex + COLOR2_R2] = r2;
frames[frameIndex + COLOR2_G2] = g2;
frames[frameIndex + COLOR2_B2] = b2;
frame *= RGB2_ENTRIES;
frames[frame] = time;
frames[frame + COLOR_R] = r;
frames[frame + COLOR_G] = g;
frames[frame + COLOR_B] = b;
frames[frame + COLOR2_R2] = r2;
frames[frame + COLOR2_G2] = g2;
frames[frame + COLOR2_B2] = b2;
}
/**/
@ -1616,14 +1616,14 @@ spAttachmentTimeline* spAttachmentTimeline_create (int framesCount, int slotInde
return self;
}
void spAttachmentTimeline_setFrame (spAttachmentTimeline* self, int frameIndex, float time, const char* attachmentName) {
self->super.frames->items[frameIndex] = time;
void spAttachmentTimeline_setFrame (spAttachmentTimeline* self, int frame, float time, const char* attachmentName) {
self->super.frames->items[frame] = time;
FREE(self->attachmentNames[frameIndex]);
FREE(self->attachmentNames[frame]);
if (attachmentName)
MALLOC_STR(self->attachmentNames[frameIndex], attachmentName);
MALLOC_STR(self->attachmentNames[frame], attachmentName);
else
self->attachmentNames[frameIndex] = 0;
self->attachmentNames[frame] = 0;
}
/**/
@ -1918,15 +1918,15 @@ spDeformTimeline* spDeformTimeline_create (int framesCount, int frameVerticesCou
return self;
}
void spDeformTimeline_setFrame (spDeformTimeline* self, int frameIndex, float time, float* vertices) {
self->super.super.frames->items[frameIndex] = time;
void spDeformTimeline_setFrame (spDeformTimeline* self, int frame, float time, float* vertices) {
self->super.super.frames->items[frame] = time;
FREE(self->frameVertices[frameIndex]);
FREE(self->frameVertices[frame]);
if (!vertices)
self->frameVertices[frameIndex] = 0;
self->frameVertices[frame] = 0;
else {
self->frameVertices[frameIndex] = MALLOC(float, self->frameVerticesCount);
memcpy(CONST_CAST(float*, self->frameVertices[frameIndex]), vertices, self->frameVerticesCount * sizeof(float));
self->frameVertices[frame] = MALLOC(float, self->frameVerticesCount);
memcpy(CONST_CAST(float*, self->frameVertices[frame]), vertices, self->frameVerticesCount * sizeof(float));
}
}
@ -1989,11 +1989,11 @@ spEventTimeline* spEventTimeline_create (int framesCount) {
return self;
}
void spEventTimeline_setFrame (spEventTimeline* self, int frameIndex, spEvent* event) {
self->super.frames->items[frameIndex] = event->time;
void spEventTimeline_setFrame (spEventTimeline* self, int frame, spEvent* event) {
self->super.frames->items[frame] = event->time;
FREE(self->events[frameIndex]);
self->events[frameIndex] = event;
FREE(self->events[frame]);
self->events[frame] = event;
}
/**/
@ -2052,15 +2052,15 @@ spDrawOrderTimeline* spDrawOrderTimeline_create (int framesCount, int slotsCount
return self;
}
void spDrawOrderTimeline_setFrame (spDrawOrderTimeline* self, int frameIndex, float time, const int* drawOrder) {
self->super.frames->items[frameIndex] = time;
void spDrawOrderTimeline_setFrame (spDrawOrderTimeline* self, int frame, float time, const int* drawOrder) {
self->super.frames->items[frame] = time;
FREE(self->drawOrders[frameIndex]);
FREE(self->drawOrders[frame]);
if (!drawOrder)
self->drawOrders[frameIndex] = 0;
self->drawOrders[frame] = 0;
else {
self->drawOrders[frameIndex] = MALLOC(int, self->slotsCount);
memcpy(CONST_CAST(int*, self->drawOrders[frameIndex]), drawOrder, self->slotsCount * sizeof(int));
self->drawOrders[frame] = MALLOC(int, self->slotsCount);
memcpy(CONST_CAST(int*, self->drawOrders[frame]), drawOrder, self->slotsCount * sizeof(int));
}
}
@ -2164,17 +2164,17 @@ spIkConstraintTimeline* spIkConstraintTimeline_create (int framesCount, int bezi
return timeline;
}
void spIkConstraintTimeline_setFrame (spIkConstraintTimeline* self, int frameIndex, float time, float mix, float softness,
void spIkConstraintTimeline_setFrame (spIkConstraintTimeline* self, int frame, float time, float mix, float softness,
int bendDirection, int /*boolean*/ compress, int /*boolean*/ stretch
) {
float *frames = self->super.super.frames->items;
frameIndex *= IKCONSTRAINT_ENTRIES;
frames[frameIndex] = time;
frames[frameIndex + IKCONSTRAINT_MIX] = mix;
frames[frameIndex + IKCONSTRAINT_SOFTNESS] = softness;
frames[frameIndex + IKCONSTRAINT_BEND_DIRECTION] = (float)bendDirection;
frames[frameIndex + IKCONSTRAINT_COMPRESS] = compress ? 1 : 0;
frames[frameIndex + IKCONSTRAINT_STRETCH] = stretch ? 1 : 0;
frame *= IKCONSTRAINT_ENTRIES;
frames[frame] = time;
frames[frame + IKCONSTRAINT_MIX] = mix;
frames[frame + IKCONSTRAINT_SOFTNESS] = softness;
frames[frame + IKCONSTRAINT_BEND_DIRECTION] = (float)bendDirection;
frames[frame + IKCONSTRAINT_COMPRESS] = compress ? 1 : 0;
frames[frame + IKCONSTRAINT_STRETCH] = stretch ? 1 : 0;
}
/**/
@ -2297,16 +2297,16 @@ spTransformConstraintTimeline* spTransformConstraintTimeline_create (int framesC
return timeline;
}
void spTransformConstraintTimeline_setFrame (spTransformConstraintTimeline* self, int frameIndex, float time, float mixRotate, float mixX, float mixY, float mixScaleX, float mixScaleY, float mixShearY) {
void spTransformConstraintTimeline_setFrame (spTransformConstraintTimeline* self, int frame, float time, float mixRotate, float mixX, float mixY, float mixScaleX, float mixScaleY, float mixShearY) {
float *frames = self->super.super.frames->items;
frameIndex *= TRANSFORMCONSTRAINT_ENTRIES;
frames[frameIndex] = time;
frames[frameIndex + TRANSFORMCONSTRAINT_ROTATE] = mixRotate;
frames[frameIndex + TRANSFORMCONSTRAINT_X] = mixX;
frames[frameIndex + TRANSFORMCONSTRAINT_X] = mixY;
frames[frameIndex + TRANSFORMCONSTRAINT_SCALEX] = mixScaleX;
frames[frameIndex + TRANSFORMCONSTRAINT_SCALEY] = mixScaleY;
frames[frameIndex + TRANSFORMCONSTRAINT_SHEARY] = mixShearY;
frame *= TRANSFORMCONSTRAINT_ENTRIES;
frames[frame] = time;
frames[frame + TRANSFORMCONSTRAINT_ROTATE] = mixRotate;
frames[frame + TRANSFORMCONSTRAINT_X] = mixX;
frames[frame + TRANSFORMCONSTRAINT_X] = mixY;
frames[frame + TRANSFORMCONSTRAINT_SCALEX] = mixScaleX;
frames[frame + TRANSFORMCONSTRAINT_SCALEY] = mixScaleY;
frames[frame + TRANSFORMCONSTRAINT_SHEARY] = mixShearY;
}
/**/
@ -2361,11 +2361,11 @@ spPathConstraintPositionTimeline* spPathConstraintPositionTimeline_create (int f
return timeline;
}
void spPathConstraintPositionTimeline_setFrame (spPathConstraintPositionTimeline* self, int frameIndex, float time, float value) {
void spPathConstraintPositionTimeline_setFrame (spPathConstraintPositionTimeline* self, int frame, float time, float value) {
float *frames = self->super.super.frames->items;
frameIndex *= PATHCONSTRAINTPOSITION_ENTRIES;
frames[frameIndex] = time;
frames[frameIndex + PATHCONSTRAINTPOSITION_VALUE] = value;
frame *= PATHCONSTRAINTPOSITION_ENTRIES;
frames[frame] = time;
frames[frame + PATHCONSTRAINTPOSITION_VALUE] = value;
}
/**/
@ -2420,11 +2420,11 @@ spPathConstraintSpacingTimeline* spPathConstraintSpacingTimeline_create (int fra
return timeline;
}
void spPathConstraintSpacingTimeline_setFrame (spPathConstraintSpacingTimeline* self, int frameIndex, float time, float value) {
void spPathConstraintSpacingTimeline_setFrame (spPathConstraintSpacingTimeline* self, int frame, float time, float value) {
float *frames = self->super.super.frames->items;
frameIndex *= PATHCONSTRAINTSPACING_ENTRIES;
frames[frameIndex] = time;
frames[frameIndex + PATHCONSTRAINTSPACING_VALUE] = value;
frame *= PATHCONSTRAINTSPACING_ENTRIES;
frames[frame] = time;
frames[frame + PATHCONSTRAINTSPACING_VALUE] = value;
}
/**/
@ -2519,11 +2519,11 @@ spPathConstraintMixTimeline* spPathConstraintMixTimeline_create (int framesCount
return timeline;
}
void spPathConstraintMixTimeline_setFrame (spPathConstraintMixTimeline* self, int frameIndex, float time, float mixRotate, float mixX, float mixY) {
void spPathConstraintMixTimeline_setFrame (spPathConstraintMixTimeline* self, int frame, float time, float mixRotate, float mixX, float mixY) {
float *frames = self->super.super.frames->items;
frameIndex *= PATHCONSTRAINTMIX_ENTRIES;
frames[frameIndex] = time;
frames[frameIndex + PATHCONSTRAINTMIX_ROTATE] = mixRotate;
frames[frameIndex + PATHCONSTRAINTMIX_X] = mixX;
frames[frameIndex + PATHCONSTRAINTMIX_Y] = mixY;
frame *= PATHCONSTRAINTMIX_ENTRIES;
frames[frame] = time;
frames[frame + PATHCONSTRAINTMIX_ROTATE] = mixRotate;
frames[frame + PATHCONSTRAINTMIX_X] = mixX;
frames[frame + PATHCONSTRAINTMIX_Y] = mixY;
}

View File

@ -75,9 +75,9 @@ void CurveTimeline::setBezier (size_t bezier, size_t frame, float value, float t
}
}
float CurveTimeline::getBezierValue(float time, size_t frame, size_t valueOffset, size_t i) {
float CurveTimeline::getBezierValue(float time, size_t frameIndex, size_t valueOffset, size_t i) {
if (_curves[i] > time) {
float x = _frames[frame], y = _frames[frame + valueOffset];
float x = _frames[frameIndex], y = _frames[frameIndex + valueOffset];
return y + (time - x) / (_curves[i] - x) * (_curves[i + 1] - y);
}
size_t n = i + BEZIER_SIZE;
@ -87,9 +87,9 @@ float CurveTimeline::getBezierValue(float time, size_t frame, size_t valueOffset
return y + (time - x) / (_curves[i] - x) * (_curves[i + 1] - y);
}
}
frame += getFrameEntries();
frameIndex += getFrameEntries();
float x = _curves[n - 2], y = _curves[n - 1];
return y + (time - x) / (_frames[frame] - x) * (_frames[frame + valueOffset] - y);
return y + (time - x) / (_frames[frameIndex] - x) * (_frames[frameIndex + valueOffset] - y);
}
RTTI_IMPL(CurveTimeline1, CurveTimeline)

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@ -311,10 +311,10 @@ float DeformTimeline::getCurvePercent(float time, int frame) {
return y + (1 - y) * (time - x) / (_frames[frame + getFrameEntries()] - x);
}
void DeformTimeline::setFrame(int frameIndex, float time, Vector<float> &vertices) {
_frames[frameIndex] = time;
_vertices[frameIndex].clear();
_vertices[frameIndex].addAll(vertices);
void DeformTimeline::setFrame(int frame, float time, Vector<float> &vertices) {
_frames[frame] = time;
_vertices[frame].clear();
_vertices[frame].addAll(vertices);
}
Vector<Vector<float> > &DeformTimeline::getVertices() {

View File

@ -120,10 +120,10 @@ void PathConstraintMixTimeline::apply(Skeleton &skeleton, float lastTime, float
}
}
void PathConstraintMixTimeline::setFrame(int frameIndex, float time, float mixRotate, float mixX, float mixY) {
frameIndex *= ENTRIES;
_frames[frameIndex] = time;
_frames[frameIndex + ROTATE] = mixRotate;
_frames[frameIndex + X] = mixX;
_frames[frameIndex + Y] = mixY;
void PathConstraintMixTimeline::setFrame(int frame, float time, float mixRotate, float mixX, float mixY) {
frame *= ENTRIES;
_frames[frame] = time;
_frames[frame + ROTATE] = mixRotate;
_frames[frame + X] = mixX;
_frames[frame + Y] = mixY;
}

View File

@ -144,13 +144,13 @@ void TransformConstraintTimeline::apply(Skeleton &skeleton, float lastTime, floa
}
}
void TransformConstraintTimeline::setFrame(size_t frameIndex, float time, float mixRotate, float mixX, float mixY, float mixScaleX, float mixScaleY, float mixShearY) {
frameIndex *= ENTRIES;
_frames[frameIndex] = time;
_frames[frameIndex + ROTATE] = mixRotate;
_frames[frameIndex + X] = mixX;
_frames[frameIndex + Y] = mixY;
_frames[frameIndex + SCALEX] = mixScaleX;
_frames[frameIndex + SCALEY] = mixScaleY;
_frames[frameIndex + SHEARY] = mixShearY;
void TransformConstraintTimeline::setFrame(size_t frame, float time, float mixRotate, float mixX, float mixY, float mixScaleX, float mixScaleY, float mixShearY) {
frame *= ENTRIES;
_frames[frame] = time;
_frames[frame + ROTATE] = mixRotate;
_frames[frame + X] = mixX;
_frames[frame + Y] = mixY;
_frames[frame + SCALEX] = mixScaleX;
_frames[frame + SCALEY] = mixScaleY;
_frames[frame + SHEARY] = mixShearY;
}