diff --git a/spine-csharp/src/Skeleton.cs b/spine-csharp/src/Skeleton.cs
index fbe17c76f..a244544a2 100644
--- a/spine-csharp/src/Skeleton.cs
+++ b/spine-csharp/src/Skeleton.cs
@@ -389,9 +389,14 @@ namespace Spine {
SetSkin(foundSkin);
}
- /// Sets the skin used to look up attachments before looking in the {@link SkeletonData#getDefaultSkin() default
- /// skin}. Attachmentsfrom the new skin are attached if the corresponding attachment from the old skin was attached. If
- /// there was no old skin, each slot's setup mode attachment is attached from the new skin.
+ ///
+ /// Attachments from the new skin are attached if the corresponding attachment from the old skin was attached.
+ /// If there was no old skin, each slot's setup mode attachment is attached from the new skin.
+ /// After changing the skin, the visible attachments can be reset to those attached in the setup pose by calling
+ /// .
+ /// Also, often is called before the next time the
+ /// skeleton is rendered to allow any attachment keys in the current animation(s) to hide or show attachments from the new skin.
+ ///
/// May be null.
public void SetSkin (Skin newSkin) {
if (newSkin != null) {