diff --git a/spine-csharp/src/Skeleton.cs b/spine-csharp/src/Skeleton.cs index fbe17c76f..a244544a2 100644 --- a/spine-csharp/src/Skeleton.cs +++ b/spine-csharp/src/Skeleton.cs @@ -389,9 +389,14 @@ namespace Spine { SetSkin(foundSkin); } - /// Sets the skin used to look up attachments before looking in the {@link SkeletonData#getDefaultSkin() default - /// skin}. Attachmentsfrom the new skin are attached if the corresponding attachment from the old skin was attached. If - /// there was no old skin, each slot's setup mode attachment is attached from the new skin. + /// + /// Attachments from the new skin are attached if the corresponding attachment from the old skin was attached. + /// If there was no old skin, each slot's setup mode attachment is attached from the new skin. + /// After changing the skin, the visible attachments can be reset to those attached in the setup pose by calling + /// . + /// Also, often is called before the next time the + /// skeleton is rendered to allow any attachment keys in the current animation(s) to hide or show attachments from the new skin. + /// /// May be null. public void SetSkin (Skin newSkin) { if (newSkin != null) {