[cocos2dx] Fixed missing virtual method in SkeletonAnimation.

This commit is contained in:
badlogic 2018-12-05 16:42:09 +01:00
parent 3af4e12577
commit a8ffa92cab

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@ -67,6 +67,7 @@ public:
} }
virtual void update (float deltaTime) override; virtual void update (float deltaTime) override;
virtual void draw (cocos2d::Renderer* renderer, const cocos2d::Mat4& transform, uint32_t transformFlags) override;
void setAnimationStateData (spAnimationStateData* stateData); void setAnimationStateData (spAnimationStateData* stateData);
void setMix (const std::string& fromAnimation, const std::string& toAnimation, float duration); void setMix (const std::string& fromAnimation, const std::string& toAnimation, float duration);