Removed animation speed in favor or AnimationState.timeScale. Add expression to get its value.

This commit is contained in:
Davide Tantillo 2026-02-26 11:50:49 +01:00
parent 0347e5f6ab
commit a94b17292d
6 changed files with 42 additions and 25 deletions

View File

@ -266,12 +266,12 @@
]
},
{
"id": "set-animation-speed",
"scriptName": "SetAnimationSpeed",
"id": "set-time-scale",
"scriptName": "SetTimeScale",
"highlight": false,
"params": [
{
"id": "speed",
"id": "time-scale",
"type": "number"
}
]
@ -719,6 +719,12 @@
"type": "string"
}
]
},
{
"id": "time-scale",
"expressionName": "TimeScale",
"highlight": false,
"returnType": "number"
}
]
}

View File

@ -85,8 +85,8 @@ C3.Plugins.EsotericSoftware_SpineConstruct3.Acts =
this.setCustomSkin(skinName);
},
SetAnimationSpeed (this: SDKInstanceClass, speed: number) {
this.setAnimationSpeed(speed);
SetTimeScale (this: SDKInstanceClass, timeScale: number) {
this.setAnimationSpeed(timeScale);
},
SetAnimationTime (this: SDKInstanceClass, track: number, time: number, units: 0 | 1) {

View File

@ -79,5 +79,9 @@ C3.Plugins.EsotericSoftware_SpineConstruct3.Exps =
if (field === "animation") return this.triggeredEventData?.animation ?? 0;
if (field === "track") return this.triggeredEventData?.track ?? -1;
return "";
},
TimeScale (this: SpineC3Instance) {
return this.state?.timeScale ?? 1;
}
};

View File

@ -57,7 +57,6 @@ class SpineC3Instance extends globalThis.ISDKWorldInstanceBase {
collisionSpriteInstance?: IWorldInstance;
collisionSpriteClassName = "";
isPlaying = true;
animationSpeed = 1.0;
physicsMode = spine.Physics.update;
customSkins: Record<string, Skin> = {};
@ -176,13 +175,12 @@ class SpineC3Instance extends globalThis.ISDKWorldInstanceBase {
}
private update (delta: number) {
const { state, skeleton, animationSpeed, physicsMode, matrix } = this;
const { state, skeleton, physicsMode, matrix } = this;
if (!skeleton || !state) return;
const adjustedDelta = delta * animationSpeed;
state.update(adjustedDelta);
skeleton.update(adjustedDelta);
state.update(delta);
skeleton.update(delta);
state.apply(skeleton);
this.updateHandles(skeleton, matrix);
@ -580,7 +578,8 @@ class SpineC3Instance extends globalThis.ISDKWorldInstanceBase {
}
public setAnimationSpeed (speed: number) {
this.animationSpeed = speed;
if (!this.state) return;
this.state.timeScale = speed;
}
public setAnimationTime (units: 0 | 1, time: number, track: number) {

View File

@ -345,14 +345,14 @@
}
}
},
"set-animation-speed": {
"list-name": "Set animation speed",
"display-text": "Set animation speed to {0}",
"description": "Set the playback speed of animations (1.0 = normal, 2.0 = double speed, 0.5 = half speed)",
"set-time-scale": {
"list-name": "Set time scale",
"display-text": "Set time scale to {0}",
"description": "Set the time scale of animations (1.0 = normal, 2.0 = double speed, 0.5 = half speed)",
"params": {
"speed": {
"name": "Speed",
"desc": "Animation speed multiplier (1.0 is normal speed)"
"time-scale": {
"name": "Time scale",
"desc": "Time scale multiplier (1.0 is normal speed)"
}
}
},
@ -807,6 +807,10 @@
"desc": "The event data field to retrieve"
}
}
},
"time-scale": {
"description": "Get the current animation time scale (speed multiplier).",
"translated-name": "TimeScale"
}
},
"custom_ui": {

View File

@ -345,14 +345,14 @@
}
}
},
"set-animation-speed": {
"list-name": "设置动画速度",
"display-text": "将动画速度设置为{0}",
"description": "设置动画播放速度1.0 = 正常2.0 = 两倍速0.5 = 半速)",
"set-time-scale": {
"list-name": "设置时间缩放",
"display-text": "将时间缩放设置为{0}",
"description": "设置动画时间缩放1.0 = 正常2.0 = 两倍速0.5 = 半速)",
"params": {
"speed": {
"name": "速度",
"desc": "动画速度倍数1.0为正常速度)"
"time-scale": {
"name": "时间缩放",
"desc": "时间缩放倍数1.0为正常速度)"
}
}
},
@ -807,6 +807,10 @@
"desc": "要检索的事件数据字段"
}
}
},
"time-scale": {
"description": "获取当前动画时间缩放(速度倍数)。",
"translated-name": "TimeScale"
}
},
"custom_ui": {