diff --git a/spine-unity/Assets/Spine/Editor/spine-unity/Editor/Utility/Preferences.cs b/spine-unity/Assets/Spine/Editor/spine-unity/Editor/Utility/Preferences.cs index d82ccfb07..60bc58a5c 100644 --- a/spine-unity/Assets/Spine/Editor/spine-unity/Editor/Utility/Preferences.cs +++ b/spine-unity/Assets/Spine/Editor/spine-unity/Editor/Utility/Preferences.cs @@ -358,12 +358,12 @@ namespace Spine.Unity.Editor { EditorGUILayout.LabelField("Physics Inheritance"); using (new SpineInspectorUtility.IndentScope()) { - float positionX = preferences.defaultPhysicsPositionInheritance.x; - float positionY = preferences.defaultPhysicsPositionInheritance.y; + float positionX = defaultPhysicsPositionInheritance.x; + float positionY = defaultPhysicsPositionInheritance.y; SpineEditorUtilities.FloatPrefsField(ref positionX, DEFAULT_PHYSICS_POSITION_INHERITANCE_X_KEY, new GUIContent("Default Position X", "The Default Physics Inheritance - Position X factor.")); SpineEditorUtilities.FloatPrefsField(ref positionY, DEFAULT_PHYSICS_POSITION_INHERITANCE_Y_KEY, new GUIContent("Default Position Y", "The Default Physics Inheritance - Position Y factor.")); defaultPhysicsPositionInheritance = new Vector2(positionX, positionY); - SpineEditorUtilities.FloatPrefsField(ref defaultPhysicsRotationInheritance, DEFAULT_PHYSICS_ROTATION_INHERITANCE_Y_KEY, new GUIContent("Default Rotation", "The Default Physics Inheritance - Rotation factor.")); + SpineEditorUtilities.FloatPrefsField(ref defaultPhysicsRotationInheritance, DEFAULT_PHYSICS_ROTATION_INHERITANCE_KEY, new GUIContent("Default Rotation", "The Default Physics Inheritance - Rotation factor.")); } }