From aa0dcee09a491bbb11696a8955c5ae19a238c67a Mon Sep 17 00:00:00 2001 From: pharan Date: Tue, 13 Nov 2018 05:46:22 +0800 Subject: [PATCH] [unity] SkeletonUtility method for delaying its update order forward. --- .../Runtime/spine-unity/SkeletonUtility/SkeletonUtility.cs | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/spine-unity/Assets/Spine/Runtime/spine-unity/SkeletonUtility/SkeletonUtility.cs b/spine-unity/Assets/Spine/Runtime/spine-unity/SkeletonUtility/SkeletonUtility.cs index 0fab0f8be..28fc69a5b 100644 --- a/spine-unity/Assets/Spine/Runtime/spine-unity/SkeletonUtility/SkeletonUtility.cs +++ b/spine-unity/Assets/Spine/Runtime/spine-unity/SkeletonUtility/SkeletonUtility.cs @@ -136,6 +136,11 @@ namespace Spine.Unity { bool hasConstraints; bool needToReprocessBones; + public void ResubscribeEvents () { + OnDisable(); + OnEnable(); + } + void OnEnable () { if (skeletonRenderer == null) { skeletonRenderer = GetComponent();