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@ -97,7 +97,7 @@ void SkeletonClipping::clipTriangles(float *vertices, unsigned short *triangles,
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int stride = 2;
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int stride = 2;
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size_t i = 0;
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size_t i = 0;
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continue_outer:
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continue_outer:
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for (; i < trianglesLength; i += 3) {
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for (; i < trianglesLength; i += 3) {
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int vertexOffset = triangles[i] * stride;
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int vertexOffset = triangles[i] * stride;
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float x1 = vertices[vertexOffset], y1 = vertices[vertexOffset + 1];
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float x1 = vertices[vertexOffset], y1 = vertices[vertexOffset + 1];
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6
spine-godot/.vscode/launch.json
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6
spine-godot/.vscode/launch.json
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@ -9,7 +9,11 @@
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"request": "launch",
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"request": "launch",
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"name": "debug scene v4",
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"name": "debug scene v4",
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"program": "godot/bin/godot.windows.editor.dev.x86_64.exe",
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"program": "godot/bin/godot.windows.editor.dev.x86_64.exe",
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"args": ["--path", "example-v4", "examples/07-slot-node/slot-node.tscn"],
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"args": [
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"--path",
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"example-v4",
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"examples/03-mix-and-match/mix-and-match.tscn"
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],
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"cwd": "${workspaceFolder}",
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"cwd": "${workspaceFolder}",
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"preLaunchTask": "build-v4",
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"preLaunchTask": "build-v4",
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"linux": {
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"linux": {
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