Fixed Goblins.cs compile error due to UpdateBones refactor

This commit is contained in:
Fenrisul 2014-09-11 20:15:13 -07:00
parent bd40a5fa33
commit aabf89e29c

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@ -40,11 +40,11 @@ public class Goblins : MonoBehaviour {
public void Start () {
skeletonAnimation = GetComponent<SkeletonAnimation>();
headBone = skeletonAnimation.skeleton.FindBone("head");
skeletonAnimation.UpdateBones += UpdateBones;
skeletonAnimation.UpdateLocal += UpdateLocal;
}
// This is called after the animation is applied to the skeleton and can be used to adjust the bones dynamically.
public void UpdateBones (SkeletonAnimation skeletonAnimation) {
public void UpdateLocal (SkeletonAnimation skeletonAnimation) {
headBone.Rotation += 15;
}