From ab396af5f323330b9cefb94deadb677fc9d49904 Mon Sep 17 00:00:00 2001 From: ZimM Date: Sat, 28 Feb 2015 03:09:09 +0200 Subject: [PATCH] fixed type in SkeletonUtility --- .../Assets/spine-unity/SkeletonUtility/SkeletonUtility.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/spine-unity/Assets/spine-unity/SkeletonUtility/SkeletonUtility.cs b/spine-unity/Assets/spine-unity/SkeletonUtility/SkeletonUtility.cs index 5183f42f0..3ae9873bc 100644 --- a/spine-unity/Assets/spine-unity/SkeletonUtility/SkeletonUtility.cs +++ b/spine-unity/Assets/spine-unity/SkeletonUtility/SkeletonUtility.cs @@ -172,7 +172,7 @@ public class SkeletonUtility : MonoBehaviour { ExposedList ikConstraints = skeletonRenderer.skeleton.IkConstraints; for (int i = 0, n = ikConstraints.Count; i < n; i++) - constraintTargetNames.Add(ikConstraints.Items[n].Target.Data.Name); + constraintTargetNames.Add(ikConstraints.Items[i].Target.Data.Name); foreach (var b in utilityBones) { if (b.bone == null) {