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Add some extra space at your mesh and + enough padding at atlas baking when using outline shaders! +--- !u!222 &1758924604 +CanvasRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1758924601} + m_CullTransparentMesh: 0 +--- !u!1 &1847925713 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 1847925714} + - component: {fileID: 1847925716} + - component: {fileID: 1847925715} + m_Layer: 5 + m_Name: Description (1) + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!224 &1847925714 +RectTransform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1847925713} + m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} + m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_Children: [] + m_Father: {fileID: 953433494} + m_RootOrder: 2 + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} + m_AnchorMin: {x: 0.048750002, y: 0} + m_AnchorMax: {x: 0.38875, y: 0.23321827} + m_AnchoredPosition: {x: 1, y: -1.6999512} + m_SizeDelta: {x: -3.5, y: -1.7000122} + m_Pivot: {x: 0.5, y: 0.5} +--- !u!114 &1847925715 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1847925713} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 5f7201a12d95ffc409449d95f23cf332, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Material: {fileID: 0} + m_Color: {r: 0.9056604, g: 0.9056604, b: 0.9056604, a: 1} + m_RaycastTarget: 1 + m_Maskable: 1 + m_OnCullStateChanged: + m_PersistentCalls: + m_Calls: [] + m_FontData: + m_Font: {fileID: 10102, guid: 0000000000000000e000000000000000, type: 0} + m_FontSize: 16 + m_FontStyle: 0 + m_BestFit: 0 + m_MinSize: 1 + m_MaxSize: 40 + m_Alignment: 1 + m_AlignByGeometry: 0 + m_RichText: 0 + m_HorizontalOverflow: 0 + m_VerticalOverflow: 0 + m_LineSpacing: 1 + m_Text: SkeletonAnimation +--- !u!222 &1847925716 +CanvasRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1847925713} + m_CullTransparentMesh: 0 diff --git a/spine-unity/Modules/com.esotericsoftware.spine.urp-shaders/Samples~/Examples/Outline Shaders URP OutlinePass.unity.meta b/spine-unity/Modules/com.esotericsoftware.spine.urp-shaders/Samples~/Examples/Outline Shaders URP OutlinePass.unity.meta new file mode 100644 index 000000000..763558c1e --- /dev/null +++ b/spine-unity/Modules/com.esotericsoftware.spine.urp-shaders/Samples~/Examples/Outline Shaders URP OutlinePass.unity.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 379c10d38dabe154e8bb804b33926ff7 +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/spine-unity/Modules/com.esotericsoftware.spine.urp-shaders/Samples~/Examples/Outline Shaders URP.unity b/spine-unity/Modules/com.esotericsoftware.spine.urp-shaders/Samples~/Examples/Outline Shaders URP.unity index b32857b2b..315c9537f 100644 --- a/spine-unity/Modules/com.esotericsoftware.spine.urp-shaders/Samples~/Examples/Outline Shaders URP.unity +++ b/spine-unity/Modules/com.esotericsoftware.spine.urp-shaders/Samples~/Examples/Outline Shaders URP.unity @@ -38,7 +38,7 @@ RenderSettings: m_ReflectionIntensity: 1 m_CustomReflection: {fileID: 0} m_Sun: {fileID: 0} - m_IndirectSpecularColor: {r: 0.37311953, g: 0.38074014, b: 0.3587274, a: 1} + m_IndirectSpecularColor: {r: 0, g: 0, b: 0, a: 1} m_UseRadianceAmbientProbe: 0 --- !u!157 &3 LightmapSettings: @@ -98,7 +98,7 @@ LightmapSettings: m_TrainingDataDestination: TrainingData m_LightProbeSampleCountMultiplier: 4 m_LightingDataAsset: {fileID: 0} - m_UseShadowmask: 1 + m_UseShadowmask: 0 --- !u!196 &4 NavMeshSettings: serializedVersion: 2 @@ -507,7 +507,7 @@ MonoBehaviour: multiplyMaterial: {fileID: 0} screenMaterial: {fileID: 0} layoutScaleMode: 0 - referenceSize: {x: 683.73193, y: 853.6634} + referenceSize: {x: 683.7319, y: 689.6365} pivotOffset: {x: 0, y: 0} referenceScale: 1 layoutScale: 1 @@ -640,7 +640,6 @@ MonoBehaviour: m_EditorClassIdentifier: updateTiming: 1 threadedAnimation: 2 - isUpdatedExternally: 0 animationName: main loop: 1 timeScale: 1 @@ -1176,7 +1175,7 @@ MonoBehaviour: m_Calls: [] m_FontData: m_Font: {fileID: 10102, guid: 0000000000000000e000000000000000, type: 0} - m_FontSize: 12 + m_FontSize: 10 m_FontStyle: 0 m_BestFit: 0 m_MinSize: 1 @@ -1187,22 +1186,14 @@ MonoBehaviour: m_HorizontalOverflow: 0 m_VerticalOverflow: 0 m_LineSpacing: 1 - m_Text: 'In URP the Outline has to be a separate GameObject. - - To add an outline - to your SkeletenRenderer: - - 1) Add a child GameObject and move it a bit back. - - 2) - Add a `RenderExistingMesh` component, found in latest `Spine Examples` - - 3) - Copy the original material, add _Outline to its name and set the shader to `Universal - Render Pipeline/Spine/Outline/Skeleton-OutlineOnly`. - - 4) Assign this _Outline - material at the `RenderExistingMesh` under Replacement Materials.' + m_Text: "In URP you can draw the Outline as a separate GameObject.\nTo add an outline + to your SkeletenRenderer:\n1) Add a child GameObject and move it a bit back.\n2) + Add a `RenderExistingMesh` component, found in latest `Spine Examples`\n3) Copy + the original material, add _Outline to its name and set the shader to `Universal + Render Pipeline/Spine/Outline/Skeleton-OutlineOnly`.\n4) Assign this _Outline + material at the `RenderExistingMesh` under Replacement Materials.\n\nAlternatively + you can use the new 'Outline' property to switch to a two-pass shader. See the + example scene\n 'Outline Shaders URP OutlinePass'." --- !u!222 &832862687 CanvasRenderer: m_ObjectHideFlags: 0 @@ -1656,7 +1647,6 @@ MonoBehaviour: m_EditorClassIdentifier: updateTiming: 1 threadedAnimation: 2 - isUpdatedExternally: 0 animationName: walk loop: 1 timeScale: 1 @@ -1916,7 +1906,6 @@ MonoBehaviour: m_EditorClassIdentifier: updateTiming: 1 threadedAnimation: 2 - isUpdatedExternally: 0 animationName: sneak loop: 1 timeScale: 0.5